Jackal326 1181 Posted November 16, 2003 Well, thanks to the (limited) feedback I have received, I have fixed all bugs that have been reported to me. (The Silenced Military USP w/ LAM and Black Desert Eagles' MF Bug, and two slight texture errors resulting in streched and incorreclty positioned textures on the Anaconda and SIG P-225. The P99 optics are being fixed ASAP). If you happen to notice anymore bugs that have not been mentioned above (and are thus unknown to me), please let me know by replying to this post, and detailing the errors, and if possible provide me with an image of the fault as Cpt. Bazikian[5thSFG] has done, I would be most appreciative. Share this post Link to post Share on other sites
killswitch 19 Posted November 17, 2003 Hey Jackal. Took a quick look at the handgun configs (from the addons in "SJB_HandgunPack_1.1") and they all suffer from the same addon dependency bug that plagues so many addons out there. But the fix is easy! Take the SJB_Ber92F for example. Here's how it looks now: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SJB_Ber92F { units[] = {SJB_Ber92F_Man}; weapons[] = {"SJB_Ber92F"}; requiredVersion = 1.75; }; The same goes for all other weapons in that addon and the other addons in the weapon pack. However, since that weapon uses both resources and class definitions from O.pbo (i.e "BIS_Resistance") it needs to be <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SJB_Ber92F { units[] = {SJB_Ber92F_Man}; weapons[] = {"SJB_Ber92F"}; requiredVersion = 1.85; requiredAddons[]={bis_resistance}; }; (requiredAddons came with 1.85). These fixes will make your addons work correctly when used in mod folders and on dedicated servers. Nothing less, nothing more but very important. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 17, 2003 Thanks for that Killswitch, I'll include in the next update. EDIT: I've just edited all handgun config.cpp's and will begin testing ASAP. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted November 18, 2003 Excellent work Jackal Apart from the bugs already mentioned, these guns look excellent. Had some problems finding all the handguns though. (anaconda + S.T.A.R.S). Maybe a good idea to have all guns in the "SJB Handgun Pack" class, in the editor. Looking forward to pack 3. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 18, 2003 Quote[/b] ]...Had some problems finding all the handguns though. (anaconda + S.T.A.R.S). Maybe a good idea to have all guns in the "SJB Handgun Pack" class, in the editor... Oversight on my part, it is fixed now. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted November 19, 2003 Well I did find them in the end, so there's no harm done These are definately the best handguns in OFP so far Some ideas for updates in pack 1 + 2 - Suppressed Colt - Suppressed P99 And here's a list of some guns I won't mind seeing in pack 3: - Browning Hi Power + suppressed and tactical versions - Browning Mk3 + suppressed and tactical versions - HK Mk23 "SOCOM" + suppressed and LAM versions Better get back to gunning down innocent civilians with all these new "goodies" Â Btw looking forward to some descent glocks too. The original BIS ones are starting to look ugly next to all these nice new guns Share this post Link to post Share on other sites
sniperuk02 0 Posted November 19, 2003 well i love these apart from the bugs these kick ass i would like to see a fulll auto glock Share this post Link to post Share on other sites
Jackal326 1181 Posted November 19, 2003 Well, you'll both be pleased to know that in the next update I hope to include several Glock variations (17, 18, and 23). Share this post Link to post Share on other sites
Jackal326 1181 Posted November 22, 2003 These are definately the best handguns in OFP so far Some ideas for updates in pack 1 + 2 - Suppressed Colt Link me to images of such a handgun and I will do my best to include it in the next update (I searched myself but came up dry). Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted November 25, 2003 Link me to images of such a handgun and I will do my best to include it in the next update (I searched myself but came up dry). Laser made one to go with his 1993 Delta/Rangers that he released a while back. Â (not as good as your colts though ) Maybe he has access to some images you could use? Share this post Link to post Share on other sites
Jackal326 1181 Posted November 25, 2003 OK, thanks, I'll look into it. I've revamped the main SJB site. Its nothing special, but it does the job and links to the other pages including the Handgun Pack. It can be found at http://sjb.ofpr.com/ Share this post Link to post Share on other sites
Jackal326 1181 Posted December 6, 2003 After a few problems uploading, a friend of mine, Swatdog managed to upload the SJB Forums. Check out http://www.ofpr.com/sjb/forum/index.php for more information. Its still early days, so design and layout may change so watch this space. There you can post feedback/comments/criticisms/suggestions for improvement for the Hnadgun Packs, and/or Special Reaction Team Packs Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted December 13, 2003 Hey there, there is a way to make the slide lock back after the last round has been fired. You have to create an identical model with the slide in the locked back position and use ModelSpecial. This means when the weapon is empty, the slide is back and as soon as you load a magazine in, it appears to click forward. Ive done this to my M9 and P228 and looks quite effective. Expect to have to reposition the model with the slide forward around though, thats what ive been doing for the last hour. PM me if you need further details. For all I know, you ight have found this out by now. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 13, 2003 Sweet, I've been looking for a way to include it, PM sent. Share this post Link to post Share on other sites
the_unknown_one 0 Posted December 16, 2003 *bump* sorry i havent psted, but theyre great gus, man. I love them. i'm just sittin in anticipation of the Glocks. the_unknown_one Share this post Link to post Share on other sites
Jackal326 1181 Posted January 14, 2004 Just to let everyone know that work is still going on with the FULL RELEASE of v2.0 although it is very limited at this time due to my intense work on the Special Reaction Team Pack v2.0 Check out this directory for latest images of the Desert Eagles (the only weapons to be worked on recently). Edit: I'll be looking into the Locking slides in more detail for Pack Three (and the updates to Pack One and Two), rather than for Pack Two FULL. Share this post Link to post Share on other sites
Jackal326 1181 Posted February 13, 2004 Having done very little to the Handguns for quite some time, due to the distraction of various other projects, I have recently restarted work on them. The first to be updated was the Anaconda, fixing a few bugs (such as the mis-alligned texture on the revolving section), as well as tweaking/rebuilding the rear site etc. New sounds will also be added. The other handguns will be getting reworks within the coming weeks, and hopefully, the Glocks will finally get a config Share this post Link to post Share on other sites
Jackal326 1181 Posted February 14, 2004 I've been working on a few new Colt variants, which started out as a side project just for my own amusement, but after a few requests, I'm considering releasing them with the FULL version of Pack 2. BETA images can be found at http://sjb.ofpr.com/images/colt45/. Post views/opinions. Share this post Link to post Share on other sites
thirtyg 0 Posted February 14, 2004 Looking good Jackel. Textures are real nice Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 14, 2004 Quality m8 nice job Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 14, 2004 Awesome looking as usual! Share this post Link to post Share on other sites
Jackal326 1181 Posted February 15, 2004 I've uploaded a few more screenshots, this time from ingame. Check out http://sjb.ofpr.com/images/colt45/ as well as the /ingame sub-directory. Share this post Link to post Share on other sites
frk19732001 0 Posted February 15, 2004 looks great man Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 15, 2004 Looking good Only thing if only those lights on guns was working but i know it is a engine limit Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted February 16, 2004 Thats some fine lookin' guns you got there Jackal. Can't wait to toy around with these Share this post Link to post Share on other sites