chrisbaker1981 25 Posted May 14, 2021 I Want a trigger to fire when player is not present, but only after another trigger has fired. I have this for when a player is present (triggerActivated trig1) and player in thislist; (this works for player present and after trig1 has fired) but cant for the life of me figure out how to change this to make it player not in thislist 🙂 Ive messed around with "West", "NOT PRESTENT" etc but not writing it out correctly clearly 🙂 Share this post Link to post Share on other sites
Play3r 147 Posted May 14, 2021 I believe you can use !player in thislist. Share this post Link to post Share on other sites
chrisbaker1981 25 Posted May 14, 2021 45 minutes ago, Play3r said: I believe you can use !player in thislist. so like thhis? (triggerActivated trig1) and !player in thislist; That gives an error in expression 😞 Share this post Link to post Share on other sites
beno_83au 1369 Posted May 14, 2021 9 minutes ago, chrisbaker1981 said: so like thhis? (triggerActivated trig1) and !player in thislist; That gives an error in expression 😞 (triggerActivated trig1) && !(player in thisList) Or your trigger activation could just be "Player" and "Not Present" and use the condition: this && (triggerActivated trig1) 1 Share this post Link to post Share on other sites
chrisbaker1981 25 Posted May 14, 2021 (edited) 10 minutes ago, beno_83au said: (triggerActivated trig1) && !(player in thisList) Or your trigger activation could just be "Player" and "Not Present" and use the condition: this && (triggerActivated trig1) Great thanks that works, @Play3rthanks as well, im just such a noob it had to be spelled out to me 🙂 Edited May 14, 2021 by chrisbaker1981 speeling mistake Share this post Link to post Share on other sites
pierremgi 4889 Posted May 14, 2021 Just a remark: Any player Not present .... I'm not sure to understand what could be thisList on activation ( [] 🙄). In fact present or not present, thisList returns the list of any player inside the area here. So: this && (triggerActivated trig1) // yes (triggerActivated trig1) && !(player in thisList) // no real sense with not present (no added value), simple test, in a repeatable trigger: condition: hintSilent str thisList; this On act and on deact / nothing special... or a systemChat... Share this post Link to post Share on other sites