Guest Posted May 7, 2005 Looking forward to this, nice work Share this post Link to post Share on other sites
D.murphy man 0 Posted May 7, 2005 Hey looks good, nice work. Any one ever thought of making a Zulu mod Now that be a cool MP mission just like the movie! If any one actully considerd this a good way to get round the zulus useing close combat could be to get in touch with zombie mod! Any way great stuff! Share this post Link to post Share on other sites
spad 64 Posted May 8, 2005 Wah-hey! Those highlanders are the 92nd Regiment of Foot Gordon Highlanders. My old regiment! Is there a way you could  make the kilts look a bit better, though? A kilt has an apron at the front - it's an important structural feature of the garment. These guys look like they are wearing some kind of "culottes". Apart from that, these are all very nice looking units. I applaud you for giving this a go. it appears that in the napoleonic war highlander unit didn't wore the apron because it is too expensive and the soldier could lose this item in the battle. but maybe i am wraong i am not an old gordon's chap Share this post Link to post Share on other sites
spad 64 Posted May 8, 2005 my first cavalery unit the french dragoon Share this post Link to post Share on other sites
tsalagikola 0 Posted May 9, 2005 just a great notice WE WON WE WON WE WON Â the news is that we have been fighting 20th Century Fox for over 4 years to get Daniel Boone series on VHS tape or DVD its been a long and hard battle i got the news tonight that we won and here are the websites Daniel Boone 1 Daniel Boone 2 Share this post Link to post Share on other sites
tsalagikola 0 Posted May 14, 2005 here they be folks Spad's new Napoleonic men Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 14, 2005 Very nice !!! Lots of units, historically accurate, some little prob easy to correct (such as prob with hat and head, as higlander). I recognize a few things i've done,   well implemented (by the way, i've slightly modified the waggon to put the driver IN the waggon, i'll send it to you if you want). I recognize Gavin's french lineman, who should have the same riffle as the others (because of number of shots possible). I see you're working on cavalry men, i could help you with a sword attack on horses (or on the ground for officers) if you make a french cuirassier  . Remember Waterloo with french cuirassiers charging british infantry squares. Share this post Link to post Share on other sites
spad 64 Posted May 14, 2005 yep i begining the cavalery unit of several country but i am very interrested in a sword attack, i want to make the british sergeant with their pike and i need a pike attack too the french cuirassier is very nice but hard for me to do, i have to do the line troop before the elite unit. for any bug please send to me a list, i'll correct them Share this post Link to post Share on other sites
eestikas88 0 Posted May 14, 2005 now we need Napoleonic France,Austria and other islands like that. Taking Vienna with this army.Would be fun,because it would take a lot of time and sightseeing ( have been there once,beautiful city) Share this post Link to post Share on other sites
spad 64 Posted May 23, 2005 some news for the pack 2 polish troop of the vistula legion and russian pavlov grenadier Share this post Link to post Share on other sites
spad 64 Posted May 30, 2005 the pack 2 is about to be release Share this post Link to post Share on other sites
tsalagikola 0 Posted June 1, 2005 here they are pack 2 Spad's Napoleonic pack 2 Share this post Link to post Share on other sites
Tomislav 0 Posted June 1, 2005 the files mnflags2 and mncanon are way smaller, is that supposed to be? edit: bug: sword is untexturrd in the first person view (some other weapons had that bug too if i am right, though i don'T remember which) no blood textures (but that's only minor) Share this post Link to post Share on other sites
Tomislav 0 Posted June 1, 2005 correction on the way it was just a short test, i really appreciate addons that don't show us as usual the actual warfare. + i love the flags haven'T tested that much yet Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 1, 2005 Hi, Quote[/b] ]the files mnflags2 and mncanon are way smaller, is that supposed to be? Yes, because they've been cleaned up and compressed. Quote[/b] ]edit: bug: sword is untexturrd in the first person view (some other weapons had that bug too if i am right, though i don'T remember which) About sword, corrected file's been sent to tsala, maybe he could include it in the rar file (pilot lod texture path problem). The readme included was incomplete, so here's missing part of it (and the reason why you MUST download spad's great work !! ) ////////////////////////////////////////////////////////////////////////////////////////////////////// SECOND PACK DESCRIPTION : WEST SIDE :YOU'LL FIND "MOD NAPOLEON british" : foot guard trooper (coldstream guard) foot