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New splinter cell demo

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The motherfucker doesn't work! mad.gif I press the shortcut, the cursor has the loading symbol, and then it doesn't load! It generates this file called "SPLINT~1":

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

Log: Log file open, 02/14/03 22wow.gif7:42

Init: Name subsystem initialized

Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)

Init: Unreal Base Version: 829

Init: Current Build: DEMO 1.1 (86)

Init: Compiled: Fri 07/02/2003 14:33wow.gif7.04

Init: Command line:

Init: Base directory: C:\PROGRA~1\UBISOF~1\SPLINT~1\system\

Init: Character set: Unicode

Log: Bound to Window.dll

Log: Bound to Core.dll

Log: Bound to Engine.dll

Init: Object subsystem initialized

Init: Computer: PC

Init: User: Arthur

Init: Memory total: Phys=261600K Pagef=633784K Virt=2097024K

Init: Working set: 32000 / 159000

Init: CPU Speed=1410.366844 MHz

Init: CPU Page size=4096, Processors=1

Init: CPU Detected: PentiumPro-class processor (AuhenicAD)

Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!

Critical: appError called:

Critical: Assertion failed: Bitmap.LoadFile(Filename) [File:..\..\Engine\Inc\UnEngineWin.h] [Line: 55]

Critical: Windows GetLastError: The system cannot find the path specified. (3)

Exit: Executing UObject::StaticShutdownAfterError

Localization: No localization: Core.Errors.History (int)

Localization: No localization: Window.Errors.Critical (int)

Exit: Exiting.

Log: Waiting for file streaming thread to finish...

Uninitialized: Name subsystem shut down

Uninitialized: Log file closed, 02/14/03 22wow.gif7:43

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What the fuck? Now I'm pissed off, the first demo worked fine, now the better one has to screw up!

sad.gifmad.gifcrazy.gif

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:\ Try reading the readme, it has some troubleshooting stuff in it.

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Based on UT2k3 engine. Anyways, I hope the computer versions has a more robust intergration of the karma engine. It's great on the Xbox but they limited it to save FPS.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eh remraf @ Feb. 15 2003,05:38)</td></tr><tr><td id="QUOTE">Based on UT2k3 engine. Anyways, I hope the computer versions has a more robust intergration of the karma engine. It's great on the Xbox but they limited it to save FPS.<span id='postcolor'>

Well it is exactly the same engine, it won't work on my PC sad.gif

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http://www.flashpoint1985.com/cgi-bin....t=27142

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Any threads discussing computer games and their content that have yet to be released, will be deleted without notice.<span id='postcolor'>

What gives?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Feb. 15 2003,07:42)</td></tr><tr><td id="QUOTE">http://www.flashpoint1985.com/cgi-bin....t=27142

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Any threads discussing computer games and their content that have yet to be released, will be deleted without notice.<span id='postcolor'>

What gives?<span id='postcolor'>

When he says content, he meansthings like plot, gameplay, and the like that are only accessible by playing a copy of the game which is not legally available yet.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Feb. 15 2003,08:37)</td></tr><tr><td id="QUOTE">Ok, so why did my thread get deleted?<span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">No Warez/Piracy discussions of any kind.

<span id='postcolor'>

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