AtomicBoy 33 Posted May 30, 2022 Hello everyone: Inspirational in the scripts: https://forums.bohemia.net/forums/topic/231587-release-deadly-drone-aimanual-greyhawk-v10/ https://forums.bohemia.net/forums/topic/203486-how-to-make-ai-jtac-lase-enemy-infantry/ Allows from a reconnaissance uav to point targets with a laser. Once destroyed it looks for a new target, shot down the uav, it stops working the laser. To make it work: 1.- Name the UAV, for example: RQ4A. 2.-Create a triget or in the init of the vehicle add the script: script = [RQ4A] execVM "ReconocimientoDroneV3.sqf"; FIX V3: Modified script: "_target_marker" follows the item as well. FAILURES: It does not mark infantry and static artillery with the laser, "easy" solution, connect the infantry or static artillery unit with a vehicle. Spoiler // script = [RQ4A] execVM "ReconocimientoDroneV3.sqf"; // params ["_drone"]; while {alive _drone} do { _enemies = [_drone,5000] call BIS_fnc_enemyTargets; if (count _enemies > 0) then { _enemies = _enemies select {typeOf _x isKindOf "Land" AND side _x == east}; { if (alive _x) then { _drone lockCameraTo [_x, [0]]; _drone doTarget _x; _drone doWatch _x; _target = _x; _targer_marker = createMarker ["laserMarker",[0,0,0]]; _targer_marker setMarkerColor "ColorYellow"; _targer_marker setMarkerShape "icon"; _targer_marker setMarkerSize [1,1]; _targer_marker setMarkerType "mil_destroy"; _targer_marker setMarkerText "LASER TGT POS"; _laser = "LaserTargetW" createVehicle getPosATL _target; _laser attachTo [_target,[0,0,0]]; _targer_marker setMarkerPos getpos _target; waituntil {if (alive _x) then {_targer_marker setMarkerPos getpos _target;};!alive _x OR !alive _drone}; if (!alive _drone) exitWith {deleteVehicle _laser;deletemarker "laserMarker";;}; deleteVehicle _laser; deletemarker "laserMarker"; }; } forEach _enemies; }; }; 5 Share this post Link to post Share on other sites
Nicoman35 2 Posted May 30, 2022 Tested you code and it thows errors. Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 30, 2022 1 hour ago, Nicoman35 said: Tested you code and it thows errors. Helpfull would be to tell OP how you tested it and which errors occured. 2 Share this post Link to post Share on other sites
Casio91Fin 31 Posted May 31, 2022 I tested this works just fine. put the Game logs inside null = execVM "ReconocimientoDroneV2 .sqf"; and it will work That would be a great thing if "_target_marker" follows the item as well 1 Share this post Link to post Share on other sites
AtomicBoy 33 Posted May 31, 2022 Modified script: "_target_marker" follows the item as well. ReconocimientoDroneV3.sqf // script = [RQ4A] execVM "ReconocimientoDroneV3.sqf"; // params ["_drone"]; while {alive _drone} do { _enemies = [_drone,5000] call BIS_fnc_enemyTargets; if (count _enemies > 0) then { _enemies = _enemies select {typeOf _x isKindOf "Land"}; { if (alive _x) then { _drone lockCameraTo [_x, [0]]; _drone doTarget _x; _drone doWatch _x; _target = _x; _targer_marker = createMarker ["laserMarker",[0,0,0]]; _targer_marker setMarkerColor "ColorYellow"; _targer_marker setMarkerShape "icon"; _targer_marker setMarkerSize [1,1]; _targer_marker setMarkerType "mil_destroy"; _targer_marker setMarkerText "LASER TGT POS"; _laser = "LaserTargetW" createVehicle getPosATL _target; _laser attachTo [_target,[0,0,0]]; _targer_marker setMarkerPos getpos _target; waituntil {if (alive _x) then {sleep 1; _targer_marker setMarkerPos getpos _target;};!alive _x OR !alive _drone}; if (!alive _drone) exitWith {deleteVehicle _laser;deletemarker "laserMarker";;}; deleteVehicle _laser; deletemarker "laserMarker"; }; } forEach _enemies; }; }; 7 hours ago, Casio91Fin said: I tested this works just fine. put the Game logs inside null = execVM "ReconocimientoDroneV2 .sqf"; and it will work That would be a great thing if "_target_marker" follows the item as well Share this post Link to post Share on other sites
AtomicBoy 33 Posted May 31, 2022 14 hours ago, Nicoman35 said: Tested you code and it thows errors. Please tell me what errors you have detected. thank you Share this post Link to post Share on other sites