JJonth Cheeky Monkey 1 Posted May 29, 2003 Download at OFP.info Some of you might like it, some of you won't Its just basicly all the original BIS weapons reworked with realistic engagment ranges. OK then if you need to know more about it then here. Before in OFP the AI used to only engage you at 250m or below. They only used bursts, never full auto apart from the Mgunners. The tanks used to shoot at men with SABOTs and it took a load of them just to kill a T72. Now the AI will fire at you 500m away with basic rifles and maybe 1200m away with an MG. All the weapons have realistic muzzle velocities, not sure about the grouping though. The tanks all carry a realistic amount of ammo and have their own unique co-axial MG. The M1 has the M240, the M60 has the M73 etc. It will generally take a single SABOT to kill another tank, HEATS are effective against T55s and APCs. The T72 carries HE shells too which are very useful aginst infantry. The MBTs armour have been multiplied 2-3 times so that powerful Anti personnel weapons can't be used against them such as M2HBs and MK19s. LAWs and RPG damage remains the same as these are not effective against armour anyway, but are still good against APCs and maybe the T55. The Air Units have also been tweaked. The A10 has a GAU-8 that is usefull againsttanks with a ROF of 2100 or 4200 RPM, 1174 rounds are carried. The SU-25 has the GSH-2-30 which is a twin barrelled cannon, but only carries 250 rounds on board. The AT missiles carried by the BMP is wire guided only, no more locking on and only HEATs are carried on the BMP. I have put a lot more effort into getting the weapons right than making them look better. If you want Ill get the list of all the weapons and ammo carried on the vehicles. Hope you like it Share this post Link to post Share on other sites
dm 9 Posted May 30, 2003 and a few more i see You want a job on the "Super CPP" team? (or if you wanna be posh, call it the "Enhanced OFP Config Project - or ECP for short) If you do, PM me Share this post Link to post Share on other sites
king homer 1 Posted May 30, 2003 if u would give us sum more infos and an other topic, more would download it..... Â btw: good joob CM Share this post Link to post Share on other sites
Jinef 2 Posted May 30, 2003 Very nice, I like it a lot. Good Work M8. Share this post Link to post Share on other sites
Guest Posted May 30, 2003 Not bad, I've been looking forward to something like this. I can't understand however why you didn't simply make a new config. It would be much more usable (with original campaign and already existing missions). Share this post Link to post Share on other sites
Col. Kurtz 0 Posted May 30, 2003 Defenitely something that should be added to the 'Enchanced OFP Config'. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted May 30, 2003 Ok this is the list of what changes Ive made to the vehicles and weapons used on the vehicles. T72 Weapons: 125mm gun with 14 APFSDS, 14 HEAT and 13 HE rounds and a Coaxial PKT MG with 2000 rounds Armour: 1000 T80 Weapons: 125mm gun with 14 APFSDS, 14 HEAT and 13 HE rounds and a Coaxial PKT MG with 2000 rounds Armour: 1800 T55 Weapons: 100mm gun with 15 AP, 15 HEAT rounds and a Coaxial PK MG with 3500 rounds Armour: 500 BMP Weapons: 73mm gun with 30 HEAT rounds, 4 AT3 Sagger missiles and a Coaxial PKT MG with 333 rounds Armour: unchanged BMP2 Weapons: unhanged 30mm cannon, 3 AT5 Spandrel missiles and a Coaxial PKT MG with 333 rounds Armour: unchanged Shilka Weapons: unhanged 4x23mm AZP23 cannon with 300 rounds each. Armour: unchanged MI24 Hind Weapons: YaKB-12.7 cannon with 1100 rounds, 8 AT6 Missiles, 64 unchanged 57mm rockets. Armour: 120 SU25 Frogfoot Weapons: GSh-2-30 cannon with 250 rounds, 6 CH29T Missiles, 64 unchanged 57mm rockets. Armour: 170 East patrol boat Weapons: PK MG with 10 x 100 round Boxes Armour: 400 M1A1 Abrams Weapons: 120mm gun with 20 APFSDS, 20 HEAT and a Coaxial M240 MG with 4800 rounds Armour: 2400 M60 Weapons: 105mm gun with 28 APDS-T, 28 HEAT-T and a Coaxial M73 MG with 5950 rounds Armour: 1200 M113 Weapons: M2HB .50 inch MG with 4 x 500 round Boxes Armour: unchanged Vulcan Weapons: M61A1 20mm Vulcan cannon with 2300 rounds Armour: unchanged Jeep with MG Weapons: M2HB .50 inch MG with 500 rounds Armour: unchanged AH-64 Apache weapons: M230 30mm Cannon with 1200 