SpaceAlex 0 Posted October 26, 2003 I've replaced all trees and some houses on Everon (Malden and Kolgujev will follow) with the Resistance ones. A few screenshots: How to install? - Put Eden.wrp in ...\Operation Flashpoint\Worlds folder - Extract O.pbo in ...\Res\Addons folder and Data3d.pbo in ...\DTA and ...\DTA\HWTL folder. Use PBO Decryptor (Depbo). You can download it here: http://ofp.gamezone.cz/utilities/pbo_decryptor15.zip - From O directory copy all files from Hous, Skal and Tree folders and put them in both Data3d folders. Do not replace objects that already exist. - Delete O folder (not O.pbo), make a backup of both Data3d.pbo's and use PBOtool to compress them. Right now, this is the only way to install it. I might include an installer in the future, but the size of the file would increase dramaticly (60 -70 mb). I can't host files that big, so i would need someone to host it. Download Mirror 1 Download Mirror 2 Download Mirror 3 Share this post Link to post Share on other sites
jakerod 254 Posted October 26, 2003 pics wont work and im pretty sure people have already done this. but it was a good idea and probably did take a hell of a lot of work. Share this post Link to post Share on other sites
ebud 18 Posted October 26, 2003 done this before or not, I'm glad this was just put out because I was too busy to notice if any other hi res replacemnts came out for the default islands. Are there other replacements for the other 2 islands? And I don't mean separate addons, I mean versions that replace the old islands like this one. Share this post Link to post Share on other sites
SpaceAlex 0 Posted October 27, 2003 done this before or not, I'm glad this was just put out because I was too busy to notice if any other hi res replacemnts came out for the default islands.Are there other replacements for the other 2 islands? And I don't mean separate addons, I mean versions that replace the old islands like this one. Nobody has done this before, as far as i know. I'm working on Malden and Kolgujev. They should be done soon. I strongly recommend that you guys download High resolution ground textured OFP Islands by FatWombat. You can download them here: http://www.theavonlady.org/theofpf....nds.htm Share this post Link to post Share on other sites
ebud 18 Posted October 27, 2003 just dl'd them a bit ago once this thread got my curiosity up. Do these replace the default versions? Share this post Link to post Share on other sites
jakerod 254 Posted October 27, 2003 Wait your right they havent been done before. People however have replaced the objects on the default islands with res objects but they called them different names (ie Nogojev, Maldova) so they dont replace the old ones. Sorry i was a little confused in my state of tiredness. Share this post Link to post Share on other sites
SpaceAlex 0 Posted October 27, 2003 Wait your right they havent been done before. People however have replaced the objects on the default islands with res objects but they called them different names (ie Nogojev, Maldova) so they dont replace the old ones. Sorry i was a little confused in my state of tiredness. Yeah, but this Everon is the same as the old one, just with Resistance objects. There should be no problems with missions made on that island. Anyways. When you play on it, it really is something completley different. You have to see it to belive it. It's completley new experiance. Share this post Link to post Share on other sites
theavonlady 2 Posted October 27, 2003 Wait your right they havent been done before. People however have replaced the objects on the default islands with res objects but they called them different names (ie Nogojev, Maldova) so they dont replace the old ones. Sorry i was a little confused in my state of tiredness. Yeah, but this Everon is the same as the old one, just with Resistance objects. There should be no problems with missions made on that island. Resistance folliage does not affect AI's line of site the same way CWC folliage does. I don't know of a single Resistance folliage object that you can take cover ebhind, which blocks the enemy AI's LOS. So, I would assume that this will affect existing missions in a mostly negative way. If the above is true and if these hi-res islands are a transparent replacement for OFP's originals, then future missions developed on these islands will not play the same on the originals. Therefore, I suggest that these island's install method not cause the original islands to be replaced (like FatWombat's - which did not affect gameplay). Rather, these should be newly named islands and a mission's PBO file name should reflect this accordingly. Share this post Link to post Share on other sites
