OneEyedOneArmedOneLeggedMan 0 Posted January 22, 2022 We know when sniper wears ghillie suit he is not seen in 100-200 meters depending on graphics. if one has lowest graphics he will see him just from 10 meter cause has no grass rendered, but if somebody has higher graphics he will not see him in 200 meters cause his PC rendering grass further. but even with highest graphics all will see him from 1 km lying on sand, even if sniper think hes hidden in half meter high lush. so how resolve? i made painting how devs can make it. by graphical trick Share this post Link to post Share on other sites
OneEyedOneArmedOneLeggedMan 0 Posted January 22, 2022 here image https://imgur.com/5jRc7mz Share this post Link to post Share on other sites
OneEyedOneArmedOneLeggedMan 0 Posted January 22, 2022 (edited) and to better see where he is it shall be light flashing from his scope as in cod warzone it is, i sounds not realistic but if theres full sun and no clouds its realistic that if somebody points his scope at you you will see high flash reflection from there Edited January 22, 2022 by OneEyedOneArmedOneLeggedMan wrong word choosen in translator Share this post Link to post Share on other sites
OneEyedOneArmedOneLeggedMan 0 Posted January 22, 2022 or another idea maybe even better make him slight under ground as if he was under grass https://imgur.com/MomrL7G Share this post Link to post Share on other sites
froggyluv 2136 Posted January 22, 2022 The game does attempt to bury soldiers in the terrain to varied results if IIRC. I think they just need to find a way to increase terrain draw distance like Share this post Link to post Share on other sites
joostsidy 685 Posted January 24, 2022 I mostly play single player and AI are partly buried at a distance. It definitely decreases their visibility. Probably human players are not partly buried because that will be confusing and interfere with their playing. Share this post Link to post Share on other sites
Janez 531 Posted January 24, 2022 22 minutes ago, joostsidy said: I mostly play single player and AI are partly buried at a distance. Does it also affect their hitbox? Share this post Link to post Share on other sites
krzychuzokecia 719 Posted January 24, 2022 (edited) On 1/22/2022 at 2:42 AM, froggyluv said: The game does attempt to bury soldiers in the terrain to varied results if IIRC. That's because terrain itself is rendered in lower detail at distance. So if enemy player is walking on rough terrain you may see him buried, but if he walks on something flat, he's visible for everyone (even if from his perspective he's in the bush). 2 hours ago, joostsidy said: Probably human players are not partly buried Everyone is. 1 hour ago, Janez said: Does it also affect their hitbox? Nope. But the issue is you may not see some small mounds that are too detailed for you to see from a distance. So it's possible to both achieve hits on almost completely buried enemy, and not being able to hit enemies that are seemingly in the open. Edit: in other words, what already causes distant enemies being buried in the ground (which is terrain LOD) has really nothing to do with the problem OP is describing (which is objects LOD - vegetation to be precise). Edited January 24, 2022 by krzychuzokecia 2 1 Share this post Link to post Share on other sites