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Hudson

Fa-18 pack version 1.0 completed

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Its all in the readme:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

User defined settings

If you want to start the aircraft ingame with the wings folded up, simply add the following code without the quotes to any units initialization field "agvF18foldwing=true".

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That will start the wings up for you.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Landwarrior87 @ Mar. 23 2003,21:16)</td></tr><tr><td id="QUOTE">am i the only one that noticed the ARAAM or whatever the Air 2 Air plane missles are a bit weak. i fired 3 at another f-18, just messing around it took 3 missles to shoot that thing down. confused.gif What the heck?? Can these be made a bit more damaging like immediatly? Otherwise i love this addon, way better than your beta. And its the best fighter plane out right now.

And a question about the folding wings, their like this on the carriers when not in operation right to conserve space? so When u select an Empty FA-18 in the editor shouldnt the wings start out folded?<span id='postcolor'>

This is because the chaff from the plane your firing at is stopping most the damage. Shoot a Mi24 or a Su25.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 23 2003,23:06)</td></tr><tr><td id="QUOTE">Well it's probably because you're using the mouse. I'm using a Saitek X45 HOTAS control and in my opinion RAD_F/A-18C is the best handling OFP plane existing! There are some planes that DO get out of hand if you don't handle them with care. Kegetys' HAWK for example has a roll rate of more than 1000 degrees (~3 rolls) per sacond!!<span id='postcolor'>

A plane should still be decently flyable by mouse in OFP. Any of BIS standard planes are more controlable than this.

Indeed, I stopped trying to play around with Kegetys' Hawk shortly after it was released because of similar uncontrollability.

Hudson, please try the F18 with a mouse and I think you'll see what I mean, even if you're a much better pilot than myself, which I'm sure is true.

I would hope that the tweaking needed to stabilize this would be relatively trivial and not affect joystick players in any serious way.

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I used the mouse. I didnt think it was too far off from the other planes. However, I find flying any plane with a mouse slightly uncontrolable. Just use the ARAAMS and CBU only and then you wont have to worry about your aim biggrin.gif

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hmmm i cant see any big differences in the controlability from other planes aswell.

flying planes with a joystick is pretty cool in ofp, but choppers are just a mess. so i stick with mouse control for planes and keyboard with mouseview for the choppers.

btw:

are we going to see an updated version with the other "old" weaponlayouts and some other bugfixes soon?  wink.gif

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And you release it while I'm away from school wink.gif Great job man, great job.

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I like the addon, but the engine sound is really scratchy and crackling, and it sounds like there's some heavy machinery back there like in Microsoft Train Simulator... I don't think that's how a real F/A-18 C sounds like, not from the documentaries I've seen on TV about Iraq at least...

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gaah.jpg

This is a pic of the cockpit. Not only is it just half-textured, but i got none of those extras promised crazy.gif

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jahve, you need to read the ReadMe file included with the addon. It looks like you didnt delete 'radhornet.pbo' (which went with the old beta version). You only need 'Rad_F18.pbo'. Check your folders.

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i'm so shamed i flyed with the hornet against the church at the top of the mountain at the bridge crazy.gif

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I think you should be saying thanks Pennywise biggrin.gif If it wasnt for his scripting that plane would just be a giant pile of polygons with alot of nothing going on.

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Wow, thanks guys! That means alot to me! I had fun working on this addon and Im glad hear you guys enjoy it to. biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Pennywise @ Mar. 24 2003,19:51)</td></tr><tr><td id="QUOTE">Wow, thanks guys!  That means alot to me!  I had fun working on this addon and Im glad hear you guys enjoy it to.   biggrin.gif<span id='postcolor'>

well if its fun , U could finish the next plane (su-35) biggrin.gif

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The modell and flightbehaviour of this addon is quite good, but that sound barrier is annoying...

It should be raised to realistic level, around 1200km/h.

Btw. F/A -18 with full payload dont want to fly supersonic, because of the high fuel consumption.

It would be nice to replace the AGM 88 with Mavericks, since the AGM 88 is a anti radar Missile only...

And it would be nice to make the Sidewinders at the wingtips a selectabkle weapon...that would make it a real multirole aircraft...!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Beagle @ Mar. 24 2003,23:23)</td></tr><tr><td id="QUOTE">The modell and flightbehaviour of this addon is quite good, but that sound barrier is annoying...

It should be raised to realistic level, around 1200km/h.

Btw. F/A -18 with full payload dont want to fly supersonic, because of the high fuel consumption.

It would be nice to replace the AGM 88 with Mavericks, since the AGM 88 is a anti radar Missile only...

