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SilverB1rd

What has been wished for already!

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This is just a basic summing up of the 36+ page mega wishlist thread.

This way you dont have to read all the pages of post to see if your idea hs been talked about yet.

This is work in progress...

I cut/pasted and edited for clarity. I dont take credit for all these ideas and hope that ofp2 is a great game!

-- Most important

NO RUSH! NO RUSH! NO RUSH! NO RUSH! Take your time and get the game  mostly right the first release

-- Engine

TK punishment

Better sound effects

Better AI (who make their own decisions)

Decent collision detection

Fix the building clipping problems and collision detection

JOIN GAME IN PROGRESS

Buildings that crumble, not deflate

No more islands. Wide open spaces that we could drive for half an hour and not reach the end of.

Better netcode

Ingame menus better

Real ballistic for bullets

Explosions...Explosions!...EXPLOSIONS!

More than one joystick; and an easy to control configuration screen.

-- Tools for missions and mods

A real object oriented script language

*Integrated text editor in the mission editor (for script editing).

*Debugger

*Command line parser within the actual game

*Real dynamic creation of objects (instead of the current camCreate)

*Real-time programming features like threadsafe, semaphores etc.

*Exception handling

List with all the commands

Easy to use mission editor

Easy to use terrain editor/creator

Easier implementation and removal of mods that doesn’t require uninstall/reinstall and reformat

-- Environment

I'd really like to see big islands that feel more realistic. Take the airports we have now, for example. No control tower or hangars or anything that can really be called a terminal building. No wrap around perimeter fence. They just don't "feel" right, you know?

Better tree destruction. For example, if you shoot at a tree half way up the trunk with a .50 cal MG, the tree will break in half

Hand signals

Better atmospheric conditions, real rain, snow etc

Better civilians, like women and children

More varied surroundings

Real water, creeks and rivers and ponds, ability to cross water on foot(swim) without dying.

Terrain and weather improvements like grassy areas more rained stuff.

Better environmental sounds, like very long realistic sounding loop that blend with where you are. (ie near a creek you hear running water, forest you hear squirrels and birds, meadows you hear a slight breeze, and grass swaying, and different sounds at night (crickets)

-- Infantry

AI that can use Bunkers and does not go prone in them when the enemy approaches

The ability to 'run' while crouched, like keeping your head down.

High poly Infantry models, including chinstraps on helmets, better equipment detail on load bearing vest/harness (optimally you’d see what the character is actually equipped with, example: number of hand grenades,  nvg, magazine pouches), Rucksacks for all (to increase equipment that can be carried, could be handled similar to storage boxes).

Smoother, more realistic movement

Some sort of jump; mainly to get over obstructions and not to dodge fire.

Bayonets on the rifles for when you don't have any ammo left

Ability to get up and down faster for quick movement

Inventory overhaul: like why should the amount of LAW's affects to number of hand grenades?

Realistic ammo loads/specs for the weapons

Ability to dig in

Peek/lean movements to look round corners/objects

Delay grenades and flash bangs

Jamming, weapons should jam at times, forcing you to remove the magazine, replace it, reload.

-- Land Vehicles

A MG of top of tanks that can be manned by tank commander

Vehicles that aren’t made to traverse water don't blow up when they go in it. Engine dies and the vehicle will be stuck

Better damage modeling, both visually and physically, for vehicles

No bouncing jeeps, or bouncing tanks, or bouncing planes etc...

No more bouncing vehicles.

Better vehicle crash physics

Real driving models

Shooting while riding in vehicles

An artillery system that works

-- Air Vehicles

Would be nice to have real Laser pointers in planes, when you use laser bombs. If there are no laser pointer from the ground you must do it manually and point from the cockpit

Real flight models

Higher altitude

Mini guns for the helicopter door gunners

-- Command structure

A revised and tweaked command system that would give greater control: including large groups of units

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Damn good idea. Maybe this will limit the number of duplicate and triplicate requests in the sticky up there.

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Nice wishlist! I can't see one thing mentioned that I hope BIS will improve in OFP 2...

- No more "magic radars" for AI vehicles (tanks, APC, hkp, planes) that detects you as soon you put your foot in a car or another vehicle.

/Christer (a.k.a KeyCat)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">No more islands. Wide open spaces that we could drive for half an hour and not reach the end of.

<span id='postcolor'>

Yeah but after a while you'll reach the end. So what is there? A invisible wall? A big minefield? A sign "You reached the end of the world. Mind the gab"?

Or a beach and water?

What do you prefer?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SilverB1rd @ April 23 2003,07:36)</td></tr><tr><td id="QUOTE">Wide open spaces that we could drive for half an hour and not reach the end of.<span id='postcolor'>

Or fly for half an hour and not reach the end of. smile.gif

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How about 'ragdoll' effects for bodies that conform to the ground, walls etc.. which would mean no more bodies sticking through building walls.

Also detachable weapons. If a body is moved the weapon stays where it landed.

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i want to be able to shoot my weapon from a heli i think everyone wants that biggrin.gif

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Also I think you forgot the ability to have multiple gunner positions, ect.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ April 23 2003,09:41)</td></tr><tr><td id="QUOTE">Damn good idea. Maybe this will limit the number of duplicate and triplicate requests in the sticky up there.<span id='postcolor'>

Yes, and then we have a thread that sums up what has been said in this thread and another thread that sums up... etc.

It's very good that somebody made such a list but post this in the main thread please smile.gif

Closing smile.gif

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