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quakergamer

F22 raptor released!! [beta 1]

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anti radar with 4/6 AGM88 Harms , antiship with 4/6 AGM84 , bombing with 2/4 GBU31/32 JDAM , AA with 6 AIM120 amraam

f-22-weaps-mg27.gif

i'd like to see also some external carriage

with maybe 4 to 8 more amraams and maybe AGM88

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Is the grey f22 raptor fixed that if you come near the plane you got trapped next to it and you  cant move anymore sad_o.gif

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Is the grey f22 raptor fixed that if you come near the plane you got trapped next to it and you  cant move anymore sad_o.gif

The grey F22 always worked its the black one that had problems . And for next version I got some new versions ready including one with 4 sidewinders and 6 AIm120C and another one with 4 Sidewinders, 2 AIM120C in the bay, 4 on the exterior and 2 GBU32 . That's it, see ya

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SWEEEEET! Now somebody please make a Spetsnaz mission, where you have to infiltrate a USAF base and steal one of these birds. Then you'd have to fight off F-15:s with it!

im working on one tounge_o.gif

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I've been away from replying about your addon for a long time QuakerGamer.  Anyways, I ask you to greatly improve the manuverablity of the F-22.    I couldn't dogfight worth crap, mainly because of the limited turning ability.  

The F-22 is THE most manuverable aircraft in the USAF right now, so please fix your F-22 so it is less of a pig to handle when dogfighting.  I could dogfight targets better with my F-15E in OFP, and the F-22 is far more better in turning wars than any other aircraft.

I'd appreciate that, because I want to eat MiG's, not watch them from the side all the time because I can't get inside their turning radius to get a close Air-to-Air kill.

Let me know about this when you can.

Later all.

Havoc.

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he´s right, and you have to improve acelleration so it won´t fly out of the sky when you make a hard turn.

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Yea Sxep is right but! : its just how you turn if you press ( example ) left button + the Q button and do it for 3/5 seconds the plane falls back to 40mph and drops like a brick out of the sky: well thats with evry plane even in the real world so you must handle the plane with care wink_o.gif

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Arghh, please don't talk like I'm stupid about such matters.

Over my life, I have diligently used over 15 aircraft sims, I know what I'm talking about bro.  I also do professional research on such matters as this, trust me that thing does NOT turn tight enough in corners, even at optimal combat airspeed around 500 km/h.

I'm not talking about vertical loops, I'm talking about a horizontal turning battle against AI pilots.

The combat turning radius needs to be shorted by at least 20% for the F-22 or you will have combat sim players very frustrated and angry.  An aircraft that can't turn well enough eats flak in the ass, plain and simple all.

Later all.

Havoc.

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Yea you got a big point in that Havoc and 1 thing is weird to me:

you know the F4CU that haves been released a short time ago? well that top speed is about 500/550 and its very sensitive to the controle so 1 gently push on the steering button and the plane turns and i can make 6 full turns with it till my speed drops till 30mph and then :

the F22 is much faster and much steereble in the real time so quaker how comes this thing turns like "S**t? maybe a wrong placed LOD? well could you please fix it because its not fun now to have a dog fight with it but its quite a chalange to get the plane in the right way so thats fun wink_o.gif

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Thanks waff, I've had my knowledge of such materials seriously called into question more than 3 times in this forum by people who think I don't know what I'm talking about relating to aircraft related topics.

People can trash me about not being an expert enough of almost anything relating to OFP, but I better not hear it against me with aircraft.   mad_o.gif

Anyways, hopeful to see this thing turn on a dime or a smaller radius.

Later.

Havoc.

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