chris330 0 Posted May 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nolips71 @ 07 May 2003,15:30)</td></tr><tr><td id="QUOTE">read my member group then kindly shut up! my member group is modmakers i know how to model and im not a freeloader in the game community so get your facts right the next time you say somehting like that to me<span id='postcolor'> Who says it was directed at you? Chill the temper down there bro Share this post Link to post Share on other sites
Wonder 0 Posted May 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (coporal_punishment @ 08 May 2003,01:23)</td></tr><tr><td id="QUOTE">The tornado is like the only UK aircraft admired by the US, the US got so jealous with the aircraft that they had to shoot one down so its a dam good aircraft esp. with the runway deniel system.<span id='postcolor'> I've read somewhere that the USAF had considered the option of replacing the ageing F-4G Wild Weasel Phantoms with Tornado ECRs but aquiring foreign aircrafts would be highly unlikely due to economic reasons. Share this post Link to post Share on other sites
coporal_punishment 0 Posted May 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ 08 May 2003,01:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (coporal_punishment @ 08 May 2003,01:23)</td></tr><tr><td id="QUOTE">The tornado is like the only UK aircraft admired by the US, the US got so jealous with the aircraft that they had to shoot one down so its a dam good aircraft esp. with the runway deniel system.<span id='postcolor'> I've read somewhere that the USAF had considered the option of replacing the ageing F-4G Wild Weasel Phantoms with Tornado ECRs but aquiring foreign aircrafts would be highly unlikely due to economic reasons.<span id='postcolor'> Usually when they aquire foriegn aircraf they set up an industry specifically for that aircraft in the country like the Harrier and British Hawker. Share this post Link to post Share on other sites
miles teg 1 Posted May 8, 2003 Well I hope that the JP233 (or heck even the MW-1) is still left on the Tornado addons simply because sub-munitions dispensers are VERY VERY VERY fun to use in OFP and when the AI uses them it looks fantastic! If you look at the readme files for the G8 Tornados I helped write the script for the MW-1 submunitions dispenser so that the AI would use it properly. It's not as powerful as I wanted it to be but that's partly to keep the AI pilots from blowing themselves up when they use it. Anyhoo... again PLEASE I hope nobody removes the submunitions dispenser from the Tornado unless they're changing it to a JP233 or a Storm Shadow system. The Storm Shadow however would require a tremendous amount of scripting in order to create a big burst of bomblets when the missile reaches a certain distance from the target. Remember that these addons can be used to simulate battles from many different time periods in recent history. So hopefully we'll see a JP233 or Storm Shadow. As far as the usage of the Storm Shadow in OFP, I think there are plenty of uses. It's like saying there are no uses for Maverick missiles in OFP. The main idea is that it keeps the aircraft from having to fly directly over the target, something that opens the aircraft up to greater danger from AA missile and AA gun threats especially the Shilka. This is important even in OFP where the A10's that carry missiles definitely have a higher survival rate then the bomber versions of the A-10 when going up against Shilkas. Anyhooo.... Crippler any chance you'll release your retextured version anytime soon? If you do, make sure in the .cpp file that you change the name of the weapon system from MW-1 to JP233 on the part that displays on the screen weapons selection part of the screen as you fly the plane. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Shashman 0 Posted May 8, 2003 I am against implementing the Storm Shadow into OFP because it's a cruise missile with a range in excess of 250km...Now can you honestly see a use in the tactical environment of OFP for a cruise missile? It would be pretty boring if used in a mission,i.e you'd take off, acquire the target,fire and land again...yay And imagine how pissed off you'd be if you were on the receiving end of this weapon?You're just sitting there waiting for the enemy in your Shilka,then all of a sudden,out of nowhere,with nothing you can do against it, a Storm Shadow blows you to kingdom come... Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 8, 2003 I've emailed colorchanger a few times to ask if I can release it (its his original model etc), but had no reply so far can anyone from G8 mod get in touch maybe?... I've changed a bunch of things in the cpp - changed the MW-1 to the JP233, the Kormoran to the Sea Eagle (and changed the textures for that as well), I've also put in a retextured hellfire as a Brimstone (though interestingly, I could find very very few pics of a brimstone) and it works nicely (works just like a maverick) and I've put the plane into a new vehicle class (West>RAF Aircraft) to help people find it easily. I've finished it really, but am just waiting for colorchanger to email me back and let me release it, but as soon as he does, I'll put it on for anyone to download if they so wish Crippler EDIT: Also, Skaircro has very kindly let me use his auto-ejection seat script from his F-111, so you get ejected automatically when the plane get heavily damaged, without having to madly scroll through the action menu to get to the 'Eject' action . The tornado variants in my .pbo are:- -GR4 with Brimstone -GR4 with JP233 -GR4 with Mk82 (does the RAF use these?) -GR4 with Paveway II -GR4 with Recon Pod and Sidewinders -GR4 with Sea Eagle -GR4 with Skyflash AA missiles All of these have functioning flares as well Share this post Link to post Share on other sites
