LordJarhead 1733 Posted January 15 📣 I'm excited to announce the release of JSRS SOUNDMOD 2025 Beta - RC1 for Arma 3! This latest iteration elevates your in-game audio experience with: Enhanced sounds for pistols, rifles, assault rifles, machine guns, and launchers. Improved audio for vehicles like cars, MRAPs, tanks, and helicopters. Realistic sounds for footsteps, movement, stances, and reloading. Authentic ambient audio for different environments, including wildlife and weather. Advanced soundscapes that adapt to various terrains and combat situations. ⛓️And with the AiO Compat Files you can take the audio experience to multiple new levels, covering multiple beloved Creator DLC's and Mods such as: Creator DLCs: Global Mobilization, Western Sahara, Reaction Forces CUP - Weapons and Vehicles Mod, Arma 3 Aegis, NIArms AiO V14 Onwards Mod, JCA Arsenal Mod, and many more are planned ⚠️ As this is a beta release, your feedback is invaluable. Expect frequent updates and adjustments based on community input. Join the discussion and help shape the future of JSRS SOUNDMOD! For those looking to support the project's development or gain exclusive access to early development builds, consider becoming a Recruit Supporter or a Operator Supporter on Patreon!🙋♂️You can actively influence the development, hang out with fellow Patreons and Legacy members, and get early test builds before they hit the Workshop! Your involvement directly contributes to the mod's development. 💾Download now and transform your Arma 3 experience with a new audio immersion! Steam Workshop: JSRS SOUNDMOD 2025 Beta - RC1 JSRS SOUNDMOD 2025 Beta - AiO Compat Files ❤️Thank you for your continued support over the years and this wonderful Arma 3 community. Dennis (LordJarhead) Creator of JSRS SOUNDMOD 7 Share this post Link to post Share on other sites
EO 11277 Posted January 16 Nice to see you back in the game, can't wait to try this out! Share this post Link to post Share on other sites
gatordev 220 Posted January 21 I understand that the AiO mod has soft dependencies, so if I don't have the mod it won't throw errors, but I'm guessing you can't prevent a specific mod from inheriting the JSRS sounds, correct? For example let's say I wanted JSRS work for CUP for vehicle and weapon sounds, but I don't want it to take over NIArms sounds. Share this post Link to post Share on other sites