BikerJoe 4 Posted February 22 Hey everyone, I'm hoping someone can help me, I want to create a task that succeeds based on a trigger. Basically what I'm looking to do if the trigger to activate a Task State Module giving a success when a specific person enters a heli. I was thinking of a script like "iscargo" or something like that but when I looked up the various scripting commands I didn't see it? Share this post Link to post Share on other sites
RCA3 593 Posted February 23 You need Event Handlers:https://community.bistudio.com/wiki/Arma_3:_Event_Handlers https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers https://community.bistudio.com/wiki/addEventHandler getIn or getInMan Share this post Link to post Share on other sites
mrcurry 508 Posted February 23 On 2/22/2024 at 9:02 PM, BikerJoe said: Hey everyone, I'm hoping someone can help me, I want to create a task that succeeds based on a trigger. Basically what I'm looking to do if the trigger to activate a Task State Module giving a success when a specific person enters a heli. I was thinking of a script like "iscargo" or something like that but when I looked up the various scripting commands I didn't see it? The simplest way, assuming a pre-placed unit with the variable name "someDude" and a pre-placed helo with variable name "daChoppa" Sync your trigger to the task set state module and in condition of the trigger put "someDude in crew daChoppa;" 1 Share this post Link to post Share on other sites
pierremgi 4904 Posted February 24 vehicle someDude == daChoppa or for any helo: vehicle someDude isKindOf "helicopter" //(but works also for parachute, as chutes are helos in arma. You can add a filter if required) 1 Share this post Link to post Share on other sites