TMZulu 3 Posted April 9, 2021 (edited) Introducing ZHC!ZHC is a mod based Headless Client system created for Arma 3 that is designed to be flexible and efficient for both large and small communities. It is designed to be completely flexible with features and functionality through the use of CBA Settings and Keybinds. You can read about it more, report bugs, make suggestions, and help contribute on Github! https://github.com/TMZulu/ZHC Core Features Complete Flexibility of Functionality Through Use of CBA Settings and Keybinds Adjustable Timing Expandable HC Limit HC Rebalancing Server and HC FPS Display Message-based Debug system Visual Debug System Dynamic Simulation Support (Experimental in V1.1.0) Additional Features Zeus Holding / Transfer Control Emergency Offloading (HC/Zeus Disconnect Handling) Unit HC Blacklisting Achilles/Ares/ZEN Garrison Compatibility Naked Unit Prevention/Reduction Server Statistics Markers And More! Downloads Download ZHC Available on Steam Workshop Requires CBA Edited June 25, 2021 by TMZulu V1.1.0 update 2 1 Share this post Link to post Share on other sites
canadian1337 17 Posted April 9, 2021 Looks very cool! The steam workshop link is incorrect tho 😛. Share this post Link to post Share on other sites
TMZulu 3 Posted April 9, 2021 6 hours ago, canadian1337 said: Looks very cool! The steam workshop link is incorrect tho 😛. Of course I missed something 😆. Could have sworn I checked that. Oh well, its fixed now. Share this post Link to post Share on other sites
imager6 40 Posted June 4, 2021 The group I am in look's forward to using your HC on Sunday, we are using 2 HC's. 1 Share this post Link to post Share on other sites
_RX 2 Posted June 9, 2021 Have to say this mod is a hidden gem. I run it on server with 3HC's. 2 Share this post Link to post Share on other sites
TMZulu 3 Posted June 25, 2021 ZHC V1.1.0 Release https://github.com/TMZulu/ZHC/releases/tag/v1.1.0.32 Changelog: Added Debug GUID Whitelist Shifted FPS map markers Fixed Zeus Holding error with module added Zeuses Added Dynamic Simulation Support / Caching Added RPT Logging Important Note: Dynamic Simulation support is Experimental. As such, it is disabled by default. As with regular dynamic support AI that are out of range of players will no longer be simulated. This will allow for a Zeus to be able to spawn AI all over the map with minimal FPS impact. However, AI will not move unless players are in range of them so Zeus spawned QRF forces may not be able move if out of the dynamic simulation trigger range. Please report any issues in the Issue tracker: https://github.com/TMZulu/ZHC/issues Share this post Link to post Share on other sites