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sussmori

Recoilfixed?

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Hi,

Does anyone know if recoilfixed is actually a real cpp command?

Because BIS doesn't use it and it doesn't seem to do anything. Yet i've read tutorials that say it does.

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i am not 100% sure, but think it is when you are in prone postion..

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Looking at what you have said it looks like it may fix the recoil type, wahtever position you are in. The standard M16 has less recoil when laying prone than when you are standing. So this might make it so the recoil is the same whatever position you are in.

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Well it's supposed to be (according to some tutorials) the recoil when lying down.

However, i've tried it and it does nothing. OFP will automatically make the recoil less when you kneel or lie down.

I have to conclude recoilFixed is NOT a OFP cpp entry.

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I'm not sure but you have to define your own Recoil system in cpp as

Cfgrecoil

look for cpp v.190 decrypted I think you found some entry that could help you.

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Ah. That sounds promising. I remember seeing something called 'recoilsuffix' in cfgrecoils. I'll investigate, thanks.

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RecoilFixed was used in 1.00, but it is obsolete in 1.10 and newer and does nothing. The same is true about recoilSuffix, which was used in some version, but it is not used any longer. The entry that is used now is aimPrecision in various CfgMovesMC states.

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I don't get what aimPrecision is doing.

cfgRecoils describes the weapon vertical movement (too bad we can't add some horizontal movement too) when firing.

Is aimPrecision describing the amount of movements the gun has when not moving the mouse? (ie when standing up, the aim moves a little bit right, left, up and down, without any user input). Or is it a multiplier applied to recoil parameters in cfgRecoils when in the described state (stand/crouch/lying)?

Whis'

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Or is it a multiplier applied to recoil parameters in cfgRecoils when in the described state (stand/crouch/lying)?<span id='postcolor'>

This is exactly how it works.

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