Orion1234 30 Posted January 9, 2022 Saaret Release date : Estimated Q1 2023 / Q2 2023 Saaret is my first map for Arma 3. All structures placed on the map are from Arma 3 assets, no mods such as CUP - Core. It is a completely fictional terrain. Plopper is used for object placement. The islands are divided into 3 different zones namely, The Northern Islands : Consists of three islands which are connected via causeways and contains the capital of this archipelago. The Middle Islands : All three islands are controlled by the military and are used for bases as well as training purposes. The Southern Islands : Two islands, one natural and the other man made which is an airport. Description Terrain Size : 8192m x 8192m Map Size : 2048 x 2048 Cell Size : 4 Version : 0.6.4 Number of Objects : 91424 Features This map takes inspiration from the South Pacific, especially The Solomon Islands and The Marianas. The clutter is quite tall, such that even in third person you can barely see what is ahead of you, so be prepared for close quarter combat. Bunkers can be hidden in rocks and trees, airports are protected using rock formations, an underwater tunnel for moving undetected using a SDV across the middle islands. There is a high tree density on the islands, which combined with the tall clutter does not cause a major performance drop while moving or flying on the islands. The image album is available here. More images will be posted in this thread. Goals Initial goals are to populate all islands with man-made structures, roads and lights After that I will start to add trees to the islands. Dependent upon how Arma 3 handles the map, the clutter size will be reduced or the tree density will be reduced. Finally all the underwater stuff will be added. Links Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2619970987 Youtube links : North Island Showcase - https://youtu.be/4NiBvRqHlyQ Causeway showcase - https://youtu.be/y-8q7hi9urg Saaret Night Flying - https://youtu.be/gKvpoaAwLZY Saaret Showcase - Any and all feedback is appreciated. Changelog: Spoiler Version 0.6.4 Config Changes 1. Updated the picture map and also the UI map with the current map. 2. Added new keypoints to the map. Heightmap changes 1. Added a port in the centre of the southern island for variety. 2. Shifted the hangar bay to the side for the third airport. 3. Increased the dock space for the port in the middle islands. 4. Added a trench system to the middle island. Southern Island 1. Added school, office area and hotel area. City is finished. 2. Added port on the Southern Island. 4. Split the race track due to port in the centre. 5. Rail track around the island. 6. Trees added to the island. 7. Race track details added at the grandstand area. 8. Added street lights and industrial lights to the city and port. Version 0.6.3 Southern Island 1. Added third part of the city. 2. Added race track artifacts, the seating area and the pitstop area. Version 0.6.2 Southern Island 1. Added second part of the only city on the island. 2. Fixed race track paths and size as it was too small earlier. Version 0.6.1: Southern Island: 1. Added hilttop resort, Corre Alter Corrn Conti 2. Added the firs part of the only city on the island. 3. 3 Race tracks are laid down with a common starting point. They differ in lengths, but the first leg and ending leg are the same. Config: 1. Removed taxiways from the map as they appear off the island. The runways are still outlined. Version 0.5.1.1: Man Made Airport Added one completed bridge and another under construction. Added miscellaneous lights arounf the island. Added runways to the config, so that the landing autopilot can be used. Version 0.5.0.1: Man Made Airport Changed the mask and sat image to reflect the man-made structure-ness of it. Added 2 intersecting runways. Added terminal, lights, taxiways and hangars for the airport. North Western Island Added lights to the island. Version 0.5 : Created a better satellite image and merged it with the light image to make features stand out. Changed the terrain lighting config values for the map to make the satellite map blend better with the clutter mask. Updating mask and satellite image to reflect farms properly. Heightmap fixed for the bridge on the north-western island. Fixed the clutter height to make the grass taller than the shrub. Reducing the clutter a bit as it is too tall for playing. Ocean : Add windmills at sea on concrete platforms. North-Western Island Adding the Port on the sourthern edge. Added farms on the northern edge. Adding the office on the top of the mountain. Either small trees and bush or large trees and bush. Bush scale should be set between 2 and 2.5, both inclusive. Adding a residential structures to the western and northern edge of the island, 3 cities present on the island 3 Share this post Link to post Share on other sites
Orion1234 30 Posted January 25, 2022 Version 0.4.3 Changelog => Remade the heightmap to suit a larger land bridges with more trees on it. Added trees to the Northern and North-Easter islands. Added dirt trails to the North-Eastern Island. Added a wall around the training area on the North-Eastern Island. Fixed the port on the eastern edge of the island. Share this post Link to post Share on other sites
