Zerenco 0 Posted January 25, 2021 Hello, first im a completely noob and take scripts from this forum in my mission. But now i cant find any solution or script to make this arrows (see on the picture) to move up and down like in the tutorials. Maybe someone can help me out with a nice script? Share this post Link to post Share on other sites
pierremgi 4830 Posted January 26, 2021 That could be far easier if you describe how did you spawn this arrow. Share this post Link to post Share on other sites
Larrow 2818 Posted January 26, 2021 This will spawn the selector( blue arrow as shown in your post ) and make it rotate. _arrow = [ player getpos[ 10, getdir player ]] call BIS_fnc_VRSpawnSelector Spawned 10m in front of the player in the direction the player is facing. You can change the rotation speed by setting the variable BIS_VR_speed on the object( initial speed on spawn is set to 1 ). _arrow setVariable[ "BIS_VR_speed", 10 ]; To make it bob up and down... _h = _arrow spawn { params[ "_arrow" ]; while { !isNull _arrow } do { _bobSpeed = _arrow getVariable[ "bobSpeed", 0.01 ]; while {(position _arrow) select 2 < 2} do { _arrow setPos ( position _arrow vectorAdd[ 0, 0, 0.1 ] ); sleep _bobSpeed; }; while {(position _arrow) select 2 > 0} do { _arrow setPos ( position _arrow vectorAdd[ 0, 0, -0.1 ] ); sleep _bobSpeed; }; sleep 0.25; }; }; 5 Share this post Link to post Share on other sites
Zerenco 0 Posted January 26, 2021 I spawned the arrow as an object. I need this arrow on a specific position Share this post Link to post Share on other sites
pierremgi 4830 Posted January 27, 2021 you just have to use setPos on the position (follow the link). 1 Share this post Link to post Share on other sites
Larrow 2818 Posted January 27, 2021 13 hours ago, Zerenco said: I need this arrow on a specific position Just change the test position I used in the call to BIS_fnc_VRSpawnSelector. _arrow = [ /*some position*/ ] call BIS_fnc_VRSpawnSelector Share this post Link to post Share on other sites
Zerenco 0 Posted February 2, 2021 Thanks for all of youre help. Last question. Where should i put that? In the mission.sqm? or description.ext? Share this post Link to post Share on other sites