b2020b 0 Posted May 3, 2021 I don't want all the buildings destroyed. Is there a way? Share this post Link to post Share on other sites
froggyluv 2135 Posted May 4, 2021 5 hours ago, pierremgi said: yes Profound...almost mystical.. 2 Share this post Link to post Share on other sites
beno_83au 1369 Posted May 4, 2021 This was actually an amazing an insightful quote that got muddled up in poor touch screen techniques. See below for the repost. 1 Share this post Link to post Share on other sites
beno_83au 1369 Posted May 4, 2021 8 hours ago, pierremgi said: yes No. I win. 1 1 Share this post Link to post Share on other sites
johnnyboy 3789 Posted May 4, 2021 12 hours ago, b2020b said: I don't want all the buildings destroyed. Is there a way? Believe it or not @b2020b, those 3 guys above are all very helpful dudes, they're just having a little fun with you. The point is you need to be more specific when asking a question. Welcome to the forums BTW! 1 1 1 Share this post Link to post Share on other sites
b2020b 0 Posted May 4, 2021 2 hours ago, beno_83au said:2시간 전, beno_83au는 다음과 같이 말했다. This was actually an amazing an insightful quote that got muddled up in poor touch screen techniques. 이것은 사실 형편없는 터치 스크린 기술에 뒤죽박죽이 된 통찰력 있는 인용구였다. See below for the repost. 다시 게시하려면 아래를 참조하십시오. I want to prevent it. The bombing destroyed the building. Share this post Link to post Share on other sites
b2020b 0 Posted May 4, 2021 house allowdamage false; Share this post Link to post Share on other sites
pierremgi 4851 Posted May 4, 2021 What I suggest: in initServer.sqf: addMissionEventHandler ["BuildingChanged", { params ["_previousObject", "_newObject", "_isRuin"]; _previousObject setdamage 0; _previousObject allowDamage false; }]; (I definitely win) 1 1 Share this post Link to post Share on other sites