rounds, 8 AGM-114 Hellfire Missiles and 32 FFAR rockets Armour: 115 AH-1 Cobra weapons: Vulcan II 20mm Cannon with 750 HE rounds, 8 TOW Missiles and 32 FFAR rockets Armour: 80 UH-60 Blackhawk with MG Weapons: M2HB .50 inch MG with 4 x 500 round Boxes Armour: 60 CH-47D Chinook with MG Weapons: M2HB .50 inch MG with 6 x 500 round Boxes Armour: unchanged A10 Thunderbolt Weapons: GAU-8 30mm cannon with 1174 rounds and 8 AGM-65 Maverick missiles Armour: 200 PBR Pibber Patrol Boat Weapons: 2x M2HB .50 inch MG with 4 x 500 round Boxes Armour: 400 List of small arms and AT weapons Colt M16A2 Colt M16A2 + Optics Colt M16A2 + M203 Colt M4A1 Colt M4A1 + Optics Colt M4A1 + M203 Fabrique Nationale M249 Springfield M21 Springfield M14 Heckler & Koch 21E Heckler & Koch G3A4 Heckler & Koch G3A4 TGS Heckler & Koch PSG-1 Heckler & Koch MP5SD6 Heckler & Koch MP5A5 Avtomat Kalashnikov 47 Avtomat Kalashnikov 47S Avtomat Kalashnikov 47 + GP-25 RPK LMG Avtomat Kalashnikov 74 Avtomat Kalashnikov 74S Avtomat Kalashnikov 74 + GP-25 Avtomat Kalashnikov SU74 PK GPMG M60 GPMG Alliance Tech AT4 Carl Gustav M2 recoilless gun AT4 Spigot Share this post Link to post Share on other sites
Donnervogel 0 Posted May 30, 2003 is it realistic? I don't know. I just had two weeks training with rifles in the army. But we were told not to engage at distances of 500m since we would hardly hit anything we trained with engagement ranges up to 250m. Well I'm not a marksman or anything. My unit is setting up communitcations equipment, or data transfer equippment. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted May 30, 2003 So your not like front line troops, so would you be only using the weapon for self defense? Share this post Link to post Share on other sites
Donnervogel 0 Posted May 30, 2003 Yes we're supposed not to encounter the enemy. I don't know what the "fusiliers" learn but I don't expect them to engage on distances of half a kilometer. It's very hard to see troops when they're so far away. EDIT: To avoid some misunderstandings. I'm not in the US Army but in the Swiss Army ;) Share this post Link to post Share on other sites
Jinef 2 Posted May 30, 2003 True, i would say 300 metres is my max engagement range in real life, i can't shoot very well and it would take around 90 rounds to hit anything but i would eventually. But i am not even given a weapon for self defense, we just have to train on them periodically. Share this post Link to post Share on other sites
bn880 5 Posted May 30, 2003 Quote[/b] ]MI24 HindWeapons: YaKB-12.7 cannon with 1100 rounds, 8 AT6 Missiles, 64 unchanged 57mm rockets. Armour: 120 SU25 Frogfoot Weapons: GSh-2-30 cannon with 250 rounds, 6 CH29T Missiles, 64 unchanged 57mm rockets. Armour: 170 So wait, the SU25 has more armor than MI24? And the AH64 with 115 is almost the same as Mi24 also? Hmmm... Seems like you gave West a big boost in all aspects. Share this post Link to post Share on other sites
GoOB 0 Posted May 30, 2003 Yes i noticed... did you add a HD effect on the russian AK's? (wich i love by the way!) seems they cant hit a thing. But overall i love this pack, just needs a bit of fine tuning. By the way could you add unit groupings? Also i'd love a "regular" version of the AK's and M16's to go with the "normal engagement range" units Share this post Link to post Share on other sites
miles teg 1 Posted May 30, 2003 What kind of rifles are you using? In the U.S. Army soldiers train on the M16A2 and/or M4 to hit targets out to 300 meters. U.S. Marines however train to hit targets out to 500 meters hence the reason why they haven't switched over to the M4 (which has less range then the M16A2 because of the shorter barrel). But like you said, most soldiers have trouble hitting anything past 250 meters using iron sights and an accurate 5.56mm rifle. With that said, on the old M60 machine gun we trained to hit pairs of man size targets out to 800 meters using only iron sights and an assistant gunner to help spot the farthest targets. However I could easily see and hit 600 meter targets by myself on the M60... and of coarse that weapon is 7.62mm NATO (.308 caliber). With Ak-47's however it is VERY difficult to hit targets past 200 meters because of the weapon's inherent inaccuracy. Only a few well-made AK-47's (like some of the Yugoslavian models) are accurate rifles. The