Shashman 0 Posted May 8, 2003 Wow! Sounds good Hope Colorchanger replies soon! One thing though,are you modelling it as a 1985 model (Gr.1) or as a present day model (Gr.4)?If you are modelling it as a present day model, then the Sea Eagle was recently retired If you are modelling it as a 1985 model, then the Brimstone wasn't in use at that time So maybe you could find alternative weapons? Just a thought but it doesn't really matter... Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 8, 2003 It's in modern day GR4 colours (the textures arent great, but its the first thing I've properly retextured), but thanks for the info about that Sea Eagle. I'll probably keep it on anyway, so theres a greater choice of weapons available, even though its not completely realistic heres a pic Again, I couldnt find much to work from, but I think it looks nice Crippler Share this post Link to post Share on other sites
dm 9 Posted May 8, 2003 A few more answers to Aircraft/Weapon system questions. The USAF has indeed expressed an interest in Purchasing the F Mk 3 variant of the Tornado to use as a "Wild Weasel" aircarft, as the F-4G Phantom has been phased out, and the F-16 Falcon is not up to the job. Regarding the Storm Shadow, it is not a sub-munitions carrier. It carries the "BROACH" warhead (Bomb Royal Ordnance Augmented CHarge) Which works very much like a HEAT round. In the fact that it has a shaped charge designed to create a jet of extreemly high (in the 1000's of degrees centigrade) jet of molten plasma, which cuts its way through the target, allowing a secondary "penetrating" charge, which enters the target and detonates from within. Basically, the Storm Shadow is a Hellfire on speed, with a 250km range, and a 800kg warhead. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">-GR4 with Mk82 (does the RAF use these?)<span id='postcolor'> Yes, they do, along with a variety of other munitions, such as cluster bombs, the Brimstone anti-armour missile, ALARM (Air Launched Anti Radiation Missile - similar to the HARM), Paveway 2 or 3 LGB's, GPS guided or "dumb" (unguided) bombs. Just a bit more info for ya [Edit] Sea Eagle eh? As a point to note, the Sea Eagle is only used on the GR.4A variant, as that is the Recon/Maritime Version of the airframe. Most of the differences are in the software and engines, but there are some tiny (and not worth bothering about in OFP) diffences. bit more info for ya [/Edit] Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 8, 2003 Thanks Deadmeat I was wondering how much damage, in flashpoint terms, the Brimstone should do? at the moment, it does 1900 damage and will destroy a T80 with one shot at any angle, is this realistic? Thanks Share this post Link to post Share on other sites
nolips71 0 Posted May 8, 2003 looks exellent in that last pic btw Share this post Link to post Share on other sites
furia 10 Posted May 11, 2003 I have already mailed to ColourChanger this suggestion besides thanking his for this outstanding addon. One of the best Aircraft add ond released for OFP (considering realisim and textures and candy eye) My suggestion is to implement an AFTERBURNER such real tornado. There is already one A-4 Skyhawk with this feature. The AFTERBURNER should be activated when flying at max power. (Surely a cool pic at night) And most important the Flares counter missile system shoul be not very useful when the burner is activated. And to complete the request, an audio WARNING TERRAIN system. Could we see that someday implemented on this outstanding plane? Share this post Link to post Share on other sites
miles teg 1 Posted May 11, 2003 NOOOOOOOOOO!!! I hate autowarnings!!! Those are so damn annoying when I'm doing nap-of-the-earth flying. That Falklands mod harrier jet has that and I hate it! There was also one helicopter addon that had that and it was also extremely annoying. Such as system is useful maybe in a dedicated flight simulator where your pitch, speed, and altitude are all calculated to set off a warning if you're in danger of flying into the ground, but those kinds of calculations are probably not possible in the OFP engine and even if they were it would still be annoying hearing that warning going off all the time. The other ideas about the afterburner I think are good ideas. