Poupoko   10 Posted November 18, 2023 Hello everyone, I've been trying to find for a weekend how to make AI that were in an animation, went in combat mode and killed the opfor to return into initial position and animation. Is that even possible ? 🤔 Share this post Link to post Share on other sites
froggyluv   2136 Posted November 18, 2023 1 hour ago, Poupoko said: Hello everyone, I've been trying to find for a weekend how to make AI that were in an animation, went in combat mode and killed the opfor to return into initial position and animation. Is that even possible ? 🤔   Havent typed a piece of code in years now but you'd need to determine the Condition that stops the the AI and use something like switchMove "" or something of the type 1 Share this post Link to post Share on other sites
pierremgi   4904 Posted November 18, 2023 10 hours ago, Poupoko said: Hello everyone, I've been trying to find for a weekend how to make AI that were in an animation, went in combat mode and killed the opfor to return into initial position and animation. Is that even possible ? 🤔 Not so easy. You can use (or script something similar) /BIS_fnc_ambientAnimCombat for starting with specific animations and fall into combat. But the further step: back to position/state, needs extra code. You can save position, direction and anim parameters for a unit, then wait for it until back to aware state (example) then move to former position and set the animation again. Share this post Link to post Share on other sites
Poupoko   10 Posted November 18, 2023 Thank you both for your answers Share this post Link to post Share on other sites