AK-74's from what I understand are only slightly better. I believe however that some of the newer generation of Kalishnikov's approach the accuracy of the M16A2 or the Heckler & Koch 5.56mm rifles. At any rate, while I think Cheeky Monkey's addon is interesting, I think that the AI engagement ranges are fine the way they are in OFP. I would rather wish that the pack had a high-dispersal settings as well to make firefights last longer with perhaps only a slight bit of dispersal on weapons like the M16 but with greater dispersal on the Ak-47 and Ak-74. Anyhoo just my opinion. I still salute Cheeky Monkey for all his hard work on the pack and I'm sure many will enjoy it. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted May 30, 2003 Quote[/b] ]MI24 HindWeapons: YaKB-12.7 cannon with 1100 rounds, 8 AT6 Missiles, 64 unchanged 57mm rockets. Armour: 120 SU25 Frogfoot Weapons: GSh-2-30 cannon with 250 rounds, 6 CH29T Missiles, 64 unchanged 57mm rockets. Armour: 170 So wait, the SU25 has more armor than MI24? Â And the AH64 with 115 is almost the same as Mi24 also? Â Hmmm... Â Seems like you gave West a big boost in all aspects. Well to be honest I was unsure about the armour for the choppers and planes. Give me what you think it should be and I'll change it. Share this post Link to post Share on other sites
Maraudeur 0 Posted May 30, 2003 I'm sure I'm missing something so simple I will soon feel plain stupid, but I can't use that add on. No new unit in the editor, every time I type a command in the init field to add a weapon or the corresponding mag I've got the message telling the addon is simply unknow. Addons PBOs moved in the addon directory after unzipping, not let in the the one created automatically. Help ? Share this post Link to post Share on other sites
bn880 5 Posted May 30, 2003 Well I can think about it, getting exact values that will match with everything else in OFP is not easy. Certainly the issue in OFP is survivability, and that always increases when you have more areas on a vehicle that are not sensitive, such as Mi24 which can take numerous RPG hits in many areas behind cockpit and won't be downed. AH64 can take a hit sometimes but you almost always hit something important on that thing... seems like keeping the ratio OFP had originally is a good idea. (between all aircraft) Share this post Link to post Share on other sites
Donnervogel 0 Posted May 30, 2003 We use the SIG 550/551 (we call it "Sturmgewehr 90" or "Stgw 90") as a standard weapon. And some modifications of it for specialised troops Picture I find it a very good weapon although I've never fired another assault rifle. I think it's very percise. But you have to remember that we have a militia army. We're not professional troops. I can imagine professional troops like the US marines with the right equippment to be trained to shoot on long distances. But personally I can't imagine that I could hit anything in a distance of 500m with a iron sight. Share this post Link to post Share on other sites
miles teg 1 Posted May 30, 2003 We use the SIG 550/551 (we call it "Sturmgewehr 90" or "Stgw 90") as a standard weapon. And some modifications of it for specialised troopsPicture I find it a very good weapon although I've never fired another assault rifle. I think it's very percise. But you have to remember that we have a militia army. We're not professional troops. I can imagine professional troops like the US marines with the right equippment to be trained to shoot on long distances. But personally I can't imagine that I could hit anything in a distance of 500m with a iron sight. Ah ok. Yes those are very nice rifles from what I understand. You are correct however. The amount of training done on a rifle really improves marksmanship. American front-line combat troops like USMC infantry train constantly on marksmanship so that they know exactly how much to raise their point of aim in order to hit a 500 meter target. Also I have not seen their firing ranges for 500 meter targets. On most of the U.S. Army "pop-up" target ranges for the M60 for example (that goes out to 800 meters) the targets are in groups of two (simulating two man size targets). This makes it easier to see distant targets because in real life, you would use such a weapon to saturate an area with bullets using controlled bursts. I'm sure a U.S. Marine will pop up on this thread and verify what types of targets they shoot at for 500 meter shooting. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
