PSC 0 Posted March 5, 2003 I was wondering if one of you guys knows the name of the selection names from the wings and wing axes and could tell it to me? That would be much apreshiated! Regards, PSC Share this post Link to post Share on other sites
Eviscerator 0 Posted March 5, 2003 The seagull is actually in MLOD i believe, depbo your data3d and open racekT.p3d in o2, there dont seem to be any selections at all... Share this post Link to post Share on other sites
PSC 0 Posted March 6, 2003 There is also a P3D called racek2.p3d which is binarized. I guess thats the actual seagull that is used in the game. Thanks for the idea anyways. PSC Share this post Link to post Share on other sites
aLoneWolf 0 Posted March 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PSC @ Mar. 06 2003,10:29)</td></tr><tr><td id="QUOTE">... I guess ...<span id='postcolor'> ? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class SeaGull { Â scope=2; Â model="racekT"; Â simulation="SeaGull"; Â reversed=0; }; <span id='postcolor'> BTW: appears like "Animation" sequences are included in P3D... Share this post Link to post Share on other sites
PSC 0 Posted March 6, 2003 Hm, does that mean that the seaguls wings are not animated like the chopper blades for instance? In other words the wings don't use an axis point to rotate around, but a fixed animation like the movement of humans, etc.. But even in that case there should be selections for different parts, shouldn't it? PSC Share this post Link to post Share on other sites
suma 8 Posted March 6, 2003 SeaGull uses keyframe vertex-based animation. It was the first animation system we had, and it was replaced by skeletal animation later, but it was left this way for seagull, as nobody cared. This type of animation does not need any selection names. Share this post Link to post Share on other sites
PSC 0 Posted March 6, 2003 Oh, ok. Thanks for the reply PSC Share this post Link to post Share on other sites
Guest Posted March 6, 2003 Poor little seagull......no skeleton Share this post Link to post Share on other sites
Dschulle 0 Posted March 13, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Mar. 06 2003,15:11)</td></tr><tr><td id="QUOTE">SeaGull uses keyframe vertex-based animation. It was the first animation system we had, and it was replaced by skeletal animation later, but it was left this way for seagull, as nobody cared. This type of animation does not need any selection names.<span id='postcolor'> Can this type of animation be used for other models as well? I suppose the activation is hardcoded, so does it only respond to the seagull class? Share this post Link to post Share on other sites
Jimboh 0 Posted March 16, 2003 wow...is it possible to make a flying cow now??? Share this post Link to post Share on other sites