Invincible120 3 Posted January 2, 2021 Hi all, i'm working on a UAV model. When i put the vehicle it's start to shaking. How can i fix that issue? Config: Spoiler config.cpp: Quote #define private 0 #define protected 1 #define public 2 #define WEST 1 #define EAST 2 #define INDEPENDANT 3 class DefaultEventhandlers; class CfgPatches { class uav_test { units[] = {"uav_anka_s"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Drones_F","A3_Weapons_F"}; }; }; class SensorTemplatePassiveRadar; class SensorTemplateAntiRadiation; class SensorTemplateActiveRadar; class SensorTemplateIR; class SensorTemplateVisual; class SensorTemplateMan; class SensorTemplateLaser; class SensorTemplateNV; class SensorTemplateDataLink; class DefaultVehicleSystemsDisplayManagerLeft { class components; }; class DefaultVehicleSystemsDisplayManagerRight { class components; }; class CfgVehicles { class Plane; class UAV: Plane { class NewTurret; class ViewPilot; class ViewOptics; class AnimationSources; class Components; }; class UAV_02_base_F; class UAV_02_dynamicLoadout_base_F: UAV_02_base_F { class NewTurret; class ViewPilot; class ViewOptics; class AnimationSources; class Components; }; class uav_anka_s: UAV_02_dynamicLoadout_base_F { author="Invincible"; displayName="TAI Anka-S"; //editorSubcategory="EdSubcat_Drones"; map_anka_s_ca icon = "anka_s\data\map_anka_s_ca.paa"; picture= "anka_s\data\anka_base.paa"; unitInfoType="RscOptics_AV_airplane_pilot"; attenuationEffectType="OpenHeliAttenuation"; scope=public; scopeCurator=public; side=WEST; faction="BLU_F"; crew="B_UAV_AI"; typicalCargo[]= { "B_UAV_AI" }; accuracy=2; class HitPoints { class HitHull { armor=3; explosionShielding=5; name="HitHull"; passThrough=0.5; visual="Hit_Hull"; radius=0.25; minimalHit=0.02; depends="Total"; material=-1; }; class HitEngine: HitHull { armor=1.5; explosionShielding=2; name="HitEngine"; passThrough=0.5; visual="Hit_Engine"; radius=0.25; minimalHit=0.1; depends="0"; }; class HitFuel: HitHull { armor=3; explosionShielding=4; name="HitFuel"; passThrough=0.5; visual="Hit_Fuel"; radius=0.30000001; minimalHit=0.1; depends="0"; }; class HitLAileron: HitHull { armor=1.5; explosionShielding=3; name="HitLAileron"; passThrough=0.1; visual="Hit_AileronL"; radius=0.2; minimalHit=0.1; depends="0"; }; class HitRAileron: HitLAileron { armor=1.5; explosionShielding=3; name="HitRAileron"; passThrough=0.1; visual="Hit_AileronR"; radius=0.2; minimalHit=0.1; depends="0"; }; class HitLCRudder: HitHull { armor=1.5; explosionShielding=3; name="HitLCRudder"; passThrough=0.1; visual="Hit_RudderL"; radius=0.15000001; minimalHit=0.1; depends="0"; }; class HitRRudder: HitLCRudder { armor=1.5; explosionShielding=3; name="HitRRudder"; passThrough=0.1; visual="Hit_RudderR"; radius=0.15000001; minimalHit=0.1; depends="0"; }; class HitLCElevator: HitHull { armor=1.5; explosionShielding=3; name="HitLCElevator"; passThrough=0.1; visual="Hit_ElevatorL"; radius=0.2; minimalHit=0.1; depends="0"; }; class HitRElevator: HitLCElevator { armor=1.5; explosionShielding=3; name="HitRElevator"; passThrough=0.1; visual="Hit_ElevatorR"; radius=0.2; minimalHit=0.1; depends="0"; }; }; class Exhausts { class Exhaust_center { position="pos_Exhausts_start_center"; direction="pos_Exhausts_end_center"; effect="ExhaustsEffectHeliComHP"; }; }; model = "anka_s\objects\uav_anka_s.p3d"; maximumLoad=250; class TransportItems { }; uavCameraDriverPos="PiP0_pos"; uavCameraDriverDir="PiP0_dir"; uavCameraGunnerPos="laserstart"; uavCameraGunnerDir="commanderview"; LODTurnedIn=-1; LODTurnedOut=-1; memoryPointLDust="DustLeft"; memoryPointRDust="DustRight"; memoryPointDriverOptics="PiP0_pos"; driverOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Driver_F.p3d"; driverForceOptics=1; getInRadius=0; class