POLPOX 779 Posted January 1 Not sure what else I can do to explain further, nor what you need. EF_fnc_antiDroneRadar and EF_fnc_airburst are the functions to do it. Share this post Link to post Share on other sites
Ex3B 267 Posted January 1 6 hours ago, POLPOX said: [...] nor what you need. EF_fnc_antiDroneRadar and EF_fnc_airburst are the functions to do it. I am asking for details about how the functions work, ie what they do internally, not the names of the functions Share this post Link to post Share on other sites
POLPOX 779 Posted January 1 Then please read the functions. Basically radar is done by detecting near air units and report into the radar. Airburst is done by doing some math each frame to detect if they gets closer than the certain range and detonate the bullet. Share this post Link to post Share on other sites
Ex3B 267 Posted January 1 7 minutes ago, POLPOX said: Then please read the functions. Where can I do that? Is there documentation like for the BIS functions: https://community.bistudio.com/wiki/Category:Arma_3:_Functions Currently still on holiday w/family and don't have access to arma 3 7 minutes ago, POLPOX said: Basically radar is done by detecting near air units and report into the radar. Nearby as a fixed range? Or as a function of the radar it's reporting to? Ie will drone detection range be the same if applied to the radar nyx with it's 8km radar? 7 minutes ago, POLPOX said: Airburst is done by doing some math each frame to detect if they gets closer than the certain range and detonate the bullet. So then blast damage and blast range is determined in the ammo config, and not fixed by the script? There's no way to vary the proximity that it detonates? If I made a 105mm flak gun with a huge HE blast, it would still need to get just as close to trigger the detonation? Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted January 1 6 hours ago, Ex3B said: There's no way to vary the proximity that it detonates? It is defined in the config of the ammo class. You can change it. Haven't tried. Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted January 1 6 hours ago, Ex3B said: Where can I do that? There are functions viewer and config viewer as tools in 3den editor. Share this post Link to post Share on other sites
Ex3B 267 Posted January 1 1 hour ago, the_one_and_only_Venator said: It is defined in the config of the ammo class. You can change it. Haven't tried. That's for missiles, does the function look at that? 1 hour ago, the_one_and_only_Venator said: There are functions viewer and config viewer as tools in 3den editor. Can't go on arma for another week Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted Wednesday at 10:14 PM 19 hours ago, Ex3B said: That's for missiles, does the function look at that? It's new with the function. Something with RF_ prefix. EF_AirburstDistance = 10; For EF 30mm HEAB Share this post Link to post Share on other sites
Ex3B 267 Posted Friday at 08:04 PM On 1/1/2025 at 11:14 PM, the_one_and_only_Venator said: Something with RF_ prefix. You mean EF, I guess RF is for the 2nd 2035 cdlc On 1/1/2025 at 11:14 PM, the_one_and_only_Venator said: EF_AirburstDistance = 10; For EF 30mm HEAB 10m seems excessive Seems to be based on this: https://en.m.wikipedia.org/wiki/AHEAD_ammunition Which actually has a tiny explosive charge, and instead makes the round detonate before reaching the target to achieve a shotgun blast like effect - I don't think aiming 9m to the left or right of a hovering drones should yield a kill. Ah well, I guess I will try to make a mod for that next week Share this post Link to post Share on other sites