avibird 1 155 Posted November 5, 2023 Is there a way to allow damage true for a editor place building that does not have damage enabled from its vanilla phone. There is a factory building type from the editor that the building will not take damage. Is there a way to allow damage ? Share this post Link to post Share on other sites
major-stiffy 280 Posted November 5, 2023 If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can. 1 Share this post Link to post Share on other sites
EO 11277 Posted November 5, 2023 22 minutes ago, avibird 1 said: There is a factory building type from the editor.... Be more specific, classname? Share this post Link to post Share on other sites
avibird 1 155 Posted November 5, 2023 51 minutes ago, major-stiffy said: If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can. That's what I was assuming but I was hoping there is a cheat around it. Share this post Link to post Share on other sites
avibird 1 155 Posted November 5, 2023 48 minutes ago, EO said: building 48 minutes ago, EO said: Be more specific, classname? It really doesn't make a difference specific what editor place building we're talking about. I will give you the class name but like major said if the vanilla asset does not have a ruined model then it can't be accomplished. So I guess that answers my question. Share this post Link to post Share on other sites
pierremgi 4890 Posted November 5, 2023 1 hour ago, avibird 1 said: It really doesn't make a difference specific what editor place building we're talking about. I will give you the class name but like major said if the vanilla asset does not have a ruined model then it can't be accomplished. So I guess that answers my question. You can hide it and add a crater or a "similar" ruin. 2 Share this post Link to post Share on other sites