bmgarcangel 0 Posted January 8, 2004 How do I fix both of those problems with buildings? Please if anyone who knows about it, if they may give all types of solutions because I need to get a few things done! Thanks! Share this post Link to post Share on other sites
Footmunch 0 Posted January 8, 2004 Triangulate the affected faces with the / or \ keys. Share this post Link to post Share on other sites
hardrock 1 Posted January 8, 2004 * non-planar: means the plane has 4 vertex and isn't flat, solve it how footmunch described * non-linear: means the texture isn't put right (assymetric) f.i. when you make a plane, put a square texture on it with A, then move the upper points very close together, it will make a non-linear error Share this post Link to post Share on other sites
bmgarcangel 0 Posted January 9, 2004 Thanks I will try what you have suggested guys Share this post Link to post Share on other sites
orson 0 Posted January 11, 2004 I have to say from personal expierience , it does not matter that much the original OFP 50.cal is full on non linear mapping and non-planar aint that big a deal as long as its not completly inside out...but the game will still try and render it. Share this post Link to post Share on other sites
Guest Posted January 11, 2004 For RES LOD's it's fine. But for GeoLOD's it is essential not to have Non-Liear or Non-Planar faces Share this post Link to post Share on other sites
bmgarcangel 0 Posted January 13, 2004 oh dude.....thanks, thats just what the doctor ordered Share this post Link to post Share on other sites