behoram 0 Posted November 4, 2003 Hail !!! I start a dedicaded server with the "-dplay" for use the in-game vocal comm. but don't work ! I Launching normal server will work! What should i do ? Thanks !!! Hail !!! Behoram Share this post Link to post Share on other sites
killbox90 0 Posted November 4, 2003 as far as i know, comms for dedi servers was disabled in later versions of ofp. it created to much lag. i could be wrong somewhere. anyway, the best way for you and anyone playing to talk would be to get Team Speak or Roger Wilco. i would suggest team speak. if u don't have it or don't even know what it is go to www.teamspeak.org and check it out. you'll need a server for TS and if you don't have one or know where to find one let me know, u can use mine Share this post Link to post Share on other sites
suma 8 Posted November 4, 2003 as far as i know, comms for dedi servers was disabled in later versions of ofp. Â it created to much lag. No, it was not - it was only not implemented in OFP sockets network layer. It is fully functional when using DirectPlay. I am afraid you need to provide more information about what exactly are you trying to do, and what does not work as expected. Share this post Link to post Share on other sites
killbox90 0 Posted November 7, 2003 *sniff sniff* ..so ....lol Share this post Link to post Share on other sites
behoram 0 Posted November 9, 2003 Hail !!! So i start the server with this command line: "C:\gamez\OperationFlashpoint\OFPR_Server.exe -mod=finmod;nam;i44demo;wint;stuff -config=server1.cfg -dplay" Here's the config: " passwordAdmin = "rebel"; // password to protect admin access hostname="OFP BKD Server # 1"; motd[]= { "Welcome to BackDoor OFP server.", "Hosted by BACKDOOR and ALIAS", }; // Welcome message motdInterval=1; voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote reportingIP=""; // private server - no reporting voteMissionPlayers=1; // start voting when 3 players connect MaxMsgSend = 256; MinBandwidth = 1536000; // descriptions of more missions may follow }; " the server start with no error loggin with 2 o more clients all with vocal communication configured and working while in game i open the communication and talk but no one will ear me. then i start a serve with my pc (not ded serv) made the same thing and all hear me ! what should i do ? thank you all for help ! Hail !!! Behoram Uallas Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted November 10, 2003 Your mic is definitely working? EG it works in windows? Try playing with the mute/ unmute in volume control. Share this post Link to post Share on other sites
behoram 0 Posted November 10, 2003 Hail !!! Yes the mic, the audio settings in windows mixer and the voice communication on resistance setup are made correctly and working. Hail !!! Behoram Share this post Link to post Share on other sites
PRiME 1 Posted November 14, 2003 THe voice chat only works in the privately hsoted game, (create server option) and in direct play mode. I dunno why BIS havn't supported it with sockets yet, it be good if they did and just have a option on the clients were they can choose to block people or whatever, maybe a tick box on the player lobby/screen I dunno.. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted November 14, 2003 Dedicated servers can have voice comms, the Kyllikki server has it (sockets) Share this post Link to post Share on other sites
kegetys 2 Posted November 14, 2003 Dedicated servers can have voice comms, the Kyllikki server has it (sockets) Our server uses DirectPlay ;) Share this post Link to post Share on other sites