Charlie-SWAF- 0 Posted September 28, 2003 I just made my first mission in OFP, now I would like to know if I can do something to avoid people open and change things inside my map, perhaps messing up something? Any Idea? Share this post Link to post Share on other sites
ozanzac 0 Posted September 28, 2003 Umm, most likely, no. Unless you somehow create an encrypted code for the PBO that only you and your version of flashpoint can read and noone else has access to. But this would defeat the point of releasing it, wouldn't it. *I had a brainstorm* You could install the mission PBO with an MSI installer, but have the PBO marked as a hidden file. If your really paranoid about it, you could create a fake unhidden PBO that has the same or similar file name as the mission, making people who decrypt it think that your mission has magically got invisible units and waypoints and scripts. However, I strongly do not reccomend you do this, as A) You would probably experience a backlash from the community if you were to do this. B) Smart people could smell something fishy for a mission to be a lone MSI when it doesn't come with any addons and C) Would't help your reputation as an mission maker if your reluctant to 'share' your work. Anyways, why do you care if after someone has downloaded your work, they change it to suit their needs? I doubt that anyone now days only minutely changes missions and says its their own work any more. And besides that!, whatever they did to modify your mission would be likely be for their personal use only. Why try to hide your work? Does it have a revolutionary script in it? . And no matter what you tried to do to conceal it, the smart and persistant ones will always find their target, no matter what you do. *edit* You say your worried about people opening up your mission and screwing around with it. Why? It's not like your responsible for the actions of others. And besides, if people have the skills to know how to decrypt a PBO, the chances are that they know there way fairly well around flashpoint, and could easily dig themselves out of any holes they made. Share this post Link to post Share on other sites
chipmunk 0 Posted September 28, 2003 People normally depbo missions in order to learn more about OFP, for instance in order to find out how a script was made. Or to change the units in the mission by units they like more. That's no problem or is it ? Don't forget; everybody has to learn... The success of OFP is partly based on the willingness of the community to share knowledge and on cooperation... Â Share this post Link to post Share on other sites
Acecombat 0 Posted September 28, 2003 And my only gripe is the copyright MUSIC i bundle with my missions Anychance of overcoming that? But i dont have any problem with anyone trying to learn from my mission...*who would want to do that considering my sk1lls* Share this post Link to post Share on other sites
Charlie-SWAF- 0 Posted September 28, 2003 you dont matter why i wanna avoid people unpbo my missions...perhaps i will not do...im just asking..if you dont know dont reply Share this post Link to post Share on other sites
r1c0cH3T 0 Posted September 28, 2003 @ Sep. 28 2003,16:58)]you dont matter why i wanna avoid people unpbo my missions...perhaps i will not do...im just asking..if you dont know dont reply He replied because he knows that you CAN'T do it, and that is the truth. He gave you examples of how you can fool the unpboer so you should be thanking him for his suggestions. Share this post Link to post Share on other sites
Chris Death 0 Posted September 29, 2003 Quote[/b] ]you dont matter why i wanna avoid people unpbo my missions...perhaps i will not do...im just asking..if you dont know dont reply That's the best aproach to get ppl answering your questions. So you wanna have a pbo being un-depbo-able? That's not possible IMHO Off course i would know a way to make it impossible for others to have a look into a serverside script, just to pass the results of this script to the clients. But i won't post this now, as i don't know what you wanna do, and i don't wanna get an answer like: you don't know why i wanna make that, so don't post a reply If you post more details about what you want to do, i could probably help you. ~S~ CD Share this post Link to post Share on other sites
Charlie-SWAF- 0 Posted September 29, 2003 somebody just sent me in the past one mission that works fine, but when i try to unpbo it, it dont allow any umpbo-editor open it. Just trying to guess how somebody did it, or if ts just the lucky shot of a bad transfer via email.. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted September 29, 2003 Maybe you were doing someing wrong and failed to open it.But to answer your question NO,you cant keep people out of your .pbos,Even if you did Im sure someone could write something to pop it open. Share this post Link to post Share on other sites
ozanzac 0 Posted September 29, 2003 Quote[/b] ]you dont matter why i wanna avoid people unpbo my missions...perhaps i will not do...im just asking..if you dont know dont reply The short answer of my post, is that you can't stop people from opening and decrypting your PBO files. The only thing that does/would prevent people opening them is by creating a file so large that the cpu just can't decrypt it. Try decrypting O.pbo in the Res addons folder. Most computers can't. But you can hide it from them by decieveing people by providing a 'decoy' file in an MSI installer. But doing this is pointless for a numerous amount of reasons, as stated in my previous post, Plus after some deep thought, theres many more that I have come up with why not to try to conceal your mission pbo from so called 'prying eyes'. Thanks ricochet, firstly for understanding my post, and secondly to *edit*removed text *end edit Share this post Link to post Share on other sites
bn880 5 Posted September 29, 2003 The only thing that does/would prevent people opening them is by creating a file so large that the cpu just can't decrypt it. Try decrypting O.pbo in the Res addons folder. Most computers can't. Well not really, because you see OFP must decrypt it. There are encryption methods which would probably be impossible for anyone to piece back together, however with the accompanying decryptor (OFP) in assemply language people can reverse engineer it. The only reason your PC can not extract O PBO is because 1'st it has some bits swapped around at the start which OFP knows how to handle, and second the dePBO tool is not as memory efficient as OFP. Share this post Link to post Share on other sites
ZmeiGorin 0 Posted September 29, 2003 You may use MarePBO/UNPBO by Amalfi... and maybe try to do smth with Product:OFP Resistance signature... Share this post Link to post Share on other sites
Acecombat 0 Posted September 29, 2003 What about Binarizing it? just a guesss Share this post Link to post Share on other sites
edc 0 Posted September 29, 2003 Could you binarize a mission? Â Even if you could though, binarizining, only (to my knowledge) makes it impossible to edit models. Â You can still edit config.cpps(text encoded) so I'd assume you could still edit mission.sqm's(also text encoded). My computer can open o.pbo just fine(which is great so I can use Kegety's way to limit memory maps, though I still get some(2+gigs of addons hehe)). No, I won't mention what I think of trying to make in impossible for other people to view your missions. The big problem w/ doing this at all, is that while you can mess around w/ it in a hex editor so people can't depbo it all you want, for it to actually matter, OFP still needs to be able to look at it(unless you just want to have a useless pbo sitting around for people to look at). Share this post Link to post Share on other sites
splintercell 0 Posted October 1, 2003 Why not make your own PBO packer, when I tryed to depbo a BAS mission so I could mess around for personal use, I was using v1.1 of pbo decriptor and it gave me an empty folder, I went after it with v 1.5 and it worked fine Share this post Link to post Share on other sites