And it would be nice to make the Sidewinders at the wingtips a selectabkle weapon...that would make it a real multirole aircraft...!<span id='postcolor'>

I think the sonic boom is fine the way it is... ok, well maybe it could be raised to about 900 or 1000km/h, but honestly I don't see the point in flying fighters in OFP at mach+ at angels 20 (20 000ft)! I don't really mind if the aircraft addon doesn't fly at the correct speed, as long as sub-sonic planes fly slower than supersonic fighters.

I asked Hudson the same thing about the HARMs. He said that he wanted to try something different. Frankly I use Mavericks mostly to take out SAMs or AAA. Then I can safely go on strafing the other targets (unless the primary target is a tank formation). If you spot an Anti-Aircraft unit and have no Maverics, well I hope you've got a handful of flares and a bag full of luck!

It was me who suggested that the Sidewinders be a part of the aircraft model itself, not as a detachable weapon. This way it would act like a tube launched weapon, meaning that when the missile was fired, the projectile would launch in front of the wingtip sidewinder, but the aircraft would look like it still carried the missiles, even when fired. The points for non-proxy weapons in O2 as I understand it are L_strela, R_strela(guided weapons) , L_raketa, P_raketa(non-guided weapons/FFARs). The chaff launcher already takes the raketa-positions, and Hudson was having problems with the strela-positions, so I guess we'll have to settle for inactive 9-Mikes for now.

One intreresting thing is that if you'd have the 9-Mikes as detacheble proxy weapons, then you probably wouldn't get folding wings, because it would look stupid when the wings would fold up, but the missiles would stay hovering where they are. tounge.gif

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I made a user mission to test how the AI would handle this baby. I found out that the AI would sometimes fire AMRAAMs like crazy! Sometimes AI fires amraams in salvos of 4 or 5, or maybe it just keeps firing them until the first missile hits and destrys the target. You probably should change the AI rate of fire in the config.cpp

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I made a user mission to test how the AI would handle this baby. I found out that the AI would sometimes fire AMRAAMs like crazy! Sometimes AI fires amraams in salvos of 4 or 5, or maybe it just keeps firing them until the first missile hits and destrys the target. You probably should change the AI rate of fire in the config.cpp

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ut-oh  sad.gif  thats not good. confused.gif

If beagle read the readme he would know why the sound barrier is set to 825...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Simulated sound barrier. The addon is scripted to play a vapor cloud shockwave animation and sonic boom sound when the aircraft reaches 825 Kmph. This is not the real speed of sound. It is a simulated speed that we came up with. We dont need aircraft ingame moving at 1400 Kmph so we made up a more game friendly sound barrier speed.

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As for it being annoying, Yeah it is. We are gonna change it up by making it random and only play maybe 1 out of every 10 times you go supersonic. Hearing it go off why going full throttle making tight turns gets old after a few.

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so what u gonna do about the AI firing AA missles so often?

And on Behind Enemy Lines, didnt that F18 have two seats and Two Fuel Tanks.. R u considering making that?

besides i love the Grey one, i never touch the blue or brown ones.. lol.. and the CBU's have been a blessign from god, seems like ever since Resistance came out.. these Air units have been gettin better and better

(Commanche)

(F/A-18C)

(Harrier) (When it Comes Out, please put it in USMC Textures 2!wink.gif

and when NAA Us Marines finishes the new F15 (WHICH HE SHOULD BE DOING NOW)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Landwarrior87 @ Mar. 25 2003,04:32)</td></tr><tr><td id="QUOTE">so what u gonna do about the AI firing AA missles so often?

And on Behind Enemy Lines, didnt that F18 have two seats and Two Fuel Tanks.. R u considering making that?<span id='postcolor'>

The Hornet that appeared in the movie was what looked like an F/A-18F Super Hornet. And what goes to the fuel tanks, you can fit as many as 5 of them on a hornet.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">(Harrier) (When it Comes Out, please put it in USMC Textures 2!wink.gif

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I don't think the USMC uses Sea Harriers wink.gif You need a whole new 3d-model for a USMC AV-8B Harrier.

Sea Harrier

AA32406.jpg

AV-8B Harrier II

im_AV8BHarrierII.jpg

Anyone see the difference? smile.gif

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yes the f-18 on behind enemy lines is a fa-18f the recononcense version. i hope he makes one it would be perfect for a intro for finding pilots that were shot down or for a behind enemy lines mission. biggrin.gif

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*ahem* The F/A-18F is not a specifically a "reconnaissance version" It's just a 2-seater version of the E "Super hornet". You make almost any figter a reconnaissance plane by arming it with a TARP pod.

Anyway, it occurred to me when I was playing my quick multiplayer mission with this superb addon, that the "aggressors", the blue and the brown hornets, could be moved to the east side, because they are merely used to simulate the enemy fighters in trainings, not as first-line fighters. I's suggest that in the next version the brown version would be put to the east side, and the blue version to the resistance side.

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