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bucket man

Two machineguns in a wheeled vehicle

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So is it bossible to have two machineguns in a wheeled vehicle that can be fired at a same time?

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No it's not possible due to the Limitations from the Operation flashpoint engine....I am sorry but it's just not posible to do.

you need to wait till OFP2 gets released ( 2005 )

sad_o.gif

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So is it bossible to have two machineguns in a wheeled vehicle that can be fired at a same time?

it is.

and then again it isn't.

if you're asking can OFP straight out have a jeep with two machine gun points, both rotating, then the answer is no.

if you're asking is it somehow possible to to get a second machine gun onto a jeep then the short answer is yes. The long answer on the other hand goes as follows. the jeep with the single machine gun point has to have the secondary machine gun turret added to it as an additional object (think of putting a turret down in a building), which then has to be scripted so that it attaches to the vehicle (because it moves, and you don't want the turret left behind), there's a problem with this however, as the pitch/ground-height of the weapon doesn't change in accordance with the vehicle, so going up and down hills can cause a strange effect where the gun moves around the vehicle vertically, or if the vehicle flips, the gun stays the right way up wink_o.gif .

So basically, yes, with difficulty and problems crazy_o.gif

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And you forget that it won't really work in MP since MP is having trouble to keep up with the constant setpos commands on all clients.

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if you're asking is it somehow possible to to get a second machine gun onto a jeep then the short answer is yes. The long answer on the other hand goes as follows. the jeep with the single machine gun point has to have the secondary machine gun turret added to it as an additional object (think of putting a turret down in a building), which then has to be scripted so that it attaches to the vehicle (because it moves, and you don't want the turret left behind), there's a problem with this however, as the pitch/ground-height of the weapon doesn't change in accordance with the vehicle, so going up and down hills can cause a strange effect where the gun moves around the vehicle vertically, or if the vehicle flips, the gun stays the right way up  wink_o.gif .

out of couriosity, is this how the multiple turrets on the Pauk class addon (or some else russian beta-boat) work ? rock.gif

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if you're asking is it somehow possible to to get a second machine gun onto a jeep then the short answer is yes. The long answer on the other hand goes as follows. the jeep with the single machine gun point has to have the secondary machine gun turret added to it as an additional object (think of putting a turret down in a building), which then has to be scripted so that it attaches to the vehicle (because it moves, and you don't want the turret left behind), there's a problem with this however, as the pitch/ground-height of the weapon doesn't change in accordance with the vehicle, so going up and down hills can cause a strange effect where the gun moves around the vehicle vertically, or if the vehicle flips, the gun stays the right way up  wink_o.gif .

out of couriosity, is this how the multiple turrets on the Pauk class addon (or some else russian beta-boat) work ?  rock.gif

Simlpy: 2 difrent MGuns on a jeep "NOT POSIBLE" or else they need to configed at the same point but only one gun could fire and you cant switch between gun.

And the pauk class multiple gunner's is made by:

Respawn scripts.

Thats wy the ship cant go faster then 25mph.

If it does the gunners will stay stuck in the air.

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just click the link and watch the vid, and while you're there, read the comments, that'll explain a few things.

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I've got an idea but i don't know if it works.

Here it is:

You've got a normal Wehicle with no gunner pos.

But two M2 Turrets or other Weapons are locked on the Vehicle (Two Guns on A Boat)...(the driver/commander)can not give them targets, I mean like the Tank Commander with Right-Clicking...

e.g. A Helicoper (UH-1) where are Machine Guns mounted on both sides.

Normally the Pilot give the Gunner the targets and the fire command.

With two MGs he cannot give them targets with Right-Clicking.

I mean that you have to choose one of the gunners and give them a target separately or give the gunner the command fire at will. The MGs are locked on the heli...

I hope you understand a few parts

(Have to improve my English)

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Probably not possible if I understand you correctly. In Oxygen you can only make one working machine gun period. In other words its not a problem with the commander not being able to designate targets. Instead it is a problem of the game simply not allowing a 2nd machine gun that moves.

The only way around that would be if some genius figures out how to dynamically switch between two seperate door gun configurations without them conflicting with each other. But I do not think that is possible. Likewise with some classes such as aircraft, the gun can not move AT ALL. It can only fire forward. That is why nobody has made an AC-130 Gunship yet.

Anyways, I believe OFP2 is supposed to allow for that, so hopefully at the end of next year we'll have the ability to make such addons for OFP2. smile_o.gif

Chris G.

aka-Miles Teg<GD>

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Ya .you would be able to have one working mgun turret,could make use of some (missile,rocket,bomb) proxies and could have a few firing points (i've done this on my plane and had 6 firing points)

You would have to remove the smoke trail and explosions and maybe get it looking like a mgun firing,but you wouldnt be able to rotate it

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just click the link and watch the vid, and while you're there, read the comments, that'll explain a few things.

Notice in the movie the tank is only driving forwards?

Onece more: Not posible.

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once more: i have beta tested this exact vehicle, it works perfectly apart from the affore mentioned pitch problem, this vehicle has 3 different rotating turrets (one main turret, two sponsons) as well as a hull mounted (fixed) bombard cannon, all turrets are able to rotate at the same time and fire at different targets.

either way, when the tank pack is released (which should be soon) you'll be able to see it for yourself, won't you.

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Memory point named 'kulas' is for MG and 'konec hlavne' & 'usti hlavne' for main gun. Now if you make it so that the main gun shoots "bullets" (no explosions etc.) and add second muzzle flash with simple script, it may work. Haven't tried it though wink_o.gif.

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I was just thinking as it would be cool to have something like technical that has one mg in the back and one could be firing the windshield or something like that.

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once more: i have beta tested this exact vehicle, it works perfectly apart from the affore mentioned pitch problem, this vehicle has 3 different rotating turrets (one main turret, two sponsons) as well as a hull mounted (fixed) bombard cannon, all turrets are able to rotate at the same time and fire at different targets.

either way, when the tank pack is released (which should be soon) you'll be able to see it for yourself, won't you.

Ah ok. Yeah that's just using a modification of the old script adding an M2 to a humvee such as they way the Pauk (sp?) class ship adds an extra weapon system.

That's fine, except when the tank flips over or goes up hills things will get wierd. Also I'm curious if lag causes the turrets to "come out" of the tank during multiplayer games.

Still I imagine that your tank will be alot of fun on SP missions and I congratulate you on making an interesting vehicle.

I'm looking forward to seeing that tank.

Chris G.

aka-Miles Teg<GD>

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