WingVortices { }; class ViewPilot: ViewPilot { minFov=0.25; maxFov=1.25; initFov=0.75; initAngleX=0; minAngleX=-65; maxAngleX=85; initAngleY=0; minAngleY=-150; maxAngleY=150; }; class Viewoptics: ViewOptics { initAngleX=0; minAngleX=0; maxAngleX=0; initAngleY=0; minAngleY=0; maxAngleY=0; minFov=0.25; maxFov=1.25; initFov=0.75; visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; }; class AnimationSources: AnimationSources { class Bombs { source="user"; animPeriod=1e-006; initPhase=0; }; class AT_missiles { source="user"; animPeriod=0.99000001; initPhase=1; }; class Damper_1_source { source="damper"; wheel="wheel_1"; }; class Damper_2_source { source="damper"; wheel="wheel_2"; }; class Damper_3_source { source="damper"; wheel="wheel_3"; }; class Wheel_1_source { source="wheel"; wheel="wheel_1"; }; class Wheel_2_source { source="wheel"; wheel="wheel_2"; }; class Wheel_3_source { source="wheel"; wheel="wheel_3"; }; }; class camShakeGForce { distance=0; frequency=2; minSpeed=1; power=0.1; }; startDuration = 10; acceleration = 500; driveOnComponent[] = {"wheel_1","wheel_2","wheel_3"}; simulation = "airplaneX"; maxSpeed=400; //landingAoa=0.1309; landingAoa = "5*3.1415/180"; landingSpeed=95; stallSpeed=80; stallWarningTreshold=0.05; wheelSteeringSensitivity=1.3; angleOfIndicence = "1.5*3.1415/180"; airBrake=1; airBrakeFrictionCoef=2; flaps=1; flapsFrictionCoef=0.2; gearsUpFrictionCoef=0.34999999; airFrictionCoefs0[]={0,0,0}; airFrictionCoefs1[]={0.1,0.69999999,0.0049999999}; airFrictionCoefs2[]={0.001,0.0074999998,5.9999998e-005}; //angleOfIndicence=0; envelope[]={0,0.07,0.25999999,0.58999997,1.04,1.63,1.98,2.7,3.2,4.0500002,4.6799998,5.4899998,6.1900001,7.04,7.5300002,7.9000001,8.1999998,8.3999996,8.5,8.1999998,7}; altNoForce=13000; altFullForce=2000; thrustCoef[]={1.36,1.25,1.14,1.04,0.94999999,0.86000001,0.77999997,0.69999999,0.61000001,0.30000001,0,0,0}; aileronSensitivity=0.60000002; aileronCoef[]={0,0.12,0.46000001,0.64999998,0.75,0.81999999,0.88,0.92000002,0.94999999,0.97000003,0.99000001,1,1.01}; elevatorSensitivity=0.69999999; elevatorCoef[]={0,0.2,0.69999999,0.47,0.38,0.31999999,0.28,0.25,0.22,0.19,0.17,0.15000001,0.13}; rudderInfluence=0.93970001; rudderCoef[]={0,0.60000002,1.2,1.5,1.7,1.8,1.9,1.9,2,2,2,1.8,1.4}; aileronControlsSensitivityCoef=3; elevatorControlsSensitivityCoef=3; rudderControlsSensitivityCoef=3; draconicForceXCoef=8; draconicForceYCoef=1.1; draconicForceZCoef=1; draconicTorqueXCoef[]={2,2.5,3.0999999,3.7,4.4000001,5.0999999,5.9000001,6.5,7,7.5,7.9000001,8.3000002,8.5}; draconicTorqueYCoef[]={12,8,3,0.5,0,0,0,0,0,0,0,0,0}; maxOmega=3000; engineMoi=0.1; dampingRateFullThrottle=0.029999999; dampingRateZeroThrottleClutchEngaged=0.029999999; dampingRateZeroThrottleClutchDisengaged=0.029999999; class Wheels { disableWheelsWhenDestroyed=1; class wheel_1 { boneName="wheel_1"; steering=1; side="left"; center="wheel_1_center"; boundary="wheel_1_rim"; width=0.1448315; mass=10; MOI=0.10488081696125; dampingRate=0.1; dampingRateDamaged=1; dampingRateDestroyed=1000; maxBrakeTorque=0; maxHandBrakeTorque=0; suspTravelDirection[]={0,-1,0}; suspForceAppPointOffset="wheel_1_center"; tireForceAppPointOffset="wheel_1_center"; maxCompression=1; maxDroop=1; sprungMass=500; springStrength=50000; springDamperRate=10000; longitudinalStiffnessPerUnitGravity=1000; latStiffX=25; latStiffY=180; frictionVsSlipGraph[]= { {0,1}, {0.5,1}, {1,1} }; }; class wheel_2: wheel_1 { boneName="wheel_2"; steering=0; center="wheel_2_center"; boundary="wheel_2_rim"; suspForceAppPointOffset="wheel_2_center"; tireForceAppPointOffset="wheel_2_center"; maxCompression=0.03490659; maxDroop=0.03490659; sprungMass=1250; springStrength=125000; springDamperRate=25000; maxBrakeTorque=500; }; class wheel_3: wheel_2 { boneName="wheel_3"; side="right"; center="wheel_3_center"; boundary="wheel_3_rim"; suspForceAppPointOffset="wheel_3_center"; tireForceAppPointOffset="wheel_3_center"; }; }; killFriendlyExpCoef=0.1; driverCompartments="Compartment3"; cargoCompartments[]= { "Compartment2" }; class Damage { tex[]={}; mat[]= { "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02.rvmat", "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02_damage.rvmat", "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02_destruct.rvmat" }; }; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02_CO.paa" }; weapons[]= { }; magazines[]= { }; radarTargetSize=0.5; visualTargetSize=0.69999999; irTargetSize=0.5; lockDetectionSystem=0; incomingMissileDetectionSystem=0; laserscanner=1; showAllTargets=4; reportRemoteTargets=1; reportOwnPosition=1; class Components: Components { class SensorsManagerComponent { class Components { class IRSensorComponent: SensorTemplateIR { class AirTarget { minRange=500; maxRange=3000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=1; }; class GroundTarget { minRange=500; maxRange=2500; objectDistanceLimitCoef=1; viewDistanceLimitCoef=1; }; maxTrackableSpeed=50; angleRangeHorizontal=51; angleRangeVertical=37; animDirection="maingun"; aimDown=-0.5; }; class VisualSensorComponent: SensorTemplateVisual { class AirTarget { minRange=500; maxRange=3000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=1; }; class GroundTarget { minRange=500; maxRange=2500; objectDistanceLimitCoef=1; viewDistanceLimitCoef=1; }; maxTrackableSpeed=50; angleRangeHorizontal=51; angleRangeVertical=37; animDirection="maingun"; aimDown=-0.5; }; class PassiveRadarSensorComponent: SensorTemplatePassiveRadar { class AirTarget { minRange=6000; maxRange=6000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=-1; }; class GroundTarget { minRange=6000; maxRange=6000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=-1; }; }; class LaserSensorComponent: SensorTemplateLaser { }; class NVSensorComponent: SensorTemplateNV { }; }; }; class VehicleSystemsDisplayManagerComponentLeft: DefaultVehicleSystemsDisplayManagerLeft { class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; class VehicleSystemsDisplayManagerComponentRight: DefaultVehicleSystemsDisplayManagerRight { defaultDisplay="SensorDisplay"; class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; class TransportPylonsComponent { uiPicture = "anka_s\data\anka_base_eden.paa"; class Pylons { class Pylons1 { hardpoints[] = {"DEVAS_W_MAM_L"}; attachment = "DEVAS_2Rnd_MAM_L_YIPE_Mag"; priority = 1; maxweight = 100; UIposition[] = {0.45,0.07}; }; class Pylons2 { hardpoints[] = {"DEVAS_W_MAM_L"}; priority = 1; attachment = "DEVAS_2Rnd_MAM_L_YIPE_Mag"; maxweight = 100; UIposition[] = {0.35,0.15}; mirroredMissilePos = 1; }; }; class Presets { class Empty { displayName = "Empty"; attachment[] = {}; }; class Default { displayName = "HE/BF"; attachment[] = { "DEVAS_2Rnd_MAM_L_YIPE_Mag", "DEVAS_2Rnd_MAM_L_YIPE_Mag" }; }; class Tandem { displayName = "Tandem"; attachment[] = { "DEVAS_2Rnd_MAM_L_RZKET_Mag", "DEVAS_2Rnd_MAM_L_RZKET_Mag" }; }; class Thermobaric { displayName = "Thermobaric"; attachment[] = { "DEVAS_2Rnd_MAM_L_TB_Mag", "DEVAS_2Rnd_MAM_L_TB_Mag" }; }; }; }; }; class Turrets { class MainTurret: NewTurret { isCopilot=0; minElev=-85; maxElev=10; initElev=0; minTurn=-360; maxTurn=360; initTurn=0; maxHorizontalRotSpeed=10; maxVerticalRotSpeed=10; outGunnerMayFire=1; inGunnerMayFire=1; commanding=-1; body="mainturret"; gun="maingun"; animationSourceBody="mainturret"; animationSourceGun="maingun"; memoryPointGun="commanderview"; memoryPointGunnerOptics="laserstart"; gunAxis="maingun_axis"; gunBeg="commanderview"; gunEnd="laserstart"; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; gunnerForceOptics=1; turretInfoType="RscOptics_UAV_gunner"; stabilizedInAxes=3; enableManualFire=0; showAllTargets=4; weapons[]= { "Laserdesignator_mounted", "DEVAS_MAM_L_Weap" }; magazines[]= { "Laserbatteries", "DEVAS_2Rnd_MAM_L_YIPE_Mag" }; soundServo[]= { "A3\Sounds_F\vehicles\air\noises\servo_drone_turret_2", 0.056234129, 1, 10 }; soundServoVertical[]= { "A3\Sounds_F\vehicles\air\noises\servo_drone_turret_2", 0.056234129, 1, 10 }; GunnerCompartments="Compartment1"; startEngine=0; LODTurnedIn=-1; LODTurnedOut=-1; class OpticsIn { class Wide { opticsDisplayName="W"; initAngleX=0; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=-100; maxAngleY=100; initFov=0.5; minFov=0.5; maxFov=0.5; directionStabilized=1; visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_wide_F.p3d"; }; class Medium: Wide { opticsDisplayName="M"; initFov=0.1; minFov=0.1; maxFov=0.1; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_medium_F.p3d"; }; class Narrow: Wide { opticsDisplayName="N"; initFov=0.0286; minFov=0.0286; maxFov=0.0286; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_narrow_F.p3d"; }; }; class OpticsOut { class Monocular { initAngleX=0; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=-100; maxAngleY=100; initFov=1.1; minFov=0.133; maxFov=1.1; visionMode[]= { "Normal", "NVG" }; gunnerOpticsModel=""; gunnerOpticsEffect[]={}; }; }; class Components { class VehicleSystemsDisplayManagerComponentLeft: DefaultVehicleSystemsDisplayManagerLeft { class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; class VehicleSystemsDisplayManagerComponentRight: DefaultVehicleSystemsDisplayManagerRight { defaultDisplay="SensorDisplay"; class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; }; }; }; }; }; model.cfg Quote class CfgSkeletons { class Skeleton { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "rudder_1_1", "", "rudder_2_1", "", "flap_1_1", "", "flap_2_1", "", "elevator", "", "aileron_1_1", "", "aileron_2_1", "", "mainturret", "", "maingun", "mainturret", "commanderview", "maingun", "laserstart", "maingun", "damagehide", "", "propeller", "damagehide", "propellerblurred", "propeller", "propellerstatic", "propeller", "wheel_1_strut", "damagehide", "wheel_1_steering", "wheel_1_strut", "wheel_1_damper", "wheel_1_steering", "wheel_1", "wheel_1_damper", "wheel_2_strut", "damagehide", "wheel_2_support", "damagehide", "wheel_2", "wheel_2_strut", "wheel_2_damper", "wheel_2_strut", "wheel_2", "wheel_2_damper", "wheel_3_strut", "damagehide", "wheel_3_support", "damagehide", "wheel_3", "wheel_3_strut", "wheel_3_damper", "wheel_3_strut", "wheel_3", "wheel_3_damper", "wheel_1", "damagehide", "wheel_2", "damagehide", "wheel_3", "damagehide", "wheel_1_damper", "damagehide", "door_f_1_1", "damagehide", "door_f_1_2", "damagehide", "door_b_1_1", "damagehide", "door_b_1_2", "damagehide", "hideweapons", "damagehide", "missilea", "hideweapons", "missilea1", "hideweapons", "missilea2", "hideweapons", "missilea3", "hideweapons", "missileb", "hideweapons", "missileb1", "hideweapons", "missileb2", "hideweapons", "missileb3", "hideweapons", "positionlights_hide", "", "wheel_1", "wheel_1_land", "wheel_2", "wheel_2_land", "wheel_3", "wheel_3_land" }; }; }; class CfgModels { class uav_anka_s { htMin=60; htMax=1800; afMax=200; mfMax=100; mFact=0; tBody=0; skeletonName="Skeleton"; sectionsInherit=""; sections[]={"camo1", "zbytek", "hit_elevatorl", "hit_elevatorr", "hit_aileronl", "hit_aileronr", "hit_rudderl", "hit_rudderr", "hit_engine", "hit_fuel", "hit_hull"}; class