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Luft08

Low volume problem

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At the beginning of my coop missions I like to have an officer explain the mission to the players. However, the playback volume is too low and I can't seem to find a way to make it louder.

In my description.ext file I define the sounds that get played. For example:

class CfgSounds {
	sounds[] = {PlanningAttack};
	
	class planningAttack {
		name = "PlanAttack";
		sound[] = {sounds\planningAttack.ogg,1,1};
		titles[] = {0,""};
	};
};

Then to broadcast it to all players I use remoteExec:

[officer_1,["PlanningAttack",500, 1, true]] remoteExec["say3D"];

No matter what I do I can't seem to effect the volume. I have the distance set to 500 which is NOT ideal because the volume is still low it just that the low volume speech carries for 500 meters.

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Have you tried changing the defined volume?

class CfgSounds {
	sounds[] = {PlanningAttack};
	
	class planningAttack {
		name = "PlanAttack";
		sound[] = {sounds\planningAttack.ogg,db+6,1};  //volume increase +6dB, (a perceived doubling of volume)
		titles[] = {0,""};
	};
};

 

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I have the same problem, I solved it by raising the sound level of the source file with sound editing programs like Sony Vegas. its not a perfect solution, but it works.

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6 hours ago, pescadorrr said:

sound editing programs

 

Good point. It seems as though the OP is recording their own audio for these briefings, so I sort of assumed they were optimizing their levels. 

If/when you do this, make sure to avoid any "overs" (metering over 0dB). Try to keep your loudest transients between -3 and -1dB, and maybe add a brickwall limiter to prevent anything over -0.1dB. Stay out of compression as that will start to sound unnatural given the context.

 

Audacity is free and can do all of these things.

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On 10/31/2021 at 8:23 AM, Harzach said:

 

Good point. It seems as though the OP is recording their own audio for these briefings, so I sort of assumed they were optimizing their levels. 

If/when you do this, make sure to avoid any "overs" (metering over 0dB). Try to keep your loudest transients between -3 and -1dB, and maybe add a brickwall limiter to prevent anything over -0.1dB. Stay out of compression as that will start to sound unnatural given the context.

 

Audacity is free and can do all of these things.

Thanks, I'll give Audacity a try. I don't know anything about "brickwall limiters" or "overs" but I'm sure they will become painfully obvious when I go to do this.

 

I'm also going to look into playsound and playsound3d to see if they handle things a little better.

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On 10/30/2021 at 11:28 PM, Harzach said:

sound[] = {sounds\planningAttack.ogg,db+6,1}

or simply 
sound[] = {sounds\planningAttack.ogg,2,1}

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On 11/3/2021 at 12:15 PM, killzone_kid said:

or simply 
sound[] = {sounds\planningAttack.ogg,2,1}

I think I tried that and it only works if I don't remoteExec it. I'll try it again to be sure.  Thanks.

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