Crimson Mage 2 Posted October 2, 2021 Can you open up the small doors on the liberty using BIS_fnc_door or any other command in the editor? Share this post Link to post Share on other sites
pierremgi 4905 Posted October 3, 2021 small doors? You can open doors with animations. Doors marked with "no entry" or without open menu are just scenery on walls. Share this post Link to post Share on other sites
Crimson Mage 2 Posted October 3, 2021 @pierremgiHow do I found out the what the door is. Do I just use BIS_fnc_door and brute force it? Share this post Link to post Share on other sites
WWThomahawkWW 3 Posted October 9, 2022 Hello, is there someone here who found any solutions for this? I'm also looking for a script to open the little doors inside the Liberty ships at the beginning of my mission I haven't found anything related to this yet... and it's been a while since the release of the Encore update. Share this post Link to post Share on other sites
pierremgi 4905 Posted October 10, 2022 Yes, for doors with animation. name your frigate (liberty as example), then use: private _pos = getPos liberty; {(_pos nearestObject "Land_Destroyer_01_hull_02_F") animateSource [_x,1]} count ["Door_1_source","Door_2_source"]; {(_pos nearestObject "Land_Destroyer_01_interior_02_F") animateSource [_x,1]} count ["Door_1_source","Door_2_source","Door_3_source","Door_4_source","Door_5_source"]; {(_pos nearestObject "Land_Destroyer_01_interior_03_F") animateSource [_x,1]} count ["Door_1_source","Door_2_source","Door_3_source","Door_4_source"]; (_pos nearestObject "Land_Destroyer_01_interior_04_F") animateSource ["Door_1_source",1]; I intentionally omit: {(_pos nearestObject "Land_Destroyer_01_hull_04_F") animateSource [_x,1]} count ["Door_1_source","Door_Hangar_1_1_open","Door_Hangar_1_2_open","Door_Hangar_1_3_open","Door_Hangar_2_1_open","Door_Hangar_2_2_open","Door_Hangar_2_3_open"]; because hangar door + flight deck door animations are bugged. (doors are opened but you get both open/close displays). There are also some functions made by Bravo Zero One but you can't choose your doors, and that doesn't help for bug. [[liberty,"Land_Destroyer_01_hull_04_F"] call BIS_fnc_Destroyer01GetShipPart,1,true] call BIS_fnc_Destroyer01AnimateHangarDoors; 2 Share this post Link to post Share on other sites
WWThomahawkWW 3 Posted October 13, 2022 Thank you very much pierremgi for your help! Everything work perfectly, I appreciate 🙂 1 Share this post Link to post Share on other sites