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kibaBG

[SOLVED] Moving Group to Position

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After lots of tries to make scripted waypoint to work I tried to just use the command "move", and A3 said NOPE . 
 

if (isServer) then {
for "_i" from 1 to 10 do {
_rPos = getMarkerPos (selectRandom ["inf_mrk_1","inf_mrk_2","inf_mrk_3","inf_mrk_4"]);  
_sPos = [_rPos, 0, 50, 0, 0, 0, 0] call BIS_fnc_findSafePos;  
_grp = [_sPos, east,[     
"DSF_IGF_SquadLeader",
"DSF_IGF_Grenadier", 
"DSF_IGF_AutomaticRifleman", 
"DSF_IGF_RPG7Soldier",
"DSF_IGF_Engineer",
"DSF_IGF_RPG7Grenadier", 
"DSF_IGF_AutomaticRifleman",
"DSF_IGF_Medic",
"DSF_IGF_Marksman"     
]] call BIS_fnc_spawnGroup;
_grp setBehaviourStrong "AWARE";         
{_x setCombatMode "RED"} forEach units _grp;     
_grp setSpeedMode "FULL";    
_grp setFormation "LINE";    
_grp deleteGroupWhenEmpty true;
_AtkMrkOne = selectRandom ["atk_mrk_1","atk_mrk_2","atk_mrk_3","atk_mrk_4","atk_mrk_5","atk_mrk_6"];  
_grp move (getMarkerPos _AtkMrkOne);
sleep 120;
};
};

Groups just spawn and stay where they are, not moving at all.

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this works fine for me:

if (isServer) then {
for "_i" from 0 to 5 do {
_rPos = getMarkerPos (selectRandom ["marker_0","marker_0"]);  
_sPos = [_rPos, 0, 50, 0, 0, 0, 0] call BIS_fnc_findSafePos;  
_grp = [_sPos, west,[	 
typeOf player,
typeOf player,
typeOf player	 
]] call BIS_fnc_spawnGroup;
_grp setBehaviourStrong "AWARE";		 
{_x setCombatMode "RED"} forEach units _grp;	 
_grp setSpeedMode "FULL";	
_grp setFormation "LINE";	
_grp deleteGroupWhenEmpty true;
_AtkMrkOne = selectRandom ["marker_1","marker_2"];  
_grp move (getMarkerPos _AtkMrkOne);

};
};

Check your markers

  • Thanks 1

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Of course the markers names are wrong, thanks a lot. 👍

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On 3/20/2023 at 3:14 PM, kibaBG said:

{_x setCombatMode "RED"} forEach units _grp;

setCombatMode is a group command, not for single units. If you want it for single units use setUnitCombatMode instead.

  • Like 1

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@Larrow Can I use waypoints to local group? When I try to add waypoint to local group it does not do anything.    

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