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HUNT666

New anim pack

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i did as it said in the readme but he just didnt sit crouch neel lie down or stop...all on different people sad_o.gif

nice work anyway biggrin_o.gif

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Maybe its something wrong with the cpp...

I dont know something about that.

I will have a look at this

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Try to loop them.

I think i know whats wrong.

But try to loop them first plz..

CU

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Type in the ON Activation field

this switchmove "XXX"

For XXX any anim name from me like knee1 or something like that..

Hope that works

In the Readme i write "this switchmove XXX"

Sry for that

CU

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Wow, now that's a whole lot of anims. wow_o.gif

Hunter are you going to update your moving anims pack beta 2? It's such a great pack, but it's only half-finished. sad_o.gif  

I really hope you do!

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yeah... those moving anims are awesome but need some polishing... if I can critisize, I ll just say that the biggest problem I have with your pack is that when the soldier is in safe walking position ... his upper body doesnt move which looks really awkward. If time permits, would you please fix this?

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Sure i will update it ...

And the thing with the movement where fixed too..

I will update it in a few days.

If i can help anyone to learn something like this (OFPANIM)

they can add me in MSN or ICQ.

I can really say its f..... easy !!!!

Maybe the start is a bit complicated..

My MSN : ofphunter@hotmail.com

MY ICQ : 163643679

Im thinking about an Team for the replacement (Because much work with all trans anims)

Hope to see anyone who wants to learn.

CU

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Maybe you can come up with a simple tutorial, i guess that would be much appreciated.  smile_o.gif

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Is this an update from your last release? The reason I ask is that I already inserted your animations into anim.pbo about a month ago.

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good job! but it need more work. You should make any intermediary animations between two animations. And what about random animation loading (stan1, stand2, stan3, etc..)?

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@hunt666

great tutorial, nice and simple biggrin_o.gif

Are you going to create a more advanced one? Mabey showing how you can move the weapon around?

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Moving Weapon is exactly the same like the arm.

You only have to select the Weapon.

I can really say this is everything what you need to know for anims.

Maybe the frame timer by extras is a usefull tool for anims.

An Example when u change your weapon pos..

You want to do this in every frame..

You dont need to do this in every frame u only have to change on frame and with the frame timer u can copy selected component to selected frame or to every frame.

And the replace pack isnt updated but it will be updated in a few days.

Have FUN

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yeh hunt, update the moving anims pack.. i like it alot fix the bugs.. the top of the body doesnt move or n-e thing... looks very unreal... and stupid.. and theres still some bis anims when u walk side to side.

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There are 3 diffrent non static anims in the new ECP 1.07 from me.

What did you think about that anims ?

Plz post ur suggestions.

THX

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