POPKA 0 Posted July 9, 2006 So this mod is completely dead now? Share this post Link to post Share on other sites
zombie1 0 Posted July 9, 2006 Well, the other members aren't doing anything and want me to make the whole FML campaign. I'm still making SP missions though... Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 9, 2006 Didnt Zombie_mod say that he would return for ArmA? I hope so, and if he doesnt i hope the scripts will still work in ArmA Share this post Link to post Share on other sites
zombie1 0 Posted July 10, 2006 Yeh, I think he did. Oh, and our mod actually isn't dead. We still have Horror pack III unreleased. It includes zombies using slow zombie anims, fast zombie anims, new models, zombies with more armour and using zombie faces instead of just blood... Yep, it's heaps cool! Share this post Link to post Share on other sites
POPKA 0 Posted July 10, 2006 ahh good, is this nearly at some kind of a beta/finished state or is it still just a wip. Share this post Link to post Share on other sites
biggerdave 56 Posted July 10, 2006 That would be telling Share this post Link to post Share on other sites
MeinHerzBrennt 0 Posted July 13, 2006 GAAAH! How do I make the zombies do anything but stand there!? I make a game logic object for medium diffculty and named it SERVER! the zombies do this weird animation when it first starts but then just stand there! what am i doing wrong? : Share this post Link to post Share on other sites
MeinHerzBrennt 0 Posted July 13, 2006 Ok i fugured out how to make em run and attack but when they kill people how do you make it so they become a zombie to? Share this post Link to post Share on other sites
POPKA 0 Posted July 13, 2006 have you read the readme? Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted July 13, 2006 Every download link is dead. (haha, dead... did you get it :P ) Anyway, i was here to download it but i haven't got a working link for the zombie mod. anyone got an idea where i can still get the latest version? Share this post Link to post Share on other sites
zombie1 0 Posted July 13, 2006 http://ofp.gamepark.cz/_hosted...._b3.rar Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted July 13, 2006 Thx mate, u Pwn. Also i tried searching the forums on how the spawn game logic works but connot find it. Neither can i on google. How does the game logic work in order for zombies to spawn? Im a real editing noob I placed a game logic and chose resurrection deamon. But isn't there a readme.txt or something that explaines everything? Thx again Share this post Link to post Share on other sites
biggerdave 56 Posted July 13, 2006 The spawn logic needs one of the spawn difficulty logics present, it'll spawn zombies continually as long as any unit within the gblalltargets array is present Share this post Link to post Share on other sites
DarkTerritory3 0 Posted July 13, 2006 Zombie1 the link you gave is good but i found out a couples days ago it doesn't have the latest scripts. Only beta3. I have #3 service pack 1A Share this post Link to post Share on other sites
Texas-Ranger 0 Posted July 13, 2006 does anybody know how to make zombies respawn where they started ? not just respawn where they died..that sucks bad Share this post Link to post Share on other sites
zombie1 0 Posted July 14, 2006 With the current zombies no, but it's possible. Quote[/b] ]Zombie1 the link you gave is good but i found out a couples days ago it doesn't have the latest scripts. Only beta3. I have #3 service pack 1A Hmm, it should be the latest one... Share this post Link to post Share on other sites
DarkTerritory3 0 Posted July 17, 2006 I have a hard time trying to figure this one out. I have read alot on the forum but it doesn't work. I want to clear a town full of zombies but before i have time to get there the zombies are already running at me so once in the town there is none left. I want them to wait there until i get there you know. It work with a trigger but when using 2 triggers because i want to clear more than one village they all start running at me when only 1 trigger is activated. Please help Share this post Link to post Share on other sites
POPKA 0 Posted July 17, 2006 you should spawn them instead of having them already placed. Share this post Link to post Share on other sites
DarkTerritory3 0 Posted July 17, 2006 Ya but im not that good with scripting so spawning looks hard to do!? Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted July 17, 2006 Make a trigger with the following code: Quote[/b] ]"ZombieExwoman2" Createunit [getpos T1,group zgrp1,"newSold=this",0.5,"PRIVATE"] This creates a zombie near a logic/trigger called T1 and you need 1 zombie placed on an island far away (so it wont be killed) with Quote[/b] ] zgrp1 = this in it's init field... (to spawn other kind of zombie you can replace ZombieExwoman2 with things like ZombieEx3 or other numbers...) Share this post Link to post Share on other sites
DarkTerritory3 0 Posted July 17, 2006 thx i did try that but didn't work. Will try again and will let you know. Share this post Link to post Share on other sites
DarkTerritory3 0 Posted July 17, 2006 ok it work now. Except if i want more then just 1 zombie do i have to use that line each time in a different trigger? Share this post Link to post Share on other sites
Texas-Ranger 0 Posted July 17, 2006 is this mod dead ? Share this post Link to post Share on other sites
biggerdave 56 Posted July 17, 2006 Now, your really asking two questions there; 1. Is Unified Zombie mod dead? Depends how you look at it, apparently Scott's stopped work on the zombie mod for OFP 2. Is anyone still making zombies? Yups, FML mod is making zombies, look around for some piccies! Hooray! Share this post Link to post Share on other sites