Taconic 0 Posted October 27, 2003 Resistance folliage does not affect AI's line of site the same way CWC folliage does.I don't know of a single Resistance folliage object that you can take cover ebhind, which blocks the enemy AI's LOS. So, I would assume that this will affect existing missions in a mostly negative way. If the above is true and if these hi-res islands are a transparent replacement for OFP's originals, then future missions developed on these islands will not play the same on the originals. Therefore, I suggest that these island's install method not cause the original islands to be replaced (like FatWombat's - which did not affect gameplay). Rather, these should be newly named islands and a mission's PBO file name should reflect this accordingly. I disagree. It isn't like this addon is being forced down anybody's throat. It should replace the original island simply so that there will be a large mission base available for it from the start. If for some reason somebody decides that they don't like the way that missions play under it, it isn't rocket science to revert back to the original Everon. There is already a version of Everon with Resistance models and textures: Karjala in the FDF mod. How many missions exist for it outside of the FDF mod? Not many. It's also a pain to convert every mission or campaign over to another island, so this is a nice convenience. I say to leave it as is, but make an installer. I really doubt a whole lot of people are going to go through the decompression and recompression of the PBOs, which is a shame, because this is a great idea. Share this post Link to post Share on other sites
@cero 0 Posted October 27, 2003 It have to be a way to put that separated from the main folders, I wish someone could come with something that let us use that in mod folders. So I could have a high resolution mod folder and the normal resolution on the standart icon. Can it be done? Share this post Link to post Share on other sites
theavonlady 2 Posted October 27, 2003 I disagree. It isn't like this addon is being forced down anybody's throat. It should replace the original island simply so that there will be a large mission base available for it from the start. If for some reason somebody decides that they don't like the way that missions play under it, it isn't rocket science to revert back to the original Everon.There is already a version of Everon with Resistance models and textures: Karjala in the FDF mod. How many missions exist for it outside of the FDF mod? Not many. I think you might be missing my point. The FDF's Karjala is a good example. The island's file name is FDF_karjal.pbo and does not replaces Everon's original files. I'm not against new islands. I'm against having new islands use the same file names to replace existing islands, when the new islands affect gameplay, which is most likely true in this case. Quote[/b] ]It's also a pain to convert every mission or campaign over to another island, so this is a nice convenience. All you would need to do is to rename missions from ..eden.pbo to resistanceEden.pbo. This gives you identical mission versions, working on both the original and new islands. That's a pain? Share this post Link to post Share on other sites
theavonlady 2 Posted October 27, 2003 It have to be a way to put that separated from the main folders, I wish someone could come with something that let us use that in mod folders.So I could have a high resolution mod folder and the normal resolution on the standart icon. Can it be done? Yes. Except for OFP's Desert Island, FatWombat's New Worlds replace the existing OFP islands via a DTA subfolder within a mod folder. However, then you no longer have access to the original islands. Share this post Link to post Share on other sites
Hjaldar 0 Posted October 27, 2003 Seems like the download for FWs Hi-Res Desert Island doesn`t work - the path leads to a HTML-File. Can somebody fix that or put the file on a mirror? Share this post Link to post Share on other sites
theavonlady 2 Posted October 27, 2003 Seems like the download for FWs Hi-Res Desert Island doesn`t work - the path leads to a HTML-File.Can somebody fix that or put the file on a mirror? Search The FAQ for "high islands". Just tested the Desert Island link there and it's fine. Share this post Link to post Share on other sites
benu 1 Posted October 27, 2003 Nobody has done this before, as far as i know. I'm working on Malden and Kolgujev. They should be done soon.I strongly recommend that you guys download High resolution ground textured OFP Islands by FatWombat. You can download them here: http://www.theavonlady.org/theofpf....nds.htm So does your conversion build on the original island or on FatWombats HiRes version? Cause i'd like better models combined with better textures better than having to chose between either models or textures.... Share this post Link to post Share on other sites
Gollum1 0 Posted October 27, 2003 You can´t hide in most Nogova bushes (they´re solid in the middle) but you can in Everon bushes, so I wonder what kind of effect that will have on old Everon missions...but nice work, anyway. Share this post Link to post Share on other sites
