Ironsight 1 Posted January 25, 2004 I am working on a desert .wrp and it seemed nice if you could add sandstorms. I was wondering if there is something like this. And if it doesn't excist can somebody make it? I am looking for something like the chopper dust script from the BAS choppers, but then very large Respond Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted January 25, 2004 search for CAT storms, very good looking and good sounds too. Share this post Link to post Share on other sites
jakerod 254 Posted January 25, 2004 Pic 1 Pic 2 That what you are looking for? Share this post Link to post Share on other sites
Ironsight 1 Posted January 25, 2004 Like I told before I am looking for a Chopper dust script, but instead for arround the chopper, in the whole area. Share this post Link to post Share on other sites
Guest Posted January 25, 2004 Yeah those screenies don't really do it justice. Have to get my ass into gear and make a vid sometime Share this post Link to post Share on other sites
Ironsight 1 Posted January 25, 2004 I saw the scripts from CAT. Nice but not very impressive, maybe someone can use the BAS chopper dust scripts to make a large sandstorm, also if you use this chopper dust script and you use BAS Rangers/Deltas they lower there goggles, wich gives it a nice touch Maybe a nice idea for BAS to make this script Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted January 25, 2004 There is a dust storm script included with Tonal Island, along with the mist scripts. Share this post Link to post Share on other sites
Ironsight 1 Posted January 25, 2004 There is a dust storm script included with Tonal Island, along with the mist scripts. Sounds nice! Know were I can find it in the mission editor? Share this post Link to post Share on other sites
bmgarcangel 0 Posted January 26, 2004 Try making stormy weather Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted January 26, 2004 Quote[/b] ]MistTo activate TJ's excellent ground mist script (good for jungle swamps), exec the following line in an game logics init field: [this,.7,500,1] exec "\bas_o\s\bas_mist.sqs" [Object,Delay,Lifetime,Velocity] exec "\bas_o\s\bas_mist.sqs" [Object,Delay,Lifetime] exec "\bas_o\s\bas_sand.sqs" [Object,Delay,Lifetime] exec "\bas_o\s\bas_mist2.sqs" The higher the delay, the less strain the mists puts on the PC, but makes the mist thinner. Really thick mist looks good but needs a strong PC. I hate to add to the sound of a broken record, but read the README files, they are there for a reason. Share this post Link to post Share on other sites