IBOPM 0 Posted March 8, 2003 Below is an image of a model I made in 3dsmax, I jsut wanted to know if people wanted to see this done in OFP. If they/you do. Please telle me what my next step would be. Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 8, 2003 Convert it over for OFP using oxygen would be the next step. Very nice model btw. Share this post Link to post Share on other sites
peanuckle_00 0 Posted March 9, 2003 Yeah I want to see it. Share this post Link to post Share on other sites
IBOPM 0 Posted March 9, 2003 see, that's the problem. My friends tell me I'm a great modeller, but I always have trouble incorporating them into games. I lost my spot on a modding team on C&C: Renegade liek that. Is there any tuts out there on how to convert and make it work? Share this post Link to post Share on other sites
blackdog~ 0 Posted March 9, 2003 http://www.flashpoint1985.com/cgi-bin....SF;f=50 Share this post Link to post Share on other sites
~Too Tall~ 0 Posted March 9, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IBOPM @ Mar. 09 2003,00:19)</td></tr><tr><td id="QUOTE">see, that's the problem. My friends tell me I'm a great modeller, but I always have trouble incorporating them into games. I lost my spot on a modding team on C&C: Renegade liek that. Is there any tuts out there on how to convert and make it work?<span id='postcolor'> ya well u tell those feckers @ C&C mthey can kiss my ass cuz ur a great modelr. no clue waht that thing u made is but it loks great Share this post Link to post Share on other sites
SFG 1 Posted March 9, 2003 If i put my space craft in oxygen, it would have a heart attack Share this post Link to post Share on other sites
IBOPM 0 Posted March 9, 2003 yes yes, I know. But I could never find what to do with it after a 3dsmax conversion. I mean I have the model done, so what next, right? Should I create the interior within 3dsmax? How do I import textures, and how do I export it to the game after I'm done with it in Oxygen. EDIT: lol ^ past two posts. and than kyou. Check out more of my models at www.IBOPM.tk Share this post Link to post Share on other sites
philcommando 0 Posted March 9, 2003 that craft is way cool! A batwing? 1. Try to optimize the model to kept the polycount down otherwise it will cos the cpu to lag once with textures on. 2. Break up your craft into parts, texture it as parts and export it as 3ds BASED on the texture used, eg, front texture + front part = front 3ds. 3.open 02 and import(not open) 3ds file. Click E and apply the texture on the part. save it as an 02 part eg, frontpart.p3d. 4. Merge all the parts together, then apply the LODs. 5. Config (put in the coding/parameters - can use mine if u want, just change the craft name) your craft, pbo it and then put it in the ofp addons file....good to go. Lol!...not as simple as i make it out to be, but if u are serious about getting your addons ingame, perhaps u can try out some of the tutorials first, no need to be ambitious to go for bigger projects, a simple box will do and will show the way on how to get your projects in game. Nothing beats seeing your own creation respond interactively on a simulated battlefied in ofp. ALL THE BEST! Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 9, 2003 Ask for help as well if you have to. Not everyone can do every task themselves. Share this post Link to post Share on other sites