Endarz 6 Posted January 26, 2021 (edited) Title says it all. I'm trying to add proper physics to my object, and I have no idea where to start. I have been picking apart a config dump and trying things like adding simulation = "ThingX"; to my config, to no avail. I believe the problem is that the object is a Simple Object when it shouldn't be, since the object returns a zero when I try to add an action to it. If this is the case, I have no idea how to fix it as I have not intentionally programmed it to be a simple object. Any help here would be appreciated. Would this be something I need to fix in the Object Builder, an issue with the config, or what? Config.cpp below. Spoiler class CfgPatches { class Endarz_Cards { name = "Cards!"; author = "Endarz"; url = "https://steamcommunity.com/id/endarz"; units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F", "A3_Functions_F"}; }; }; class CfgVehicles { class ThingX; class card: ThingX { scope = 2; model = "cards\objects\card.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"cards\data\card_template_co.paa"}; editorSubcategory = "EdSubcat_Sports"; displayName = "Card (Ace of Spades)"; icon = "iconObject_2x1"; editorPreview = "cards\data\card_editor_ca.paa"; simulation = "ThingX"; }; }; Edited January 27, 2021 by Endarz Share this post Link to post Share on other sites
Endarz 6 Posted January 27, 2021 UPDATE: Solved my own problem! Had to educate myself on LODs in the Object Builder. Also had to tweak my config.cpp, but now my object works as intended. Share this post Link to post Share on other sites