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sammael

New UAV gunner optic

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I have always been saddened by the vanilla UAV gunner camera view. It looks too  simple. I started experimenting with a new UAV gunner  overlay. I would like to build mod-config that override vanilla UAV camera and also make it  a full screen. 

I have a few questions.  How can I avoid stretching my texture in the game? Also I play arma at low res  1366*768 maybe because of this the image is stretched?

or it is engine itself and I must write a new config with a new screen resolution?

My texture

4842c3167cd5.png

 

Result in the game

Spoiler

fa9f2f6c363e.jpg


 

In game video with "stretch bug"

Final goal implement this  texture:

43ff68b46744.png

 

Result in the game

Spoiler

1dc04daced6d.jpg
 

 

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How can I avoid stretching my texture in the game? 

 

How are you currently doing it? Are you using an RscIngameUI dialog or are you doing this through modelOptics? I've done a couple setups like this so feel free to dm me and I can help out

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I am quite late to the party, but anyway... If you use RTT technology for this, then stretching might have something to do with what Reyhard says in this post I think:
 

 

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