sammael 366 Posted February 23, 2021 I have always been saddened by the vanilla UAV gunner camera view. It looks too simple. I started experimenting with a new UAV gunner overlay. I would like to build mod-config that override vanilla UAV camera and also make it a full screen. I have a few questions. How can I avoid stretching my texture in the game? Also I play arma at low res 1366*768 maybe because of this the image is stretched? or it is engine itself and I must write a new config with a new screen resolution? My texture Result in the game Spoiler In game video with "stretch bug" Spoiler https://radikal.ru/video/jXP7iJeiZse Final goal implement this texture: Result in the game Spoiler Share this post Link to post Share on other sites
yax 597 Posted February 23, 2021 Quote How can I avoid stretching my texture in the game? How are you currently doing it? Are you using an RscIngameUI dialog or are you doing this through modelOptics? I've done a couple setups like this so feel free to dm me and I can help out Share this post Link to post Share on other sites
NightIntruder 710 Posted March 16, 2021 I am quite late to the party, but anyway... If you use RTT technology for this, then stretching might have something to do with what Reyhard says in this post I think: Share this post Link to post Share on other sites