Dauragon 0 Posted September 13, 2003 Quote from ofp.info Quote[/b] ]We received an email from Bishop of the Operation Sci-Fi Mod, they made a Multiple Turret script for one of their tank. They've released a 5 s video that you can download here (1,77 Mb). It seems that it's working by melting several vehicles in 1, it looks impressive but we doubt that it'd work properly, especially in multiplay (synchronizing positions of secondary vehicles to the primary would be chaotic), well... we'll see (and by the way we hope that we are wrong)! Here is what Bishop write about it: We of Operation Scifi have succeeded in making the Multiple Turret script work! As proof we send you a short .avi with our Bane Blade tank from our Warhammer 40.000 mod firing it's main turret + 2 induviduel machinegun turrets and (if you look well) the mortar turret. Us succeeding in making this script means that producing destroyers and battleships with more turrets is now possible too! Also, it will probaly work on airial units too although we haven't tested that yet... As soon as the Warhammer 40.000 armor pack is released the multiturret script AND a tutorial how to apply the multiturret script in O2 and in the .cpp will be released. Video Mod site Share this post Link to post Share on other sites
philmante 0 Posted September 13, 2003 hopefully it works out great then people might actually be able to make ac-130s hopefully Share this post Link to post Share on other sites
PunkSk8 0 Posted September 13, 2003 That could be used to make alot of cool stuff. Especially vietnam gun boats Share this post Link to post Share on other sites
EiZei 0 Posted September 13, 2003 Not to mention AA mgs on top of tanks.. Share this post Link to post Share on other sites
PunkSk8 0 Posted September 13, 2003 With that script we could do many things. But i still gotto learn how to work O2 lol. Share this post Link to post Share on other sites
DaSquade 0 Posted September 13, 2003 Nice work, cant wait to see some tutorial of it!!! Hope it's good and easy , anyway keep up the good work. Share this post Link to post Share on other sites
ozanzac 0 Posted September 14, 2003 I Soooooooooooo badly hope this works. Lets hope they share their script with the rest of the community. I wanna see addons where multiple gunners are possible! Hmm, I wonder what AI drivers will do when the turrets are faced at different targets . Share this post Link to post Share on other sites
bn880 5 Posted September 14, 2003 It is simple, you ask the creators "do you use setPos to achieve this" if they say yes then you can forget about it today. If not there is a chance it works well. Share this post Link to post Share on other sites
blackdog~ 0 Posted September 14, 2003 BN, in the OFP.info comments system that seems to be the case. I bet they made seperate turrets with no collision and/or fire gemoetry so they won't get "sploded" when the tank moves. Probably has a simple check script to see when the main part of the tank has gone kaboom then it blows the turrets up as well. It apparently will only work on boats and tanks, the turret won't rotate uphill. Nothing special, guys... Share this post Link to post Share on other sites
4 IN 1 0 Posted September 14, 2003 if it works it would be great, but even if it dont work, it doesnt matter to me cause all my hope will be on with OFP2 Share this post Link to post Share on other sites