@cero 0 Posted October 27, 2003 It have to be a way to put that separated from the main folders, I wish someone could come with something that let us use that in mod folders.So I could have a high resolution mod folder and the normal resolution on the standart icon. Can it be done? Yes. Except for OFP's Desert Island, FatWombat's New Worlds replace the existing OFP islands via a DTA subfolder within a mod folder. However, then you no longer have access to the original islands. Yes, but only in the mod folder that I'm using the textures? That's what I'm about, choice. If I can play the same mission on different mod folders, and the difference is the terrain or objects... well, I think is worth it. I would like to be able to have my current setup with all this terrains and objects. At the moment I'm runing Golmember's Explo-Mod with InQuisitor's weapons and the blood addon all in the same BIN, and if I can add this island with Fatwombat's terrains, I'll be happy, but I only want them in mod folders, I don't want to change the original files. Is more changes to come, like replacing the American soldiers with Frandesten Marines and the Soviets with ider Laser Russians or with UCEs. The list can go on and on, but this island and any others to come could be very usefull in mod folders. Well, I'll stop now, I'm tallking too much now and my tea is getting cold. Later all. BTW, one question, and I'm sure Theavonlady can answer it. How many and which folders you can add to a mod folder? I know this ones, Addons, Bin, Dta, sounds and voice( by looking at the FDF mod folder). What ellse please? Share this post Link to post Share on other sites
SpaceAlex 0 Posted October 27, 2003 I don't know of a single Resistance folliage object that you can take cover ebhind, which blocks the enemy AI's LOS.So, I would assume that this will affect existing missions in a mostly negative way. If the above is true and if these hi-res islands are a transparent replacement for OFP's originals, then future missions developed on these islands will not play the same on the originals. Therefore, I suggest that these island's install method not cause the original islands to be replaced (like FatWombat's - which did not affect gameplay). Rather, these should be newly named islands and a mission's PBO file name should reflect this accordingly. I played a couple of 1985 campaign missions, and i think it's safe to say that ai behaviour didn't change a bit. In case of any trouble, you can always replace high-res Everon.wrp with the old Everon.wrp. It only takes a few seconds. In any case, my whole idea about replacing old objects with resistance ones came out when i wanted to play through the CWC campaign once again. After a few missions, i could't stand those ugly trees anymore and i had to do something. Making it a seperate addon would ruin the whole idea. Share this post Link to post Share on other sites
SpaceAlex 0 Posted October 27, 2003 So does your conversion build on the original island or on FatWombats HiRes version? Cause i'd like better models combined with better textures better than having to chose between either models or textures.... It doesn't really matter. It just looks better with 512x512 res textures. Resistance trees don't really fit on 128x128 res textures. Share this post Link to post Share on other sites
benu 1 Posted October 29, 2003 BTW, one question, and I'm sure Theavonlady can answer it.How many and which folders you can add to a mod folder? I know this ones, Addons, Bin, Dta, sounds and voice( by looking at the FDF mod folder). Actually, only addons, dta, bin and campaigns is possible. Voice and sounds only works with fdf i guess. Share this post Link to post Share on other sites
theavonlady 2 Posted October 29, 2003 BTW, one question, and I'm sure Theavonlady can answer it.How many and which folders you can add to a mod folder? I know this ones, Addons, Bin, Dta, sounds and voice( by looking at the FDF mod folder). Actually, only addons, dta, bin and campaigns is possible. Voice and sounds only works with fdf i guess. Obviously, those are paths defined in FDF addons and are not standard OFP defined paths. Share this post Link to post Share on other sites
Major Fubar 0 Posted October 29, 2003 This is excellent work, but I'm with Avon, I'd rather see it as a whole new island than modifying the default Everon. It is quite easy to convert missions (just rename the extension). I had very bad MP experiences with the high-res Everon that someone else (Fatwombat?) released earlier. It loked and worked great in SP, but caused havoc in MP... Share this post Link to post Share on other sites
theavonlady 2 Posted October 29, 2003 It loked and worked great in SP, but caused havoc in MP... What kind of havoc? Performance? Kicking people off? How would changes just in terrain affect MP? Share this post Link to post Share on other sites
SpaceAlex 0 Posted October 29, 2003 This is excellent work, but I'm with Avon, I'd rather see it as a whole new island than modifying the default Everon. It is quite easy to convert missions (just rename the extension).I had very bad MP experiences with the high-res Everon that someone else (Fatwombat?) released earlier. It loked and worked great in SP, but caused havoc in MP... Never caused any trouble to me. In any case, if i would make this a whole new island, paths to those objects would be different. I would have to place everything all over again. I could keep the same paths, but the installation would be pretty much the same. You would still have to depbo data3d and put res objects in there. Eden.wrp would remain the same though. Share this post Link to post Share on other sites
SpaceAlex 0 Posted October 29, 2003 Correction. Just installed the great WRPtool. Now i can use O.pbo to place res objects on the old OFP islands. Forget about depbo and data3d. I will make a new thread when i finish all three islands. Â I will make avonlady happy and put them in pbo under different names. Share this post Link to post Share on other sites