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MrZig

Out of video memory?

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I may have fixed the error.

I put a space from -mod=BAS; -mod=DKMM

Now its                -mod=BAS;-mod=DKMM

No error at start, but it waits a long time, then the 3d error.

Use

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

-mod=BAS;DKMM

instead

Ooops. I'm tired. Didn't see that.

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Er yeah, me too, tired, yes.

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@ Avon.

Yes, I only moved my BAS and DKMM addons..

I only have like 300 or so addons (ofp/addons + res/addons together) so I dunno what the problem is.

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Yay!

I just moved a whole bunch of random files out and it works!

Thanks guys (and gals).

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Hmm.. I tried putting some of my addons in folders called "random" and "random2" ect, yet it still flashes.

Is there a way to compress addons? Or do I just have to delete them?

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Hmm.. I tried putting some of my addons in folders called "random" and "random2" ect, yet it still flashes.

Flashes? rock.gif

Quote[/b] ]Is there a way to compress addons?

Don't bother trying.

Quote[/b] ]Or do I just have to delete them?

Why delete them. Break them up into more mod folders and only start up OFP with the mod folders you need for a given set of missions.

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The error still flashes.

Why does ofp do this?

Talk about annoying!!

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The error still flashes.

Why does ofp do this?

What is the total amount, in MB, of unofficial addons in your failed OFP startup?

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Total mb?

Res/ normal addons?

OFP/addons (all of them, I guess an official one would be there but I dunno the name of it) -244 megs

OFP/res (without o.pbo) -181 mb

Other (addon folders) - 718 mb

Version running - 192

192 beta

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Just random ones.

Like BAS and Finmod and I44 and DKMM and random.

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What do you mean?

Like adding a shortcut with it? Like -mod random;bas;ect ?

If so, then yeah I am.

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718 MB for a mod folder???

That might be troubling ofp . try breaking it down.

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One of my players has advised they got this error after installing MSN messenger plus.

Check this thread for details of how it was resolved.

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Hmm i got this also on 128 and 256MB cards (and with 16/32/64/128/256MB AGP aperture)

that in theory should give 128-500 MB for texture memory ...

very strange...

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One of my players has advised they got this error after installing MSN messenger plus.

Check this thread for details of how it was resolved.

It is not clear to me how Holzy resolved the problem?

Did he have to reinstall Windows or simply uninstall Messenger Plus?

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i definitely not have MSN+ addon because i dont use MSN in general... (miranda all the way) ...

i will wait till 8th for Catalyst 3.8 but then if i see Out of Texture memory on 256MB r9800 i turn MAAAAD smile_o.gif

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718 MB for a mod folder???

That might be troubling ofp . try breaking it down.

I did break it down, then I just added eveything back to it cause that didn't work

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Initially removing the add-on to messenger, MSN+, solved my problems. It was definately that causing some problems as OFP would be fine, i'd install msn+ and i would get the error msg, restore to before msn+ and it was sweet. That was until i installed the new BAS island. Yep, you guessed it back to square 1.

I did a clean reinstall of XP and installed dx9 and vanilla versions of Ofp...fine.....Res....fine added my addons to res addons....fine.... added addons to main addons...Bzzzt. no go..It wasnt untill i reduced the amount of addons to approx 900MB that i got OFP to work again.

I have 1GB of 3200 DDR, 256MB AGP aperture and 128MB ddr on my 9800 Pro. I hope this helps......

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Thats cool for single player where you know what missions you are going to do, but what about when you are doing multiplayer? Sure you could use -mod=x;y;z but if you are on a server that has numerous addons is there any way around this except dropping and starting up another mod? And using all of the addons via -mod=x kind of defeats the point.....

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Holzy @ Oct. 07 2003,15:40)]Thats cool for single player where you know what missions you are going to do, but what about when you are doing multiplayer? Sure you could use -mod=x;y;z but if you are on a server that has numerous addons is there any way around this except dropping and starting up another mod?

Indeed, if you play on a server that expects you to have a gigabyte or so of addons ready at any given time, this would be a problem.

Otherwise, however, it wouldn't.

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