Nicole_UK 5 Posted August 25, 2021 Hey, im trying to start my mission by fading in from black and im wanting the sound to fade in with it. iv got the fade in from black and everything else working as i want just the sound is still there. can someone help me with my script im sure iv added the "fadesound" thing wrong titleCut ["", "BLACK FADED", 999]; [] Spawn { titleText ["“Fear us women, o' enemies of humanity, for you who die by our hands, will burn in Hell forever.”\n\n - Hanna Böhman","PLAIN"]; titleFadeOut 15; 0 fadeSound 15; sleep 17; // Info text [str("Somewhere in Syria..."), str(date select 1) + "." + str(date select 2) + "." + str(date select 0)] spawn BIS_fnc_infoText; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; titleCut ["", "BLACK IN", 5]; }; any help much appreciated 🙂 Share this post Link to post Share on other sites
beno_83au 1369 Posted August 25, 2021 2 hours ago, Nicole_UK said: im sure iv added the "fadesound" thing wrong Yes - https://community.bistudio.com/wiki/fadeSound Assuming you've already set it to 0 before hand, just swap your parameters above. I think that's what you're going for? 2 Share this post Link to post Share on other sites
stburr91 1010 Posted August 25, 2021 For fadesound The first number is how long the fade out/in is, second number is the sound level. 0 of no sound, 1 for full sound. So, if you want the sound to fade out over 15 seconds, you would put, 15 fadeSound 0; If you want the sound to fade back in during your 5 second "Black In", then you would use, 5 fadeSound 1; Example here. Quote titleCut ["", "BLACK FADED", 999]; [] Spawn { titleText ["“Fear us women, o' enemies of humanity, for you who die by our hands, will burn in Hell forever.”\n\n - Hanna Böhman","PLAIN"]; titleFadeOut 15; 15 fadeSound 0; sleep 17; // Info text [str("Somewhere in Syria..."), str(date select 1) + "." + str(date select 2) + "." + str(date select 0)] spawn BIS_fnc_infoText; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; 5 fadeSound 1; titleCut ["", "BLACK IN", 5]; }; 1 Share this post Link to post Share on other sites
Nicole_UK 5 Posted August 25, 2021 thanks guys i knew i had got it wrong lmaoo thanks for your help! much appreciated 🙂 Share this post Link to post Share on other sites
Nicole_UK 5 Posted August 25, 2021 6 hours ago, stburr91 said: titleCut ["", "BLACK FADED", 999]; [] Spawn { titleText ["“Fear us women, o' enemies of humanity, for you who die by our hands, will burn in Hell forever.”\n\n - Hanna Böhman","PLAIN"]; titleFadeOut 15; 15 fadeSound 0; sleep 17; // Info text [str("Somewhere in Syria..."), str(date select 1) + "." + str(date select 2) + "." + str(date select 0)] spawn BIS_fnc_infoText; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; 5 fadeSound 1; titleCut ["", "BLACK IN", 5]; }; I tried using this code but it didnt work 😞 The sound is there from the beginning again but then for the last 5 seconds faded in as if it was just ignoring the first 15 fadesound 0; Also the info text "somewhere in syria" doesnt show up anymore lol not sure what exactly is happening but all i want is for it to fade in from black with the sound fading in from no sound (with the "fear us women" quote.) then once faded in the info text "somewhere in Syria" and the date.... for some reason I can get it working untill I try fade in the sound then for some reason its messing everything up... Can someone please hep me im sure its something really simple but i just cant figure it out 😞 Share this post Link to post Share on other sites
Harzach 2518 Posted August 25, 2021 I think that was just an example for you to learn from. If you want sound muted to start, change 15 fadeSound 0; to 0 fadeSound 0; then change the "5" in 5 fadeSound 1; to however many seconds you want the fade in to take. The double slashes in front of your info text is commenting that line, so it's not being executed. Just remove the "//." -- *EDIT* move the code to a new line, as "Info text" is supposed to commented. Derp! 1 Share this post Link to post Share on other sites
Nicole_UK 5 Posted August 25, 2021 Ok so I think iv sorted it... The first 15 fadeSound 0; was fading the sound out over 15 seconds (so after 15 seconds there would be no sound) so i changed it to 0 fadeSound 0; this way it takes 0 seconds to fade the sound off then the second one 5 fadeSound 1; faded the sound back in over 5 seconds... seems to work fine now and also not sure what I did but managed to get the "somewhere in syria" info text back 🙂 heres my my code if anyone wants to use it titleCut ["", "BLACK FADED", 999]; [] Spawn { titleText ["“Fear us women, o' enemies of humanity, for you who die by our hands, will burn in Hell forever.”\n\n - Hanna Böhman","PLAIN"]; titleFadeOut 10; 0 fadeSound 0; sleep 12; // Info text [str ("Somewhere in Syria..."), str(date select 1) + "." + str(date select 2) + "." + str(date select 0)] spawn BIS_fnc_infoText; sleep 3; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; 10 fadeSound 1; titleCut ["", "BLACK IN", 5]; }; There is only 1 minor issue now... the info text is a bit buggy? there is always a space between the first " and letters... and i think you can only put a certain amount of letters in there? 1 Share this post Link to post Share on other sites
Nicole_UK 5 Posted August 25, 2021 Just now, Harzach said: I think that was just an example for you to learn from. If you want sound muted to start, change 15 fadeSound 0; to 0 fadeSound 0; then change the "5 in 5 fadeSound 1; to however many seconds you want the fade in to take. The double slashes in front of your info text is commenting that line, so it's not being executed. Just remove the "//." we must have wrote messages at the same time hahah yes i think i figured it out now 🙂 thank you 1 Share this post Link to post Share on other sites
Harzach 2518 Posted August 25, 2021 1 minute ago, Nicole_UK said: not sure what I did The code was accidentally moved up into the comment, so it wasn't being executed. Share this post Link to post Share on other sites