Animations { class frontgeardamper { type="translation"; source="damper_1_source"; selection="wheel_1_damper"; sourceAddress="clamp"; axis="wheel_1_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; offset0=-1; offset1=1; }; class maingear_2_suspension { type="rotation"; source="damper_2_source"; selection="wheel_2_strut"; sourceAddress="clamp"; axis="wheel_2_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; angle0=-0.03490659; angle1=0.03490659; }; class maingear_3_suspension { type="rotation"; source="damper_3_source"; selection="wheel_3_strut"; sourceAddress="clamp"; axis="wheel_3_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; angle0=0.03490659; angle1=-0.03490659; }; class hideweapons { type="hide"; source="hideweapons"; selection="hideweapons"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.5; unHideValue=-1; }; class maingear_2_support { type="rotation"; source="gear"; selection="wheel_2_support"; sourceAddress="clamp"; axis="wheel_2_support_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad -90"; }; class maingear_3_support { type="rotation"; source="gear"; selection="wheel_3_support"; sourceAddress="clamp"; axis="wheel_3_support_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad 90"; }; class maingear_2 { type="rotation"; source="gear"; selection="wheel_2_strut"; sourceAddress="clamp"; axis="wheel_2_strut_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad 90"; }; class maingear_3 { type="rotation"; source="gear"; selection="wheel_3_strut"; sourceAddress="clamp"; axis="wheel_3_strut_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad -90"; }; class propeller { type="rotation"; source="rotor"; selection="propeller"; sourceAddress="clamp"; axis="propeller_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=2.094395; }; class propellerstatic { type="hide"; source="rpm"; selection="propellerstatic"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.5; unHideValue=-1; }; class propellerblurred { type="hide"; source="rpm"; selection="propellerblurred"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0; unHideValue=0.5; }; class mainturret { type="rotation"; source="mainturret"; selection="mainturret"; sourceAddress="clamp"; axis="mainturret_axis"; minPhase="rad -360"; maxPhase="rad 360"; minValue="rad -360"; maxValue="rad 360"; memory=1; angle0="rad -360"; angle1="rad 360"; }; class maingun { type="rotation"; source="maingun"; selection="maingun"; sourceAddress="clamp"; axis="maingun_axis"; minPhase="rad -85"; maxPhase="rad 10"; minValue="rad -85"; maxValue="rad 10"; memory=1; angle0="rad 85"; angle1="rad -10"; }; class flap_1_1 { type="rotation"; source="flap"; selection="flap_1_1"; sourceAddress="clamp"; axis="flap_1_1_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-0.4991642; }; class flap_2_1 { type="rotation"; source="flap"; selection="flap_2_1"; sourceAddress="clamp"; axis="flap_2_1_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=0.2495821; }; class aileron_1_1 { type="rotation"; source="aileronleftdamaged"; selection="aileron_1_1"; sourceAddress="clamp"; axis="aileron_1_1_axis"; minPhase=-1.4; maxPhase=1.4; minValue=-1.4; maxValue=1.4; memory=0; angle0=-0.4363323; angle1=0.4363323; }; class aileron_2_1 { type="rotation"; source="aileronrightdamaged"; selection="aileron_2_1"; sourceAddress="clamp"; axis="aileron_2_1_axis"; minPhase=-1.4; maxPhase=1.4; minValue=-1.4; maxValue=1.4; memory=0; angle0=-0.4363323; angle1=0.4363323; }; class rudder_1_1 { type="rotation"; source="rudderleftcenterdamaged"; selection="rudder_1_1"; sourceAddress="clamp"; axis="rudder_1_1_axis"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.2617994; angle1=-0.2617994; }; class rudder_2_1 { type="rotation"; source="rudderrightdamaged"; selection="rudder_2_1"; sourceAddress="clamp"; axis="rudder_2_1_axis"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.2617994; angle1=-0.2617994; }; class frontgear_1 { type="rotation"; source="gear"; selection="wheel_1_strut"; sourceAddress="clamp"; axis="wheel_1_strut_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=1.797689; }; class frontgear_1_door_l { type="rotation"; source="gear"; selection="door_f_1_1"; sourceAddress="clamp"; axis="door_f_1_1_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1=1.570796; }; class frontgear_1_door_r { type="rotation"; source="gear"; selection="door_f_1_2"; sourceAddress="clamp"; axis="door_f_1_2_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1=-1.570796; }; class backgear_1_door_l { type="rotation"; source="gear"; selection="door_b_1_1"; sourceAddress="clamp"; axis="door_b_1_1_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1="rad -90"; }; class backgear_1_door_r { type="rotation"; source="gear"; selection="door_b_1_2"; sourceAddress="clamp"; axis="door_b_1_2_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1="rad 90"; }; class frontgearsteering { type="rotation"; source="rudder"; selection="wheel_1_steering"; sourceAddress="clamp"; axis="wheel_1_steering_axis"; minPhase=-8; maxPhase=8; minValue=-8; maxValue=8; memory=0; angle0=-1.047198; angle1=1.047198; }; class wheel_1 { type="rotationx"; source="wheel"; selection="wheel_1"; sourceAddress="loop"; axis="wheel_1_center"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-3.141593; }; class wheel_2 { type="rotationx"; source="wheel"; selection="wheel_2"; sourceAddress="loop"; axis="wheel_2_center"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-2.792527; }; class wheel_3 { type="rotationx"; source="wheel"; selection="wheel_3"; sourceAddress="loop"; axis="wheel_3_center"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-2.792527; }; class damagehide { type="hide"; source="damage"; selection="damagehide"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=1; unHideValue=-1; }; class positionlights { type="hide"; source="collisionlights"; selection="positionlights_hide"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0; unHideValue=0.5; }; }; }; }; Resolution LOD: 1) Wheels: https://prntscr.com/weqc21 2) Dampers: https://prntscr.com/weqc7a Geo LOD: 1) Wheels: https://prntscr.com/weqctq 2) Front view: https://prntscr.com/weqcxn 3) Left view: https://prntscr.com/weqd02 LandContact: https://prntscr.com/weqch8 1) Left: https://prntscr.com/weqckj 2) Front: https://prntscr.com/weqcq4 Memory Points: 1) Front: https://prntscr.com/weqcee 2) Left: https://prntscr.com/weqcbm 1 Share this post Link to post Share on other sites
Invincible120 3 Posted January 10, 2021 Update: I fixed shaking issue and now UAV is perfectly touching to ground. Here is what i did to solve: - I edited my model.cfg suspension values and now it's matching with maxCompression and maxDroop in the config.cpp. This solved shaking problem. But vehicle was staying a little bit up from ground. To solve that: - I moved up my landcontact and wheel_x_rim points (to be sure i moved them 0.07 which is the value in the model.cfg suspension offset) here is the final stand: https://prnt.sc/wkaiuu - I m using translation instead of rotation for suspension animation. (But i m planning to use rotation in the future...) - Last state of my class Wheels: Spoiler Quote class Wheels { disableWheelsWhenDestroyed=1; class wheel_1 { boneName="wheel_1"; steering=1; side="left"; center="wheel_1_center"; boundary="wheel_1_rim"; width=0.1448315; mass=10; MOI=0.10488081696125; dampingRate=0.1; dampingRateDamaged=1; dampingRateDestroyed=1000; maxBrakeTorque=0; maxHandBrakeTorque=0; suspTravelDirection[]={0,-1,0}; suspForceAppPointOffset="wheel_1_axis"; tireForceAppPointOffset="wheel_1_axis"; maxCompression=0.07; maxDroop=0.07; sprungMass=1000; springStrength=9000; springDamperRate=4800; longitudinalStiffnessPerUnitGravity=1000; latStiffX=2; latStiffY=18; frictionVsSlipGraph[]= { {0,1}, {0.5,1}, {1,1} }; }; class wheel_2: wheel_1 { boneName="wheel_2"; steering=0; center="wheel_2_center"; boundary="wheel_2_rim"; sprungMass=1500; springStrength=13500; springDamperRate=7200; suspForceAppPointOffset="wheel_2_axis"; tireForceAppPointOffset="wheel_2_axis"; maxBrakeTorque=500; }; class wheel_3: wheel_2 { boneName="wheel_3"; side="right"; center="wheel_3_center"; boundary="wheel_3_rim"; suspForceAppPointOffset="wheel_3_axis"; tireForceAppPointOffset="wheel_3_axis"; }; }; But now, i have a new problem: I can bring the gear up while the UAV is still on the ground. Any ideas? 1 Share this post Link to post Share on other sites
Invincible120 3 Posted August 4, 2021 Hi all, after months, I remade this UAV for the visual purposes but I changed many things about the PhysX as well. But there is still an issue with my PhysX configuration. Here is a video of the current issue: the PhysX setup: Spoiler class wheels { class wheel_1 { boneName="wheel_1"; steering=1; side="left"; center="wheel_1_center"; boundary="wheel_1_rim"; width=0.16; mass=10; MOI=0.839844128; dampingRate=0.4; dampingRateDamaged=1; dampingRateDestroyed=1000; maxBrakeTorque=0; maxHandBrakeTorque=0; suspTravelDirection[]={0, -1, 0}; suspForceAppPointOffset="wheel_1_center"; tireForceAppPointOffset="wheel_1_center"; maxCompression= 0.1; maxDroop= 0.1; sprungMass=300; springStrength=30000; springDamperRate=6000; longitudinalStiffnessPerUnitGravity=400; latStiffX=2; latStiffY= 18; frictionVsSlipGraph[]= { {0,0.40000001}, {0.2,0.69999999}, {0.5,0.5} }; }; class wheel_2: wheel_1 { steering= 0; boneName= "wheel_2"; center= "wheel_2_center"; boundary= "wheel_2_rim"; mass= 10; MOI=0.839844128; width= 0.16; maxBrakeTorque= 500; maxCompression= 0.1; maxDroop= 0.1; sprungMass= 600; springStrength= 60000; springDamperRate= 12000; longitudinalStiffnessPerUnitGravity= 400; suspForceAppPointOffset= "wheel_2_center"; tireForceAppPointOffset= "wheel_2_center"; }; class wheel_3: wheel_2 { boneName= "wheel_3"; side= "right"; center= "wheel_3_center"; boundary= "wheel_3_rim"; suspForceAppPointOffset= "wheel_3_center"; tireForceAppPointOffset= "wheel_3_center"; }; }; the model.cfg: Spoiler class CfgSkeletons { class Skeleton { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { }; }; class uav_anka_s: Skeleton { skeletonBones[]= { "rudder_1_1", "", "rudder_2_1", "", "flap_1_1", "", "flap_2_1", "", "elevator_1_1", "", "elevator_2_1", "", "aileron_1_1", "", "aileron_2_1", "", "mainturret", "", "maingun", "mainturret", "commanderview", "maingun", "laserstart", "maingun", "damagehide", "", "propeller", "damagehide", "propellerblurred", "propeller", "propellerstatic", "propeller", "wheel_1_strut", "damagehide", "wheel_1_steering", "wheel_1_strut", "gear_1_damper", "wheel_1_steering", "wheel_1", "gear_1_damper", "wheel_2_support", "damagehide", "gear_2_damper", "damagehide", "wheel_2_strut", "gear_2_damper", "wheel_2", "wheel_2_strut", "wheel_3_support", "damagehide", "gear_3_damper", "damagehide", "wheel_3_strut", "gear_3_damper", "wheel_3", "wheel_3_strut", "wheel_1", "damagehide", "wheel_2", "damagehide", "wheel_3", "damagehide", "door_f_1_1", "damagehide", "door_f_1_2", "damagehide", "door_b_1_1", "damagehide", "door_b_1_2", "damagehide", "hideweapons", "damagehide", "missilea", "hideweapons", "missilea1", "hideweapons", "missilea2", "hideweapons", "missilea3", "hideweapons", "missileb", "hideweapons", "missileb1", "hideweapons", "missileb2", "hideweapons", "missileb3", "hideweapons", "positionlights_hide", "", "gear_1_damper_land", "gear_1_damper", "gear_2_damper_land", "gear_2_damper", "gear_3_damper_land", "gear_3_damper" }; }; }; class