punishment 1 Posted May 30, 2003 T80Weapons: 125mm gun with 14 APFSDS, 14 HEAT and 13 HE rounds and a Coaxial PKT MG with 2000 rounds Armour: 1800 M1A1 Abrams Weapons: 120mm gun with 20 APFSDS, 20 HEAT and a Coaxial M240 MG with 4800 rounds Armour: 2400 Typical the americans allways get the better things.That is almost double armour! I may be an ass but i believe that OFP has enough of the of BIS weapons that people have changed. It is unrealistic to shoot people at half a KM.I heard somwhere that you did not put much into the sounds.The sounds make the battlefield! Share this post Link to post Share on other sites
miles teg 1 Posted May 30, 2003 Well I can think about it, getting exact values that will match with everything else in OFP is not easy. Â Certainly the issue in OFP is survivability, and that always increases when you have more areas on a vehicle that are not sensitive, such as Mi24 which can take numerous RPG hits in many areas behind cockpit and won't be downed. Â AH64 can take a hit sometimes but you almost always hit something important on that thing... Â seems like keeping the ratio OFP had originally is a good idea. (between all aircraft) Hinds can withstand hits from RPG's??? Â I have never heard that. Â RPG-7's can penetrate quite a bit of armor... I think much more then what the Hind has in any area. Â I tried to find info on its armor on the net but had trouble finding any good information. Â But if I remember correctly from U.S. military manuals, it stated that the Hind-D, in critical areas had armor capable of withstanding hits from most 30mm cannons...although in practice 30mm Depleted Uranium AP ammo (such as used by A10's) penetrated Iraqi Hind gunships easily during the first Gulf War. In addition Stinger missiles (with I believe has less armor penetration capabilities then the RPG-7) downed many Hind gunships in Afghanistan. Chris G. Â aka-Miles Teg<GD> Share this post Link to post Share on other sites
bn880 5 Posted May 30, 2003 Yes of course they can withstand RPG hits, not repell them, take them. They are damaged but don't fall. Just look at Afghanistan. And apaches can also take an RPG hit in some circumstances. EDIT: What do you think happens if you rip through the cargo space in the back of the Hind? Nothing usually that will bring it down. So anyway, the armor doesn't protect it from an RPG much, the size and "non-volotile" areas make it less likey you will hit anything important. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted May 30, 2003 T80Weapons: 125mm gun with 14 APFSDS, 14 HEAT and 13 HE rounds and a Coaxial PKT MG with 2000 rounds Armour: 1800 M1A1 Abrams Weapons: 120mm gun with 20 APFSDS, 20 HEAT and a Coaxial M240 MG with 4800 rounds Armour: 2400 Typical the americans allways get the better things.That is almost double armour! I may be an ass but i believe that OFP has enough of the of BIS weapons that people have changed. It is unrealistic to shoot people at half a KM.I heard somwhere that you did not put much into the sounds.The sounds make the battlefield! All the sounds are from Raven Shield, if you like RS then you'll like the sounds. Anyway after seeing those US troops gun down that car following thier truck in Iraq I think the M16 sounds quite realistic. Anyway I heard that RS used sounds recorded from real weapos been fired. The Uzi definatly sounds realistic in RS. Also to get them to not stutter i full auto I used soundcontinuous so I had to make the sound very short on the fast firing weapons, but in single shot they are just the same as RS. Share this post Link to post Share on other sites
Maraudeur 0 Posted May 30, 2003 Ahem sorry guys to disturb you but simply could someone tell me if I have something else to do than just put the unziped PBOs in the res/addons as usual or if there is something different with this one because whatever I try I can't acces them - and I tried near every addon/mod since the OFP demo so or my PC/OFP install is corrupted or what is the joke I made myself the victim please explain me if there's something I miss I would like to play that addon ! Share this post Link to post Share on other sites