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colonel_klink

Helo pads

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Ok creating a heliport on the consulate.

I have created the heliport object and used the same class as the OFP 'H' but can't seem to get the silly AI to land on it. Any ideas what the problem could be?

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Runways texture comes with a config code:-

ilsPosition[]={9672,5569};// position on map

ilsDirection[]={0,0.080000,-1};//position on map

ilsTaxiIn[]=

ilsTaxiOff[]=

such directions will be required by AI to land. Thats the reason why on most maps, this data was not configured in and as a result, ai planes just circle round and round even though the runway is just under them

I tried to find the tutorial on ils but cant seem to find it anymore.

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I think Col Klink meant the Heli-H rather than the runways. Opening up the p3d in a text editor, i think there's only a res lod and a geo lod (but no components in there...), no special properties apart from "class vehicle", not sure if that's in the geo or res lod.

One thing to try might be to use the same texture "data\heli_h.paa" as sometimes the game engine assigns actions depending on texture.

SelectThis

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SelectThis @ 14 May 2003,14:58)</td></tr><tr><td id="QUOTE">One thing to try might be to use the same texture "data\heli_h.paa" as sometimes the game engine assigns actions depending on texture.

SelectThis<span id='postcolor'>

Hadn't thought of that. Thanks, SelectThis. I will try this and report back here on the result.

Cheers

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There is no memory point in the h-pad. Helicopters always land on the h-pad center. wow.gif

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Ok I think I know what the problem is. The Helipad is part of the building and not in the center of O2 as a model. Will experiment some more.

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