kibaBG 53 Posted August 16, 2023 I am trying to make paradrop plane to fly a little bit higher, the feeling of flying Tu-95 (RHS) 100 m above head is surreal. Using the support module to drop a crate. _this flyInHeight 500 ; //plane is flying like kamikadze or _this flyInHeight [500,true]; //gives error Share this post Link to post Share on other sites
kibaBG 53 Posted August 16, 2023 I am not using helicopter because the paradrop is needed in battle and with lot of AA unit it will be shredded to bits. Share this post Link to post Share on other sites
Stormmy1950 42 Posted August 16, 2023 https://community.bistudio.com/wiki/flyInHeight aircraft flyInHeight [altitude, forced] this is in 2.14 witch is still not out. 1 Share this post Link to post Share on other sites
mrcurry 505 Posted August 17, 2023 7 hours ago, kibaBG said: I am trying to make paradrop plane to fly a little bit higher, the feeling of flying Tu-95 (RHS) 100 m above head is surreal. Using the support module to drop a crate. _this flyInHeight 500 ; //plane is flying like kamikadze or _this flyInHeight [500,true]; //gives error I assume you checked that your input _this is the plane and not something else. While you wait for 2.14 try using both and the ASL variant like so: aircraft flyInHeight 500; aircraft flyInHeightASL [500, 500, 500]; If that still doesn't work just try with a vanilla jet to be sure. 3 Share this post Link to post Share on other sites
kibaBG 53 Posted August 17, 2023 Quote I assume you checked that your input _this is the plane and not something else. The module itself states "_this" refers to the aircraft. And is working really well when I change the name of its group (group _this) setGroupIdGlobal ["Bear"]; or when making custom crate. Everything works except damn "flyInHeight" . Share this post Link to post Share on other sites
opusfmspol 282 Posted August 18, 2023 Verify the command is being run on the machine where the aircraft is local. Share this post Link to post Share on other sites
mrcurry 505 Posted August 18, 2023 9 hours ago, kibaBG said: The module itself states "_this" refers to the aircraft What module would that be? Is the plane created by the module and if so, is it an actual flying AI controlled plane? 1 Share this post Link to post Share on other sites
pierremgi 4890 Posted August 18, 2023 11 hours ago, kibaBG said: The module itself states "_this" refers to the aircraft. And is working really well when I change the name of its group (group _this) setGroupIdGlobal ["Bear"]; or when making custom crate. Everything works except damn "flyInHeight" . Just delay it: _this spawn {sleep 1; _this flyInHeight 500}; 1 1 Share this post Link to post Share on other sites
CelestialChronicle 0 Posted August 18, 2023 maybe, I have same problem Share this post Link to post Share on other sites
kibaBG 53 Posted August 18, 2023 11 hours ago, pierremgi said: Just delay it: _this spawn {sleep 1; _this flyInHeight 500}; You magic saves the day again. Its working really well. Share this post Link to post Share on other sites