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KuoKu0

Questions about modeling

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So I am thinking of making some buildings with interiors to release on the steam workshop since I can't find any and I have a few questions to ask. The modeling program I will be using will be Blender.

 

Question 1: How would I make it scale properly? Lets say I want the second floor to be twice the height of a generic arma 3 playermodel, what would be a good way to measure it out properly or is it trial and error.

Question 2: When modeling. Do you find it easier applying textures in blender and exporting out in .obj or doing the texturing in the object builder.

Question 3: I have no clue if there is a tutorial out for this. But would I be able to add my own animations for doors or is it all in the buildings config.

Question 4: Does anyone here know of any YT playlist guides that run through the process of this, as I feel like it would be very benificial for future knowledge.

 

Thanks for your time reading this.

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Follow the links/posts above. Check the Sticky Posts marked at the top. That being said ....

 

#1 - Set the units in Blender to Meters. Everything in ArmA is meters.

Then you'll need Alwarren's Exporter Utility: 

 

 

#2 - Working with Textures, UV Mapping, etc is way easier in Blender (at least for me)

#3 - It's been a long time, but I think you do Animations for Doors/Objects via Configs to set speed, angles, rotations, hinge points, etc (ref links above). You'll need to jump back and forth from Blender to Object Builder several times.

#4 - Same as above. Or Just do a YT search. Note: Some Tutorials and/or reference may sometimes be for ArmA 2. Most still apply to ArmA 3.

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