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biohaz

Bombs

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this may seem stupid, but is there anyway to load a bomb on to a chopper or are they stuck with the predefined weapons?

and is there a bulldozer out? like a CAT, because it would be sweet to use as a roadblock in a town of mine wink.gif

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Hey smile.gif I'm sure there is a way of putting a bomb on a chopper by messing around with the config.cpp, but I dont really know how to do that sad.gif However, on ofp.gamezone I found a chopper for you (download here) but its pretty useless- the AI just tend to blow themselves up in it confused.gif

As far as the tractor goes, I dont think I've seen one for ofp sad.gif

Crippler

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To put a omb on a chopper just use addweapon and addmagazine commands in it's init line.

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I don't see these as user mission questions, moving to ME.

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When using the "addmagazine" command in the INIT line, do you have to keep repeating the command for the number of magazines you want? Say I want my guy to have 4 mags, does that mean I would have to repeat addmag 4 times?  I'm asking this because a friend of mine told me after the addmag command, put a ; and then put the number of mags you want.

example

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> removeallweapons this; addmagazine "magname"; addweapon "wpnname"; 4<span id='postcolor'>

confused.gif

is this correct?^

thnx

-iCe

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no you have to repeat the addmagazine command for each magazine. and you forgot to put 'this' infront i think.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (|iCeMaN| @ April 01 2003,23:43)</td></tr><tr><td id="QUOTE">When using the "addmagazine" command in the INIT line, do you have to keep repeating the command for the number of magazines you want? Say I want my guy to have 4 mags, does that mean I would have to repeat addmag 4 times?  I'm asking this because a friend of mine told me after the addmag command, put a ; and then put the number of mags you want.

example

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> removeallweapons this; addmagazine "magname"; addweapon "wpnname"; 4<span id='postcolor'>

confused.gif

is this correct?^

thnx

-iCe<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

unit addMagazine weaponName

Operand types:

unit: Object

weaponName: String

Type of returned value:

Nothing

Description:

Add magazine to unit.

Example:

player addMagazine "M16"

<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

unit addWeapon weaponName

Operand types:

unit: Object

weaponName: String

Type of returned value:

Nothing

Description:

Add weapon to unit. Note: you may create invalid combinations with this function like to rifles. When doing so, application behaviour is undefined.

Example:

player addWeapon "AK74"

<span id='postcolor'>

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Guest BratZ

And to answer the how many magazines do I need to add question.

That depends on the weapon. Some magazines would be 20 rounds but normally in a bomb-like weapon , 1 magazine = 1 bomb

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ April 03 2003,15:36)</td></tr><tr><td id="QUOTE">And to answer the how many magazines do I need to add question.<span id='postcolor'>

tounge.gif

But I never asked how many mags do i need.... wink.gif ^^

-iCe-

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