BikerJoe 4 Posted April 18 Hello everyone and sorry if this has been covered, a did a search but couldn't see anything, Its probably a simple answer I just couldn't think of it! So I have an object with the variable name "CHINOOK". What I want to do is when the "CHINOOK" (to be flown by a player) enters the area covered by a trigger it activates. I don't want to do a simple BLUFOR present on the trigger as its for an extraction and I don't want it to trigger when the ground units enter the area but when the extraction heli enters the trigger area. Share this post Link to post Share on other sites
Schatten 268 Posted April 18 You can set your CHINOOK to trigger owner and change trigger activation condition to this and { player in (thisList select 0) } 1 Share this post Link to post Share on other sites
Larrow 2803 Posted April 19 15 hours ago, Schatten said: You can set your CHINOOK to trigger owner and change trigger activation condition to this and { player in triggerAttachedVehicle thisTrigger } Not that it makes any difference but if you are attaching a vehicle as an owner there is a command to retrieve the said vehicle. 2 Share this post Link to post Share on other sites
pierremgi 4743 Posted April 20 anyPlayer present condition: {vehicle _x == CHINOOK} count thisList >0 1 Share this post Link to post Share on other sites
Schatten 268 Posted April 20 18 minutes ago, pierremgi said: condition: {vehicle _x == CHINOOK} count thisList >0 Slight improvement: (thisList findIf { (objectParent _x) == CHINOOK }) >= 0 😁 1 Share this post Link to post Share on other sites