guard sergeant with pike foot guard officer with sword foot guard flagbearer line sergeant with pike 92° flagbearer 92° piper light coy bugler line drumer "MOD NAPOLEON prussian" : milician flagbearer prussian officer with sword prussian jager bugler artillery limber "MOD NAPOLEON russian " : grenadier pavlovski line drummer "MOD NAPOLEON brunswick" : jager bugler "MOD NAPOLEON PORTUGAL" : cacadores cacadores officer with sword lusitania trooper line flagbearer "MOD NAPOLEON BAVARIA" : line soldier light soldier line flagbearer light soldier "MOD NAPOLEON AUSTRIA" : artillery man main gun grenzer EST SIDE :YOU'LL FIND "MOD NAPOLEON FRANCE" : artilleur de la garde marin de la garde officer with sword artillery ammo limber line drummer light bugler "MOD NAPOLEON POLAND" : vistule legion trooper vistule legion grenadier vistule legion light "MOD NAPOLEON USA" : line soldier of the 7th, 16th, 22th marines line drummer flgabearer (national color) flagbearer (regimental color) rifle now groups are included ///////////////////////////////////////////////////////////////////////////////////////////////////////////// improvement : artillery anim animated flag austrian texture more dark russian grenadier bug corrected french young guard bug corrected british 71th bug corrected bag bug corrected face bug corrected drummer, bugler and piper really works when advance, retreat etc... ///////////////////////////////////////////////////////////////////////////////////////////////////////////// IMPORTANT NOTICE : - now canons do have a crew of 4 units : you'll find canons with crew under "groups" in the editor, just put the "group" on the map (you'll only see a group of 4 men, but when you "preview" your mission, a script automatically creates a canon with its crew in it). - sword or pike are fully usable by the player AND the AI without script, thanks to an improvement of the "strike gun" ability. ///////////////////////////////////////////////////////////////////////////////////////////////////////////// in PACK 3 you'll find german state armies, italian troop, cavalery unit and more Share this post Link to post Share on other sites
tsalagikola 0 Posted June 1, 2005 this is the total package with the update Spad's Napoleonic pack 2 this is the update sword and readme if you have downloaded the pack already updated sword and readme sorry it took awhile i am on the other side of the world so it takes alittle longer Share this post Link to post Share on other sites
Tomislav 0 Posted June 1, 2005 anyway it is a really fast update, thx guys, i'll take a bit of time tomorrow and test a bit through your addons Share this post Link to post Share on other sites
belgerot 33 Posted June 2, 2005 Ah good to see Polish Napoleonic troops Share this post Link to post Share on other sites
spad 64 Posted June 4, 2005 the cavalery unit are on the way Share this post Link to post Share on other sites
eestikas88 0 Posted June 4, 2005 make them show their middle finger with left hand now,then it would be perfect. Share this post Link to post Share on other sites
Sepe 1 Posted June 5, 2005 So are those missing textures meant to be there? And also, I didn't find any fireable cannons, just the limbered ones. And last but not least, they have the Springfield 1861? Other than that, nice job. But installing it was a hell of a job... That's not bad though, just because you weren't around when the Napoleonic Mod had the only historical guys doesn't mean you shouldn't suffer Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 5, 2005 @ dynamite cow : well, about canons, just READ the readme...To have canons with servants in it, use groups : put artillery group on the map, that's all, even if you don't see any canon on the editor's map, when you "preview" you'll see canons with 4 guys in it. Two reasons for that : it prevents guys from going out of the canon all the time when one of them is dead (as the cwmod one) ; it's not possible to have a canon with 4 guys in it in the unit menu. About missing textures, duno what you're talking about : the sword has been modified and reincluded in the rar file (Just read previous posts). Share this post Link to post Share on other sites
Inferior Being 0 Posted June 6, 2005 The AI won't use pikes and swords on their own. In fact, they won't use it at all! wtf?! "Strikegun"? Share this post Link to post Share on other sites
Sepe 1 Posted June 6, 2005 The solution is this setunitpos "UP" As they go prone (which is the same anim as the standing one) when they see the enemy. But when they are forced to stand, man, you might get great swordfights. With missing textures I mean some parts of the units which seem to be untextured. Like the Russians' backpacks for example. I guess that was the problem for the cannons, I didn't try it properly with the AI. As with the player, it only gives a limbered cannon that you can drive around. Share this post Link to post Share on other sites