Orion1234 30 Posted February 1, 2022 North-Western Island Farms 1 Share this post Link to post Share on other sites
Orion1234 30 Posted February 10, 2022 North Western Farms with roads Share this post Link to post Share on other sites
Orion1234 30 Posted March 14, 2022 The first major city on the North-Western Island 2 Share this post Link to post Share on other sites
-Joe- 101 Posted March 14, 2022 Just a thought - would a slight change in the terrain texture under the houses, or some pavements, help to make the town look a little more town-y? It's a bit odd looking at it being grass, when dirt or concrete might help it stand out more. 1 Share this post Link to post Share on other sites
Orion1234 30 Posted March 14, 2022 (edited) @-Joe- Yeah I am thinking of changing the mask and satellite images when all structures are placed. It's part of a long list of to-dos. I actually have no place for pavements as I completely forgot about those while making this city and the next one[the next reply has an aerial top-down view]. In the third one I'll put down the pavements, as there may be some space. Roads is a definite as I have to change the mask as well as satellite image for them. The residential areas will need some tinkering about. For the cities, it may just turn out be like the farms, as that is faster and less messier then changing the satellite and mask image for each individual house. Edited March 14, 2022 by Orion1234 slightly more clarification 1 Share this post Link to post Share on other sites
Orion1234 30 Posted March 14, 2022 Aerial view of the second city 2 Share this post Link to post Share on other sites
Orion1234 30 Posted April 5, 2022 North Western Island Port 2 Share this post Link to post Share on other sites
Orion1234 30 Posted April 16, 2022 Version 0.5 : Created a better satellite image and merged it with the light image to make features stand out. Changed the terrain lighting config values for the map to make the satellite map blend better with the clutter mask. Updating mask and satellite image to reflect farms properly. Heightmap fixed for the bridge on the north-western island. Fixed the clutter height to make the grass taller than the shrub. Reducing the clutter a bit as it is too tall for playing. Ocean : Add windmills at sea on concrete platforms. North-Western Island Adding the Port on the sourthern edge. Added farms on the northern edge. Adding the office on the top of the mountain. Either small trees and bush or large trees and bush. Bush scale should be set between 2 and 2.5, both inclusive. Adding a residential structures to the western and northern edge of the island, 3 cities present on the island 1 Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted April 27, 2022 This is looking good! I'm interested in seeing the final product, these somewhat smaller maps (like BI Utes or Porto) can open up for some unique map wide, smaller scale operations. 1 Share this post Link to post Share on other sites
Orion1234 30 Posted May 23, 2022 Version 0.5.0.1 Changelog Man Made Airport Changed the mask and sat image to reflect the man-made structure-ness of it. Added 2 intersecting runways. Added terminal, lights, taxiways and hangars for the airport. North Western Island Added lights to the island. Share this post Link to post Share on other sites
Orion1234 30 Posted June 8, 2022 Airport on the Manmade Island Currently configuring the runways for AI 1 Share this post Link to post Share on other sites
Orion1234 30 Posted June 8, 2022 Version 0.5.1.1: Man Made Airport Added one completed bridge and another under construction. Added miscellaneous lights arounf the island. Added runways to the config, so that the landing autopilot can be used. 1 Share this post Link to post Share on other sites
Orion1234 30 Posted June 10, 2022 Showcase of the map with the F/A-18 C mod made by Firewill. Share this post Link to post Share on other sites
Orion1234 30 Posted August 22, 2022 Some pictures from what is expected in the next big update 1 Share this post Link to post Share on other sites
Orion1234 30 Posted October 3, 2022 I will be updating the mod to 0.6.1 soon, it will contain the resort above along with a smaller city just below it. they city is part of a bigger layout, but wanted to test out a few things first. Here are some pictures of the city being built The city is only houses, hedges and pavements, will add trees, playground structures and lights before pushing 0.6.1 . Share this post Link to post Share on other sites
Orion1234 30 Posted October 6, 2022 Version 0.6.1: Southern Island: 1. Added hilttop resort, Corre Alter Corrn Conti 2. Added the firs part of the only city on the island. 3. 3 Race tracks are laid down with a common starting point. They differ in lengths, but the first leg and ending leg are the same. Config: 1. Removed taxiways from the map as they appear off the island. The runways are still outlined. Share this post Link to post Share on other sites
Orion1234 30 Posted October 6, 2022 (edited) Images will come later, there is a lot of stuff to do and update to reach V0.7 I will keep posting WIP pictures though Edited October 6, 2022 by Orion1234 Share this post Link to post Share on other sites
Orion1234 30 Posted October 15, 2022 Images from the V0.6.1 update featuring the Hatchet H-60 mod Share this post Link to post Share on other sites