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Milkman

Chemical weapons script

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I was just thinking about Iraq and how there is a chance that they might use chemical weapons in a last-ditch effort to save themselves and I was wondering if anyone has made a Chemical addon or script that simulates a Chemical Strike.

I think it would be simialar to the Napalm and Nuclear bomb addons, as in it would use smoke to simulate a chemical cloud.

It could be delivered by Artillery or bomb.

Has anyone thought about making a chemical weapons script?

I would like to but I lack the skills.

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It probably wouldn't be that diffucult to do.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ April 05 2003,22:08)</td></tr><tr><td id="QUOTE">It probably wouldn't be that diffucult to do.<span id='postcolor'>

Yeah, too bad I don't know how to do it.

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You could try and modify original scripts, for example use the smoke effect that makes the chopper dust but use it only once and enlarge it when the bomb hits the ground.

Then you could kill every man unit in the area. Setpos a trigger with the diameter of 150 meters to the impact point of the bomb (or how ever far you want the chemicals to travel).

Use the listthis command to get a list of all the units in the area, have a script sort the men from the vehicles then kill all the men units in the area.

There are more ways of doing this, experiment with ideas.

RED

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Could even go as far as to kill them slowly over time....

Maybe make a contamination tent...where if you get there in time you can get your health back or stop dying?? biggrin.gif

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Yea nice idea,i was trying to make my own chemical weapon scipt and it worked well part from i couldent get it to kill people withing a certain radius confused.gif but it did take away your health after a period of time till you died.

It was for a MP mission i was making where one side where sucide bombers and the other amricans,but i stoped it because i thought people might be offended by it.

Any ways,yea great idea supprise no one has made one yet.

D.murphy.

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Guest jacobaby

OK heres an idea.

Grab the latest Kiowa Warriors from the BAS site.

You will see that they have a new weapon I designed.

You can use the effects from that as a chemical "gas effect".

You would need to createvehicle one at the point you wanted it. The name to use is

"KIOSMOKE"

eg

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

gas= "kiosmoke" createvehicle POSITION

<span id='postcolor'>

Then have a trigger move to the spot of "gas" and set the dammage level fairly high.... get the guys crawling around.

Just take it as an extra bonus from BAS. There are actually a couple of other effects in there you can use too.

Try.....

Kioglowred........maybe for ground based flares....

Kioglowfire......for thick black smoke source and a firelike glow.

biggrin.gifbiggrin.gifbiggrin.gif

There will be more effects available as part of the MH47E, so keep your eyes peeled.

TJ

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Because I have no knowledge on how to make a "Quality" chemical weapons addon, I would like to say that if anyone with the knowledge/time to make an addon like this to make one and when cokmpleted, share it with us.

smile.gif

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Guest jacobaby

well what exactly would be wanted?

A chemical weapon is generally a shell, which spreads an in most cases invisible gas.

you dont need an addon for it, unless you mean a launcher....

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Also though I don't know how you would get it to happen, but when you are by one of BAS's Kiowas, with the rotors going, you cough, and sporadically loose you vision for like a second.

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Guest jacobaby

Not if you are wearing your goggles you dont :o))

Its built into the chopper, but its a very simple script.

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Guest jacobaby

Not if you are wearing your goggles you dont :o))

Its built into the chopper, but its a very simple script.

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I was wondering if there was a script that transforms a smoke shell into a gas grenade, killing all those around it.

It would be perfect for a stealthy black ops mission.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">myTrigger setpos getpos mySmokeShell<span id='postcolor'>

confused.gif

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Guest jacobaby

and going on from that

MYTRIGGER would be activated repeatedly by anybody, and in the on activation;

this select 0 setdammage (getdammage this select 0) +0.2

I think the triggering unit is indexed as zero, but you get the idea, or you could use THIS LIST

TJ

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You know thinking about the BAS addons the ceases of vision stop if you put your goggles down, therefore would it be possible to code a Gas mask which you can slip on? And if you get it on in time then you take no damage from the bomb?

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looking at me has a nice idea...any Gasmaskmodels around....No not the ADF tag-E and not the ABC units ...A better one? that you could put on like goggles?

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There is a chemical weapons script out with a simulated arty strike, u need DKMM's M-46 for the demo mission. It works well, and it is interesting watching your target group die, as the direction of the gas plume affected the speed at which the soldiers died. EDC made it, but i can't find the effing link!

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Real nice script that...shame that it destroys armour and air units but nevermind...Can just pretend its some new super poison invented by Iraqis in desperation biggrin.gif

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I'm gonna try a few different ways so it won't affect stuff other than infrantry but it probably won't work 100%. If some scripting genius knows about a command that tell you what type(armored,air,etc) a unit is, I would really like to know.

edit:while I'm not sure I like all of the adjustments to the forum, the default color thing's kinda neat.

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