Luft08 27 Posted October 30, 2021 At the beginning of my coop missions I like to have an officer explain the mission to the players. However, the playback volume is too low and I can't seem to find a way to make it louder. In my description.ext file I define the sounds that get played. For example: class CfgSounds { sounds[] = {PlanningAttack}; class planningAttack { name = "PlanAttack"; sound[] = {sounds\planningAttack.ogg,1,1}; titles[] = {0,""}; }; }; Then to broadcast it to all players I use remoteExec: [officer_1,["PlanningAttack",500, 1, true]] remoteExec["say3D"]; No matter what I do I can't seem to effect the volume. I have the distance set to 500 which is NOT ideal because the volume is still low it just that the low volume speech carries for 500 meters. Share this post Link to post Share on other sites
Harzach 2517 Posted October 30, 2021 Have you tried changing the defined volume? class CfgSounds { sounds[] = {PlanningAttack}; class planningAttack { name = "PlanAttack"; sound[] = {sounds\planningAttack.ogg,db+6,1}; //volume increase +6dB, (a perceived doubling of volume) titles[] = {0,""}; }; }; Share this post Link to post Share on other sites
pescadorrr 17 Posted October 31, 2021 I have the same problem, I solved it by raising the sound level of the source file with sound editing programs like Sony Vegas. its not a perfect solution, but it works. 2 Share this post Link to post Share on other sites
Harzach 2517 Posted October 31, 2021 6 hours ago, pescadorrr said: sound editing programs Good point. It seems as though the OP is recording their own audio for these briefings, so I sort of assumed they were optimizing their levels. If/when you do this, make sure to avoid any "overs" (metering over 0dB). Try to keep your loudest transients between -3 and -1dB, and maybe add a brickwall limiter to prevent anything over -0.1dB. Stay out of compression as that will start to sound unnatural given the context. Audacity is free and can do all of these things. 3 Share this post Link to post Share on other sites
Luft08 27 Posted November 2, 2021 On 10/31/2021 at 8:23 AM, Harzach said: Good point. It seems as though the OP is recording their own audio for these briefings, so I sort of assumed they were optimizing their levels. If/when you do this, make sure to avoid any "overs" (metering over 0dB). Try to keep your loudest transients between -3 and -1dB, and maybe add a brickwall limiter to prevent anything over -0.1dB. Stay out of compression as that will start to sound unnatural given the context. Audacity is free and can do all of these things. Thanks, I'll give Audacity a try. I don't know anything about "brickwall limiters" or "overs" but I'm sure they will become painfully obvious when I go to do this. I'm also going to look into playsound and playsound3d to see if they handle things a little better. Share this post Link to post Share on other sites
killzone_kid 1330 Posted November 3, 2021 On 10/30/2021 at 11:28 PM, Harzach said: sound[] = {sounds\planningAttack.ogg,db+6,1} or simply sound[] = {sounds\planningAttack.ogg,2,1} 1 Share this post Link to post Share on other sites
Luft08 27 Posted November 5, 2021 On 11/3/2021 at 12:15 PM, killzone_kid said: or simply sound[] = {sounds\planningAttack.ogg,2,1} I think I tried that and it only works if I don't remoteExec it. I'll try it again to be sure. Thanks. Share this post Link to post Share on other sites