tankieboy 0 Posted November 26, 2003 Someone needs to unpack this .pbo and develop it. Share this post Link to post Share on other sites
Consigliere 0 Posted November 26, 2003 i really like this, bout time we had some decent armour only gripes are the gun optics, and the textures, photo textures and then poory patched up in the places is couldnt map to from the side on piccy, but applying the camoflage hides that, but still would be good if they got improoved nice job though I struggle to find anything wrong with the actual texturing...I think it's extremely well textured, possibly one of the finest I've seen, it's just the colours which seem wrong to me and a few others.It looks very realistic, with good shading, detail, weathering,etc...And the camouflage looks really good Share this post Link to post Share on other sites
kevbaz 0 Posted November 26, 2003 Well i guess you didnt look to hard then. Side on looks good Uh oh not so good, and really needs sorting this is the problem when using photo textures Share this post Link to post Share on other sites
DKM Jaguar 0 Posted November 26, 2003 Well i guess you didnt look to hard then.Side on looks good http://www.kevbaz.com/chal1.jpg Uh oh not so good, and really needs sorting http://www.kevbaz.com/chal2.jpg this is the problem when using photo textures plus it's too clean. You could eat off it. Share this post Link to post Share on other sites
tankieboy 0 Posted November 27, 2003 Those Callsigns really bug me. Share this post Link to post Share on other sites
tankieboy 0 Posted November 27, 2003 KevBas it don't look that good on my pc Share this post Link to post Share on other sites
Stag 0 Posted November 27, 2003 Callsigns? did I miss something? Have you noticed the numbers on the side of the turret are randomised? Share this post Link to post Share on other sites
tankieboy 0 Posted November 27, 2003 You have answered your own question wardog The Callsigns (numbers on the side in civvi speak) should not go upto 99 Share this post Link to post Share on other sites
Stag 0 Posted November 27, 2003 Ahh. Bear in mind, Hawk is Polish. that's a detail he probably wouldn't know. Why not try contacting him? I believe this is only a beta. Share this post Link to post Share on other sites
tankieboy 0 Posted November 27, 2003 If he wants my opinion and help he can ask me as I am not going to bug him with annoying ‘it should be like this’ conversations, besides I would rather he produces an update and any other excellent add-ons he is quite clearly capable of producing. Share this post Link to post Share on other sites
Tannethal 0 Posted November 28, 2003 @Hawk: A superb model! I like that cammo option and the smoke launchers, random numbers are a nice feature too. The gunneroptics only turning left right seem a bit strange at first bu one gets used to it. only real problem i found: when in gunner view and you depress the maingun to it's max it will pass through the engine deck, which looks a bit odd. S! I'm looking forward to the next version! Share this post Link to post Share on other sites
Wick_105 0 Posted November 29, 2003 this is one sexy tank....I think I've seen it befor though ...the .30cal MG does need to be replaced by a GPMG, but this is the best tank out therethere is just soo much detail I'm just glad he didnt put a convoy light on it I dont seam to have any MG firing sound though, does anyone else have this problem? Share this post Link to post Share on other sites
tankieboy 0 Posted November 29, 2003 The Coax MG sound is fine with me Share this post Link to post Share on other sites