HUNT666 0 Posted January 16, 2004 You can load my new Pack from .info http://ofp.gamezone.cz/news/download/Hunter_Static_anims.rar Have Fun Share this post Link to post Share on other sites
sniperuk02 0 Posted January 16, 2004 they look nice but i couldnt get them to work Share this post Link to post Share on other sites
sniperuk02 0 Posted January 16, 2004 i did as it said in the readme but he just didnt sit crouch neel lie down or stop...all on different people nice work anyway Share this post Link to post Share on other sites
HUNT666 0 Posted January 16, 2004 Maybe its something wrong with the cpp... I dont know something about that. I will have a look at this Share this post Link to post Share on other sites
HUNT666 0 Posted January 16, 2004 Try to loop them. I think i know whats wrong. But try to loop them first plz.. CU Share this post Link to post Share on other sites
sniperuk02 0 Posted January 16, 2004 Will do ill post to see if their working Share this post Link to post Share on other sites
HUNT666 0 Posted January 17, 2004 Type in the ON Activation field this switchmove "XXX" For XXX any anim name from me like knee1 or something like that.. Hope that works In the Readme i write "this switchmove XXX" Sry for that CU Share this post Link to post Share on other sites
Scorpio 0 Posted January 17, 2004 Excellent work, Hunter! Share this post Link to post Share on other sites
Gollum1 0 Posted January 17, 2004 Wow, now that's a whole lot of anims. Hunter are you going to update your moving anims pack beta 2? It's such a great pack, but it's only half-finished. Â I really hope you do! Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted January 19, 2004 There's a moving anims too? Any links? Share this post Link to post Share on other sites
desantnik 0 Posted January 19, 2004 yeah... those moving anims are awesome but need some polishing... if I can critisize, I ll just say that the biggest problem I have with your pack is that when the soldier is in safe walking position ... his upper body doesnt move which looks really awkward. If time permits, would you please fix this? Share this post Link to post Share on other sites
HUNT666 0 Posted January 24, 2004 Sure i will update it ... And the thing with the movement where fixed too.. I will update it in a few days. If i can help anyone to learn something like this (OFPANIM) they can add me in MSN or ICQ. I can really say its f..... easy !!!! Maybe the start is a bit complicated.. My MSN : ofphunter@hotmail.com MY ICQ : 163643679 Im thinking about an Team for the replacement (Because much work with all trans anims) Hope to see anyone who wants to learn. CU Share this post Link to post Share on other sites
9mm 0 Posted January 24, 2004 Maybe you can come up with a simple tutorial, i guess that would be much appreciated. Â Share this post Link to post Share on other sites
HUNT666 0 Posted January 24, 2004 Here is a little starter help. Maybe this will help someone. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">http://www.ofphunter.mrfreehost.com/OFPANIM%20starter%20tutorial.zip Paste this link in your Browser. Hope it helps Share this post Link to post Share on other sites
Landwarrior87 0 Posted January 24, 2004 whers the link to the moving anims? Share this post Link to post Share on other sites
HUNT666 0 Posted January 24, 2004 Replacment pack This is my replacement pack from my site!! My Site Have Fun Share this post Link to post Share on other sites
triumph 0 Posted January 24, 2004 Is this an update from your last release? The reason I ask is that I already inserted your animations into anim.pbo about a month ago. Share this post Link to post Share on other sites
firefox313 0 Posted January 24, 2004 good job! but it need more work. You should make any intermediary animations between two animations. And what about random animation loading (stan1, stand2, stan3, etc..)? Share this post Link to post Share on other sites
j-man 0 Posted January 25, 2004 @hunt666 great tutorial, nice and simple Are you going to create a more advanced one? Mabey showing how you can move the weapon around? Share this post Link to post Share on other sites
HUNT666 0 Posted January 25, 2004 Moving Weapon is exactly the same like the arm. You only have to select the Weapon. I can really say this is everything what you need to know for anims. Maybe the frame timer by extras is a usefull tool for anims. An Example when u change your weapon pos.. You want to do this in every frame.. You dont need to do this in every frame u only have to change on frame and with the frame timer u can copy selected component to selected frame or to every frame. And the replace pack isnt updated but it will be updated in a few days. Have FUN Share this post Link to post Share on other sites
Landwarrior87 0 Posted January 25, 2004 yeh hunt, update the moving anims pack.. i like it alot fix the bugs.. the top of the body doesnt move or n-e thing... looks very unreal... and stupid.. and theres still some bis anims when u walk side to side. Share this post Link to post Share on other sites
HUNT666 0 Posted January 26, 2004 There are 3 diffrent non static anims in the new ECP 1.07 from me. What did you think about that anims ? Plz post ur suggestions. THX Share this post Link to post Share on other sites