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Shashman 0 Posted May 11, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ 11 May 2003,16:33)</td></tr><tr><td id="QUOTE">NOOOOOOOOOO!!! Â I hate autowarnings!!! Â Those are so damn annoying when I'm doing nap-of-the-earth flying. Â That Falklands mod harrier jet has that and I hate it! Â There was also one helicopter addon that had that and it was also extremely annoying. Such as system is useful maybe in a dedicated flight simulator where your pitch, speed, and altitude are all calculated to set off a warning if you're in danger of flying into the ground, but those kinds of calculations are probably not possible in the OFP engine and even if they were it would still be annoying hearing that warning going off all the time. Â Â The other ideas about the afterburner I think are good ideas. Chris G. aka-Miles Teg<GD><span id='postcolor'> Well like in the BAS MH-47E you could have the option to disable these warning sounds I think its a good idea because if you need to take a quick peek at the map you often end up spread accross the countryside,especially when flying nap of the earth Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 11, 2003 Well, I've put the afterburner script in and it seems to work ok (theres a couple of little problems I think but I should be able to sort them out). Unfortunately, there isnt any afterburner flames (I think I would have to edit the model and stuff to do that), but I'll stick the sound on. At the moment, with afterburner, it speeds up to about 1130 kp/h (or whatever the unit in flashpoint is), do you think this is an ok speed for it? Thanks Crippler Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 11, 2003 Sorry- just realised that that seems to be the maximum speed anyway. I think I agree with Miles Teg about the autowarnings, in my experience the majority of flashpoint flying is done at low level (because of the view distance) and its as annoying as hell to have warnings going off when you're flying low on purpose, especially with the missile warning going off as well (which still scares the crap out of me when it goes off lol). Crippler Share this post Link to post Share on other sites
furia 10 Posted May 11, 2003 This one have have an afterburner flame ABout the warning system add ons such BAS MH-47E allow it to be activated or dissabled via action menu. Belive me in some cases that could be very useful. Will your afterburner decrease the effect of flares (or prevent they are released) while afterburner activated? Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 11, 2003 Yeh thats the one that I got the scripts from The thing is, it uses a 'setobjecttexture' command when the afterburner is activated, to make the flames appear, so to get it to work on mine, I would have to edit the model and make a bit that can have this changeable texture (I think), which I dont know how to do, sorry. I dont think the afterburner alters the effectiveness of the flares (I imagine it would take lots of scripting to make it do this). I'll look into the audio warnings though Crippler Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 12, 2003 Its got a stall warning on it now Should I put an ECM script in as well, like the one on Skaircro's cool F-111? Also, what aircraft (preferably an aeroplane) addons are there that have a ground proximity warning on that I could use? There doesnt seem to be one on the Falklands Harrier  Crippler Share this post Link to post Share on other sites
coporal_punishment 0 Posted May 12, 2003 Well I personally wouldn't mind seeing a ground following radar that would look/be really really really awsome Share this post Link to post Share on other sites
furia 10 Posted May 12, 2003 Crippler, you simply can dissable flares mechanism when Afterburne is implemented I am not sure about the scrip mechanics but surely a conditional scrip (if "afterburner" no "flare") could be implemented. just my two cents Share this post Link to post Share on other sites
nolips71 0 Posted May 12, 2003 erm whats a shitehawk doing with a afterburner anyway? Share this post Link to post Share on other sites
miles teg 1 Posted May 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (coporal_punishment @ 12 May 2003,14:12)</td></tr><tr><td id="QUOTE">Well I personally wouldn't mind seeing a ground following radar that would look/be really really really awsome<span id='postcolor'> I don't think that would be possible as only helicopters automatically have that capability. I'm fairly certain that's hard wired into the game engine and that you can't give airplanes the same capability. Now if someone proved me wrong and did some really hardcore script writing then that would really be amazing, but I doubt it's possible. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Scorpio 0 Posted May 12, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nolips71 @ 12 May 2003,18:05)</td></tr><tr><td id="QUOTE">erm whats a shitehawk doing with a afterburner anyway?<span id='postcolor'> He was merely giving an example of the afterburner effect. And the so called "shitehawk" infact had an afterburner... because it was taking off from aircraft carriers some of the time, if I'm not mistaken. Share this post Link to post Share on other sites