lexx 1363 Posted May 30 2 hours ago, joostsidy said: I use a Reaction Forces music track for an outro. The track is listed with 32 seconds length, but in reality it plays the full track of a couple of minutes. The problematic tracks are track 23-33 in the Arma music jukebox. Hopefully the true short tracks can be added or correctly configured. I use the Arma short music tracks a lot for short outros with a swooping camera. The Reaction Forces main theme is very cool! 🎸 Which track do you mean exactly? I just looked at the music config and everything looks correct to me. The only 32 second tracks are the "calm" jukebox tracks, which are supposed to be short and all correct as far as I can see. Share this post Link to post Share on other sites
joostsidy 685 Posted May 31 23 hours ago, lexx said: Which track do you mean exactly? I just looked at the music config and everything looks correct to me. The only 32 second tracks are the "calm" jukebox tracks, which are supposed to be short and all correct as far as I can see. I mean the ones after the "calm" tracks in the juke box. The first one is called "Reaction Forces OST - 01 Reaction Forces". This track (and at least the next 10 in the juke box) are incorrectly listed with 32 seconds length. I played them through Arma Editor -> Tools -> Utilities -> Jukebox. Share this post Link to post Share on other sites
lexx 1363 Posted May 31 Is this some mod interface stuff? I don't have that in 3den. In any case, the duration of those tracks is set correctly in config, example the one you've mentioned: duration = 162.0; /Edit: Funny, in the ingame config it actually is not. Will investigate what's going on. Share this post Link to post Share on other sites
joostsidy 685 Posted June 2 I believe the Jukebox is a fairly standard 3den tool 🤔. Now that I look at my mod list I see: "3den Enhanced". It is probably part of that one if you don't have it. 🙂 Share this post Link to post Share on other sites
mr. zorn 11 Posted November 7 On 6/1/2024 at 12:42 AM, lexx said: Is this some mod interface stuff? I don't have that in 3den. In any case, the duration of those tracks is set correctly in config, example the one you've mentioned: duration = 162.0; /Edit: Funny, in the ingame config it actually is not. Will investigate what's going on. https://community.bistudio.com/wiki/Arma_3:_Utilities#Jukebox have to confirm that something doesnt seem right 1:23:49 "[+][#600.00s][N][Reaction Forces: Music - Epic (Full)]" 1:23:49 "[+][##32.00s][N][Reaction Forces: Jukebox - Calm 01]" 1:23:49 "[+][##32.00s][N][Reaction Forces: Jukebox - Calm 02]" 1:23:49 "[+][##30.00s][N][Reaction Forces: Jukebox - Calm 03]" 1:23:49 "[+][##30.00s][N][Reaction Forces: Jukebox - Calm 04]" 1:23:49 "[+][##30.00s][N][Reaction Forces: Jukebox - Calm 05]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 01 Reaction Forces]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 02 You Have A Go]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 03 Nightfall]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 04 Running Out Of time]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 05 Under Fire]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 06 Deadly Ambience]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 07 The Last Resort]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 08 Scouting For Enemy]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 09 Act Of Heroism]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 10 Hero]" 1:23:49 "[+][##32.00s][N][Reaction Forces: OST - 11 Making A Difference (Trailer Soundtrack)]" 1:23:49 "[+][#145.00s][N][Western Sahara: Lead 01]" 1:23:49 "[+][##40.00s][N][Western Sahara: Ambient 01]" 1:23:49 "[+][##33.00s][N][Western Sahara: Ambient 03a]" 1:23:49 "[+][##32.00s][N][Western Sahara: Ambient 03b]" 1:23:49 "[+][##34.00s][N][Western Sahara: Ambient 03c]" 1:23:49 "[+][##86.00s][N][Western Sahara: Ambient 04]" 1:23:49 "[+][##65.00s][N][Western Sahara: Jukebox - A1]" looks like that all the OST_##_RF titles inherit an inaccurate duration from OST_01_RF 1 Share this post Link to post Share on other sites
Redwan S. 1 Posted November 7 Can also confirm this issue. I have encountered it while mission building a while back. I did not think much of it back then. 1 Share this post Link to post Share on other sites
lexx 1363 Posted November 7 It's already fixed in our internal build. Share this post Link to post Share on other sites