CfgModels { class uav_anka_s { htMin=60; htMax=1800; afMax=200; mfMax=100; mFact=0; tBody=0; skeletonName="uav_anka_s"; sectionsInherit=""; sections[]={"camo1", "zbytek", "hit_elevatorl", "hit_elevatorr", "hit_aileronl", "hit_aileronr", "hit_rudderl", "hit_rudderr", "hit_engine", "hit_fuel", "hit_hull"}; class Animations { class frontgeardamper { type="translation"; source="damper_1_source"; selection="gear_1_damper"; sourceAddress="clamp"; axis="gear_1_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; offset0= 0; offset1= 0.2; }; class maingear_2_suspension { type="translation"; source="damper_2_source"; selection="gear_2_damper"; sourceAddress="clamp"; axis="gear_2_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; offset0= 0; offset1= 0.2; }; class maingear_3_suspension: maingear_2_suspension { source="damper_3_source"; selection="gear_3_damper"; axis="gear_3_damper_axis"; offset0= 0; offset1= 0.2; }; }; }; }; config.cpp class AnimationSources: Spoiler class AnimationSources: AnimationSources { /*class Camera { source = "user"; animPeriod = 2; //initPhase = 1; initPhase = 1; };*/ class bombs { source="user"; animPeriod=1e-006; initPhase=0; }; class AT_missiles { source="user"; animPeriod=0.99000001; initPhase=1; }; class damper_1_source { source="damper"; wheel="wheel_1"; }; class damper_2_source { source="damper"; wheel="wheel_2"; }; class damper_3_source { source="damper"; wheel="wheel_3"; }; class wheel_1_source { source="wheel"; wheel="wheel_1"; }; class wheel_2_source { source="wheel"; wheel="wheel_2"; }; class wheel_3_source { source="wheel"; wheel="wheel_3"; }; }; https://prnt.sc/1j0f5gj - resolution LOD gear dampershttps://prnt.sc/1j0ferp - geometry LOD (1200kg mass)https://prnt.sc/1j0fgxk - geometry Physx LODhttps://prnt.sc/1j0fhor - memory points gear damper's axiseshttps://prnt.sc/1j0fihk - memory points wheels' axis, center and rim If there is a lack of information for solving this issue, don't hesitate to ask, I can share with you, thanks... 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bhcluster 15 Posted November 29, 2022 This might be a stupid question but you do have LandContact LOD? Sorry ignore this I've just realized that you do. Your offset0 and offset1 values are different to your maxDroop and maxCompression values. Share this post Link to post Share on other sites
NightIntruder 710 Posted November 30, 2022 On 8/4/2021 at 2:26 PM, Invincible120 said: But there is still an issue with my PhysX configuration Which is basically wheels "suspended" in the air? The damper length in PhysX configuration is counted in meters, while in the model.cfg offset0/1 values are a fraction of the length of a damper's axis (unless said axis has precisely the length of 1 m, which is clearly not the case here). In other words, maxCompression and maxDrop gives you 20cm range of motion of (invisible physx) dampers altogheter, while model.cfg animates the actual (visible models) dampers in the range of 20% of their axes's lenght. This might be the cause of this suspension of wheels in the air (among other things). 1 Share this post Link to post Share on other sites